You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
205 lines
5.8 KiB
205 lines
5.8 KiB
/*
|
|
napoleon.cpp implements a patience card game
|
|
|
|
Copyright (C) 1995 Paul Olav Tvete
|
|
|
|
* Permission to use, copy, modify, and distribute this software and its
|
|
* documentation for any purpose and without fee is hereby granted,
|
|
* provided that the above copyright notice appear in all copies and that
|
|
* both that copyright notice and this permission notice appear in
|
|
* supporting documentation.
|
|
*
|
|
* This file is provided AS IS with no warranties of any kind. The author
|
|
* shall have no liability with respect to the infringement of copyrights,
|
|
* trade secrets or any patents by this file or any part thereof. In no
|
|
* event will the author be liable for any lost revenue or profits or
|
|
* other special, indirect and consequential damages.
|
|
|
|
*/
|
|
|
|
#include "napoleon.h"
|
|
#include <klocale.h>
|
|
#include "deck.h"
|
|
#include "cardmaps.h"
|
|
|
|
Napoleon::Napoleon( KMainWindow* tqparent, const char* _name )
|
|
: Dealer( tqparent, _name )
|
|
{
|
|
deck = Deck::new_deck( this );
|
|
connect(deck, TQT_SIGNAL(clicked(Card *)), TQT_SLOT(deal1(Card*)));
|
|
|
|
pile = new Pile( 1, this );
|
|
pile->setAddFlags( Pile::disallow );
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
store[i] = new Pile( 2 + i, this );
|
|
store[i]->setCheckIndex( 0 );
|
|
target[i] = new Pile( 6 + i, this);
|
|
target[i]->setRemoveFlags( Pile::disallow );
|
|
target[i]->setCheckIndex(2);
|
|
target[i]->setTarget(true);
|
|
}
|
|
|
|
const int dist_store = cardMap::CARDX() * 55 / 100;
|
|
const int dist_target = dist_store / 2;
|
|
const int centre_x = 10 + cardMap::CARDX() + dist_store;
|
|
const int centre_y = 10 + cardMap::CARDY() + dist_store;
|
|
|
|
deck->move( centre_x + cardMap::CARDX() * 47 / 10, centre_y + cardMap::CARDY() + dist_store);
|
|
pile->move( centre_x + cardMap::CARDX() * 33 / 10, centre_y + cardMap::CARDY() + dist_store);
|
|
|
|
centre = new Pile( 10, this );
|
|
centre->setRemoveFlags( Pile::disallow );
|
|
centre->setCheckIndex(1);
|
|
centre->setTarget(true);
|
|
|
|
store[0]->move( centre_x, centre_y - cardMap::CARDY() - dist_store );
|
|
store[1]->move( centre_x + cardMap::CARDX() + dist_store, centre_y);
|
|
store[2]->move( centre_x, centre_y + cardMap::CARDY() + dist_store );
|
|
store[3]->move( centre_x - cardMap::CARDX() - dist_store, centre_y);
|
|
target[0]->move( centre_x - cardMap::CARDX() - dist_target, centre_y - cardMap::CARDY() - dist_target );
|
|
target[1]->move( centre_x + cardMap::CARDX() + dist_target, centre_y - cardMap::CARDY() - dist_target);
|
|
target[2]->move( centre_x + cardMap::CARDX() + dist_target, centre_y + cardMap::CARDY() + dist_target);
|
|
target[3]->move( centre_x - cardMap::CARDX() - dist_target, centre_y + cardMap::CARDY() + dist_target);
|
|
centre->move(centre_x, centre_y);
|
|
|
|
setActions(Dealer::Hint | Dealer::Demo);
|
|
}
|
|
|
|
void Napoleon::restart() {
|
|
deck->collectAndShuffle();
|
|
deal();
|
|
}
|
|
|
|
bool Napoleon::CanPutTarget( const Pile* c1, const CardList& cl) const {
|
|
Card *c2 = cl.first();
|
|
|
|
if (c1->isEmpty())
|
|
return c2->rank() == Card::Seven;
|
|
else
|
|
return (c2->rank() == c1->top()->rank() + 1);
|
|
}
|
|
|
|
bool Napoleon::CanPutCentre( const Pile* c1, const CardList& cl) const {
|
|
Card *c2 = cl.first();
|
|
|
|
if (c1->isEmpty())
|
|
return c2->rank() == Card::Six;
|
|
|
|
if (c1->top()->rank() == Card::Ace)
|
|
return (c2->rank() == Card::Six);
|
|
else
|
|
return (c2->rank() == c1->top()->rank() - 1);
|
|
}
|
|
|
|
bool Napoleon::checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const
|
|
{
|
|
switch (checkIndex) {
|
|
case 0:
|
|
return c1->isEmpty();
|
|
case 1:
|
|
return CanPutCentre(c1, c2);
|
|
case 2:
|
|
return CanPutTarget(c1, c2);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Napoleon::deal() {
|
|
if (deck->isEmpty())
|
|
return;
|
|
|
|
for (int i=0; i<4; i++)
|
|
store[i]->add(deck->nextCard(), false, false);
|
|
}
|
|
|
|
void Napoleon::deal1(Card *) {
|
|
Card *c = deck->nextCard();
|
|
if (!c)
|
|
return;
|
|
pile->add(c, true, false);
|
|
c->move(deck->x(), deck->y());
|
|
c->flipTo(int(pile->x()), int(pile->y()), 8);
|
|
}
|
|
|
|
Card *Napoleon::demoNewCards()
|
|
{
|
|
if (deck->isEmpty())
|
|
return 0;
|
|
deal1(0);
|
|
return pile->top();
|
|
}
|
|
|
|
void Napoleon::getHints() {
|
|
CardList cards;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (!store[i]->isEmpty())
|
|
cards.append(store[i]->top());
|
|
}
|
|
if (pile->top())
|
|
cards.append(pile->top());
|
|
|
|
for (CardList::Iterator it = cards.begin(); it != cards.end(); ++it) {
|
|
CardList empty;
|
|
empty.append(*it);
|
|
if (CanPutCentre(centre, empty)) {
|
|
newHint(new MoveHint(*it, centre));
|
|
continue;
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
if (CanPutTarget(target[i], empty)) {
|
|
newHint(new MoveHint(*it, target[i]));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (pile->isEmpty())
|
|
return;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (store[i]->isEmpty()) {
|
|
newHint(new MoveHint(pile->top(), store[i]));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Napoleon::isGameLost() const
|
|
{
|
|
CardList cards;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (store[i]->isEmpty())
|
|
return false;
|
|
else
|
|
cards.append(store[i]->top());
|
|
}
|
|
|
|
if (pile->top())
|
|
cards.append(pile->top());
|
|
|
|
for (CardList::Iterator it = cards.begin(); it != cards.end(); ++it) {
|
|
CardList empty;
|
|
empty.append(*it);
|
|
if(CanPutCentre(centre,empty)) return false;
|
|
for(int i=0; i<4; i++)
|
|
if(CanPutTarget(target[i],empty)) return false;
|
|
}
|
|
|
|
return (deck->isEmpty());
|
|
}
|
|
|
|
|
|
|
|
static class LocalDealerInfo4 : public DealerInfo
|
|
{
|
|
public:
|
|
LocalDealerInfo4() : DealerInfo(I18N_NOOP("&Napoleon's Tomb"), 4) {}
|
|
virtual Dealer *createGame(KMainWindow *tqparent) { return new Napoleon(tqparent); }
|
|
} ldi3;
|
|
|
|
#include "napoleon.moc"
|