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587 lines
16 KiB
587 lines
16 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&ksirtet;">
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<!ENTITY package "tdegames">
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<!ENTITY % English "INCLUDE">
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<!ENTITY % addindex "IGNORE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &ksirtet; Handbook</title>
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<authorgroup>
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<author>
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&Nicolas.Hadacek;
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</author>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>1999</year><year>2000</year>
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<holder>&Nicolas.Hadacek;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-17</date>
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<releaseinfo>2.1.11b</releaseinfo>
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<abstract>
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<para>&ksirtet; is a clone of the well known game Tetris. You must fit the
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falling pieces to form full lines.</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>game</keyword>
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<keyword>tetris</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>
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&ksirtet; is a clone of the well known game <application>Tetris</application>. You
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must fit the falling pieces to form full lines. You can rotate and translate
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the falling piece. The game ends when no more pieces can fall, &ie; when your
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incomplete lines reach the top of the board.
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</para>
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<para>
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Every time you have destroyed 10 lines, you advance to the next level and the
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pieces fall quicker (to be precise, the pieces fall from the top of the screen each
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<literal>1/(1+level)</literal> second).
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</para>
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</chapter>
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<chapter id="how-to-play">
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<title>How to Play</title>
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<sect1 id="handling-the-falling-piece">
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<title>Handling the Falling Piece</title>
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<para>
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You can use the keyboard to rotate, translate or drop down the falling piece. The
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keys are configurable via the menu item <menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice>.
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</para>
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</sect1>
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<sect1 id="game-types">
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<title>Game Types</title>
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<para>&ksirtet; supports two types of single player game: Normal and Arcade. In
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Normal mode, points totals are kept, and high scores recorded. Also, when advancing
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to the next level, play continues without clearing the gameboard. In Arcade
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mode, no points totals are kept, although an <guilabel>Elapsed time</guilabel>
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counter is shown. When you advance to the next level in Arcade mode, the
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gameboard is cleared of pieces.</para>
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<para>You can choose the game mode in the <guimenu>Mode</guimenu> menu.</para>
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</sect1>
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<sect1 id="how-to-gain-points">
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<title>How to gain Points</title>
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<para>There are two sources of points:</para>
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<itemizedlist>
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<listitem>
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<para>
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Dropping down a piece using the <keysym>Down Arrow</keysym> gives a small
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number of points which is equal to the drop height. It is not much each time
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but is particularly relevant in the earlier levels, when the pieces fall more
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slowly.
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</para>
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</listitem>
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<listitem>
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<para>
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The biggest part of the score comes from destroying full lines. It is very
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important to note that destroying multiple lines at the same time gives you a
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lot more points. A four-lines destruction is called a <quote>tetris</quote>:
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it gives a maximum amount of points.
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</para>
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<para>
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The points gained are 40 for a one-liner, 100 for two lines, 300 for three lines
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and 1200 for a tetris. These numbers are multiplied by the current
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level. For example, destroying four lines in level 10 gives 12,000 points.
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</para>
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</listitem>
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</itemizedlist>
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</sect1>
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<sect1 id="options">
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<title>Configuring &ksirtet;</title>
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<para>
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The &ksirtet; configuration is accessed from the menu item
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<menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure &ksirtet;...</guimenuitem></menuchoice>. The
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options are as follows:
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</para>
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<sect2 id="game-config">
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<title>Game Configuration</title>
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<variablelist>
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<varlistentry>
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<term><guilabel>Initial level:</guilabel></term>
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<listitem><para>Set the level which you will play at startup, from 1 (easiest)
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to 20 (hardest). Default is level one.</para>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Direct drop down</guilabel></term>
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<listitem><para>If checked, pressing the <keysym>Down Arrow</keysym> will cause
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a tile to immediately fall to the bottom of the screen. If unchecked, pressing
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the <keysym>Down Arrow</keysym> only causes the piece to fall until the key is released.</para>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Old rotation style</guilabel></term>
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<listitem><para>&ksirtet; has two ways of rotating each piece:
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<quote>Old</quote> style and <quote>New</quote> style. Each style uses a
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different point to rotate the piece around. Try both, and see which one you prefer.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2 id="appearance-config">
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<title>Appearance Configuration</title>
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<variablelist>
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<varlistentry>
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<term><guilabel>Enable animations</guilabel></term>
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<listitem><para>If checked, pieces are shown with an
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animation (a small rebound effect), when they touch the bottom.</para></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Show piece's shadow</guilabel></term>
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<listitem><para>If checked, a shadow is placed beneath the game board
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showing where the piece will fall.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Show next piece</guilabel></term>
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<listitem><para>If checked, shows the next tile that will fall onto the
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game board.</para></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Show detailed "removed lines"
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field</guilabel></term> <listitem><para>If checked, the <guilabel>Removed
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Lines</guilabel> counter on the left of the screen shows how many times each
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number of lines have been removed. If unchecked, just the total number removed
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is shown.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Background</guilabel></term>
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<listitem><para>Select the color and the opacity for &ksirtet; background.
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An opacity of zero makes the &ksirtet; background
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completely transparent, and a setting of one makes the &ksirtet; background
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completely opaque.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2 id="colors-config">
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<title>Colors Configuration</title>
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<para>Here you can select the colors used for the tiles in &ksirtet;.</para>
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</sect2>
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<sect2 id="ai-config">
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<title>A.I. Configuration</title>
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<para>Here you can configure the A.I. in &ksirtet;.</para>
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</sect2>
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</sect1>
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<sect1 id="highscore-configuration">
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<title>Configuring Highscores</title>
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<para>
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The configuration is accessed from
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<menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure Highscores...</guimenuitem></menuchoice>. The
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options are as follows:
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</para>
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<sect2 id="highscore-main-config">
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<title>The <guilabel>Main</guilabel> Tab</title>
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<variablelist>
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<varlistentry>
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<term><guilabel>Nickname:</guilabel></term>
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<listitem><para>Displays your current nickname and allows you to change it.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Comment</guilabel></term>
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<listitem><para>A comment about yourself. You choose...</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>World-wide highscores enabled</guilabel></term>
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<listitem><para>If checked and if you are connected to the Internet,
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&ksirtet; will send your score automatically at the end of the game
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to the highscore web server (ksirtet.sf.net).</para></listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2 id="highscore-advanced-config">
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<title>The <guilabel>Advanced</guilabel> Tab</title>
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<para>This tab displays your <guilabel>Registration Data</guilabel>
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on ksirtet.sf.net:</para>
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<variablelist>
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<varlistentry>
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<term><guilabel>Nickname:</guilabel></term>
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<listitem><para>Displays your current nickname from the <guilabel>Main</guilabel> tab.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Key:</guilabel></term>
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<listitem><para>This key was generated when you registered on ksirtet.sf.net by
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selecting <guilabel>World-wide highscores enabled</guilabel> the first time.
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The registration key is used in conjunction with the
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nickname to identify uniquely users, but users cannot have the same nickname.
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Click on the <guibutton>Remove</guibutton> button to delete you from the world highscores
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list.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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</sect1>
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<!-- Old description
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<variablelist>
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<varlistentry>
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<term><guilabel>Show tile's shadow</guilabel></term>
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<listitem>
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<para>
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Shows/hides the shadow of the falling piece at the bottom of the board. This
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shadow can help to avoid position error when dropping the piece.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Show next tile</guilabel></term>
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<listitem>
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<para>
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Shows/hides the display of the next piece to come.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Enable animations</guilabel></term>
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<listitem>
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<para>
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Block Size</guilabel></term>
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<listitem>
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<para>
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Lets you change the size of the blocks (and increases the playing field to
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match. The default size is 15 pixels.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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-->
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</chapter>
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<chapter id="multiplayer">
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<title>Multiplayer</title>
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<para>
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The multiplayer option allows you to play with others players on the same computer.
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You can also play against an <acronym>AI</acronym> (artificial intelligence) player which is currently not
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very good.
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</para>
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<para>
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Basically when destroying lines, a player sends <quote>garbage</quote> at the
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bottom of the game of his next opponent: nothing for one line destroyed, one
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garbage line for two lines destroyed and so on.
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</para>
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</chapter>
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<chapter id="commands">
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<title>Command Reference</title>
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<sect1 id="ksirtet-mainwindow">
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<title>The Main &ksirtet; Window</title>
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<sect2>
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<title>The <guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Starts a new game.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo><keycap>P</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Pauses or resumes the game</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show Highscores</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Opens</action> a dialog that displays different high score tables.
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Clicking on the links below the tables downloads world-wide high scores.
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<guibutton>Export</guibutton> the high scores into a file or click on
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<guibutton>Configure</guibutton> to open a dialog to customize your Nickname and add a Comment.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Quits</action> &ksirtet;</para></listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2>
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<title>The <guimenu>View</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo action="simul">
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&Ctrl;<keycap>+</keycap></keycombo></shortcut>
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<guimenu>View</guimenu>
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<guimenuitem>Zoom In</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Enlarges the game board
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</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo action="simul">
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&Ctrl;<keycap>-</keycap></keycombo></shortcut>
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<guimenu>View</guimenu>
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<guimenuitem>Zoom Out</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Reduces the game board size
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</action></para></listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2>
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<title>The <guimenu>Mode</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Mode</guimenu>
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<guimenuitem>Single Human (Normal)</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Sets the multiplayer mode to single
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player normal</action>. See <xref linkend="game-types"/>.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Mode</guimenu>
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<guimenuitem>Single Human (Arcade)</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Sets the multiplayer mode to single
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player arcade</action>. See <xref linkend="game-types"/>.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Mode</guimenu>
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<guimenuitem>Human vs Human</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Sets the multiplayer mode to two player with two human
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players.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Mode</guimenu>
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<guimenuitem>Human vs Computer</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Sets the multiplayer mode to two player with one human
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and one computer player.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Mode</guimenu>
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<guimenuitem>More...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Displays the multiplayer
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options dialog.</action></para></listitem>
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</varlistentry>
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</variablelist>
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</sect2>
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<sect2>
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<title>The <guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo>
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</shortcut>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Menubar</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Shows or hides the Menubar.</action>To return the
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menubar, right-click anywhere on the gameboard and select <guimenuitem>Show
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Menubar</guimenuitem>. </para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Displays a standard &kde; key bindings
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configuration dialog to change the keyboard shortcuts for &ksirtet;.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure Notifications...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Displays a standard &kde; notifications
|
|
configuration dialog to change the audio and visual notifications for &ksirtet;.</action></para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure Highscores...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Displays</action> the high score configuration dialog,
|
|
in which you can change several settings that affect how &ksirtet; treats highscores.</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure &ksirtet;...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Opens</action> the &ksirtet;
|
|
configuration dialog, where you can change the options of the game.</para></listitem>
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect2>
|
|
|
|
<sect2 id="help">
|
|
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
|
|
|
|
&help.menu.documentation;
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="credits-and-licenses">
|
|
<title>Credits and Licenses</title>
|
|
|
|
<sect1 id="developers">
|
|
<title>Developers</title>
|
|
|
|
<para><literal>Erik Eng</literal> - Wrote the generic tetris code</para>
|
|
<para>&Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
|
|
</sect1>
|
|
|
|
<sect1 id="authors">
|
|
<title>Authors</title>
|
|
<para>&Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
|
|
<para>Robert Williams <email>rwilliams@kde.org</email> - Editor</para>
|
|
<para>Documentation updated for &kde; 3.2 by &Philip.Rodrigues;.</para>
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
&underFDL;
|
|
&underGPL;
|
|
</sect1>
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
</book>
|
|
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