You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.9 KiB
55 lines
1.9 KiB
/*
|
|
This file is part of the TDE games library
|
|
Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
|
|
Copyright (C) 2003 Martin Heni (martin@heni-online.de)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
Boston, MA 02110-1301, USA.
|
|
*/
|
|
/*
|
|
$Id$
|
|
*/
|
|
#ifndef __KGAMEVERSION_H__
|
|
#define __KGAMEVERSION_H__
|
|
|
|
/**
|
|
* In this file you find a couple of defines that indicate whether a specific
|
|
* feature or function is present in this version of the KGame library.
|
|
*
|
|
* You don't need this for KDE CVS, but for games that live outside of KDE CVS
|
|
* it may be very helpful and a lot easier than writing configure scripts for
|
|
* this task.
|
|
*
|
|
* All defines are prefixed with KGAME_ to avoid conflicts.
|
|
**/
|
|
|
|
// KGame::savegame() didn't exist in KDE 3.0
|
|
#define KGAME_HAVE_KGAME_SAVEGAME 1
|
|
|
|
// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
|
|
#define KGAME_HAVE_KGAME_PORT 1
|
|
|
|
// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
|
|
#define KGAME_HAVE_KGAME_HOSTNAME 1
|
|
|
|
// KGameSequence class was added in KDE 3.2
|
|
#define KGAME_HAVE_KGAMESEQUENCE 1
|
|
|
|
// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
|
|
// broken. this is done in KDE 3.2.
|
|
#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
|
|
|
|
#endif
|
|
|