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tdegames/atlantik/libatlantikclient/atlantik_network.cpp

929 lines
27 KiB

// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <iostream>
#include <tqdom.h>
#include <tqtextcodec.h>
#include <tqtextstream.h>
#include <tqtimer.h>
#include <kdebug.h>
#include <klocale.h>
#include <atlantic_core.h>
#include <auction.h>
#include <configoption.h>
#include <estate.h>
#include <estategroup.h>
#include <game.h>
#include <player.h>
#include <trade.h>
#include "atlantik_network.h"
AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0, 0, KExtendedSocket::inputBufferedSocket)
{
m_atlanticCore = atlanticCore;
m_textStream = new TQTextStream(this);
m_textStream->setCodec(TQTextCodec::codecForName("utf8"));
m_playerId = -1;
m_serverVersion = "";
TQObject::connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotRead()));
TQObject::connect(this, TQT_SIGNAL(lookupFinished(int)),
this, TQT_SLOT(slotLookupFinished(int)));
TQObject::connect(this, TQT_SIGNAL(connectionSuccess()),
this, TQT_SLOT(slotConnectionSuccess()));
TQObject::connect(this, TQT_SIGNAL(connectionFailed(int)),
this, TQT_SLOT(slotConnectionFailed(int)));
}
AtlantikNetwork::~AtlantikNetwork(void)
{
delete m_textStream;
}
void AtlantikNetwork::rollDice()
{
writeData(".r");
}
void AtlantikNetwork::buyEstate()
{
writeData(".eb");
}
void AtlantikNetwork::auctionEstate()
{
writeData(".ea");
}
void AtlantikNetwork::startGame()
{
writeData(".gs");
}
void AtlantikNetwork::reconnect(const TQString &cookie)
{
writeData(".R" + cookie);
}
void AtlantikNetwork::leaveGame()
{
writeData(".gx");
}
void AtlantikNetwork::endTurn()
{
writeData(".E");
}
void AtlantikNetwork::setName(TQString name)
{
// Almost deprecated, will be replaced by libmonopdprotocol
writeData(TQString(".n%1").tqarg(name));
}
void AtlantikNetwork::tokenConfirmation(Estate *estate)
{
writeData(TQString(".t%1").tqarg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateToggleMortgage(Estate *estate)
{
writeData(TQString(".em%1").tqarg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateHouseBuy(Estate *estate)
{
writeData(TQString(".hb%1").tqarg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateHouseSell(Estate *estate)
{
writeData(TQString(".hs%1").tqarg(estate ? estate->id() : -1));
}
void AtlantikNetwork::newGame(const TQString &gameType)
{
writeData(TQString(".gn%1").tqarg(gameType));
}
void AtlantikNetwork::joinGame(int gameId)
{
writeData(TQString(".gj%1").tqarg(gameId));
}
void AtlantikNetwork::cmdChat(TQString msg)
{
writeData(msg);
}
void AtlantikNetwork::newTrade(Player *player)
{
writeData(TQString(".Tn%1").tqarg(player ? player->id() : -1));
}
void AtlantikNetwork::kickPlayer(Player *player)
{
writeData(TQString(".gk%1").tqarg(player ? player->id() : -1));
}
void AtlantikNetwork::tradeUpdateEstate(Trade *trade, Estate *estate, Player *player)
{
writeData(TQString(".Te%1:%2:%3").tqarg(trade ? trade->tradeId() : -1).tqarg(estate ? estate->id() : -1).tqarg(player ? player->id() : -1));
}
void AtlantikNetwork::tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo)
{
writeData(TQString(".Tm%1:%2:%3:%4").tqarg(trade ? trade->tradeId() : -1).tqarg(pFrom ? pFrom->id() : -1).tqarg(pTo ? pTo->id() : -1).tqarg(money));
}
void AtlantikNetwork::tradeReject(Trade *trade)
{
writeData(TQString(".Tr%1").tqarg(trade ? trade->tradeId() : -1));
}
void AtlantikNetwork::tradeAccept(Trade *trade)
{
writeData(TQString(".Ta%1:%2").tqarg(trade ? trade->tradeId() : -1).tqarg(trade ? trade->revision() : -1));
}
void AtlantikNetwork::auctionBid(Auction *auction, int amount)
{
writeData(TQString(".ab%1:%2").tqarg(auction ? auction->auctionId() : -1).tqarg(amount));
}
void AtlantikNetwork::setImage(const TQString &name)
{
writeData(TQString(".pi%1").tqarg(name));
}
void AtlantikNetwork::jailPay()
{
writeData(".jp");
}
void AtlantikNetwork::jailRoll()
{
writeData(".jr");
}
void AtlantikNetwork::jailCard()
{
writeData(".jc");
}
void AtlantikNetwork::changeOption(int configId, const TQString &value)
{
writeData( TQString(".gc%1:%2").tqarg(configId).tqarg(value) );
}
void AtlantikNetwork::writeData(TQString msg)
{
emit networkEvent(msg, "1rightarrow");
msg.append("\n");
if (socketStatus() == KExtendedSocket::connected)
*m_textStream << msg;
else
kdDebug() << "warning: socket not connected!" << endl;
}
void AtlantikNetwork::slotRead()
{
if ( socketStatus() != KExtendedSocket::connected )
return;
if (canReadLine())
{
processMsg(m_textStream->readLine());
// There might be more data
TQTimer::singleShot(0, this, TQT_SLOT(slotRead()));
}
else
{
// Maximum message size. Messages won't get bigger than 32k anyway, so
// if we didn't receive a newline by now, we probably won't anyway.
if (bytesAvailable() > (1024 * 32))
flush();
}
}
void AtlantikNetwork::processMsg(const TQString &msg)
{
emit networkEvent(msg, "1leftarrow");
TQDomDocument dom;
dom.setContent(msg);
TQDomElement e = dom.documentElement();
if (e.tagName() != "monopd")
{
// Invalid data, request full update from server
writeData(".f");
return;
}
TQDomNode n = e.firstChild();
processNode(n);
m_atlanticCore->printDebug();
}
void AtlantikNetwork::processNode(TQDomNode n)
{
TQDomAttr a;
for ( ; !n.isNull() ; n = n.nextSibling() )
{
TQDomElement e = n.toElement();
if(!e.isNull())
{
if (e.tagName() == "server")
{
a = e.attributeNode( TQString("version") );
if ( !a.isNull() )
m_serverVersion = a.value();
emit receivedHandshake();
}
else if (e.tagName() == "msg")
{
a = e.attributeNode(TQString("type"));
if (!a.isNull())
{
if (a.value() == "error")
emit msgError(e.attributeNode(TQString("value")).value());
else if (a.value() == "info")
emit msgInfo(e.attributeNode(TQString("value")).value());
else if (a.value() == "chat")
emit msgChat(e.attributeNode(TQString("author")).value(), e.attributeNode(TQString("value")).value());
}
}
else if (e.tagName() == "display")
{
int estateId = -1;
a = e.attributeNode(TQString("estateid"));
if (!a.isNull())
{
estateId = a.value().toInt();
Estate *estate;
estate = m_atlanticCore->findEstate(a.value().toInt());
emit displayDetails(e.attributeNode(TQString("text")).value(), e.attributeNode(TQString("cleartext")).value().toInt(), e.attributeNode(TQString("clearbuttons")).value().toInt(), estate);
bool hasButtons = false;
for( TQDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = nButtons.nextSibling() )
{
TQDomElement eButton = nButtons.toElement();
if (!eButton.isNull() && eButton.tagName() == "button")
{
emit addCommandButton(eButton.attributeNode(TQString("command")).value(), eButton.attributeNode(TQString("caption")).value(), eButton.attributeNode(TQString("enabled")).value().toInt());
hasButtons = true;
}
}
if (!hasButtons)
emit addCloseButton();
}
}
else if (e.tagName() == "client")
{
a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
m_playerId = a.value().toInt();
a = e.attributeNode(TQString("cookie"));
if (!a.isNull())
emit clientCookie(a.value());
}
else if (e.tagName() == "configupdate")
{
int configId = -1;
a = e.attributeNode(TQString("configid"));
if (!a.isNull())
{
configId = a.value().toInt();
ConfigOption *configOption;
if (!(configOption = m_atlanticCore->findConfigOption(configId)))
configOption = m_atlanticCore->newConfigOption( configId );
a = e.attributeNode(TQString("name"));
if (configOption && !a.isNull())
configOption->setName(a.value());
a = e.attributeNode(TQString("description"));
if (configOption && !a.isNull())
configOption->setDescription(a.value());
a = e.attributeNode(TQString("edit"));
if (configOption && !a.isNull())
configOption->setEdit(a.value().toInt());
a = e.attributeNode(TQString("value"));
if (configOption && !a.isNull())
configOption->setValue(a.value());
if (configOption)
configOption->update();
}
int gameId = -1;
a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
gameId = a.value().toInt();
for( TQDomNode nOptions = n.firstChild() ; !nOptions.isNull() ; nOptions = nOptions.nextSibling() )
{
TQDomElement eOption = nOptions.toElement();
if (!eOption.isNull() && eOption.tagName() == "option")
emit gameOption(eOption.attributeNode(TQString("title")).value(), eOption.attributeNode(TQString("type")).value(), eOption.attributeNode(TQString("value")).value(), eOption.attributeNode(TQString("edit")).value(), eOption.attributeNode(TQString("command")).value());
}
emit endConfigUpdate();
}
}
else if (e.tagName() == "deletegame")
{
a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
int gameId = a.value().toInt();
Game *game = m_atlanticCore->findGame(gameId);
if (game)
m_atlanticCore->removeGame(game);
}
}
else if (e.tagName() == "gameupdate")
{
int gameId = -1;
a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
gameId = a.value().toInt();
Player *playerSelf = m_atlanticCore->playerSelf();
if ( playerSelf && playerSelf->game() )
kdDebug() << "gameupdate for " << TQString::number(gameId) << " with playerSelf in game " << TQString::number(playerSelf->game()->id()) << endl;
else
kdDebug() << "gameupdate for " << TQString::number(gameId) << endl;
Game *game = 0;
if (gameId == -1)
{
a = e.attributeNode(TQString("gametype"));
if ( !a.isNull() && !(game = m_atlanticCore->findGame(a.value())) )
game = m_atlanticCore->newGame(gameId, a.value());
}
else if (!(game = m_atlanticCore->findGame(gameId)))
game = m_atlanticCore->newGame(gameId);
a = e.attributeNode(TQString("canbejoined"));
if (game && !a.isNull())
game->setCanBeJoined(a.value().toInt());
a = e.attributeNode(TQString("description"));
if (game && !a.isNull())
game->setDescription(a.value());
a = e.attributeNode(TQString("name"));
if (game && !a.isNull())
game->setName(a.value());
a = e.attributeNode(TQString("players"));
if (game && !a.isNull())
game->setPlayers(a.value().toInt());
a = e.attributeNode(TQString("master"));
if (game && !a.isNull())
{
// Ensure setMaster succeeds by creating player if necessary
Player *player = m_atlanticCore->findPlayer( a.value().toInt() );
if ( !player )
player = m_atlanticCore->newPlayer( a.value().toInt() );
game->setMaster( player );
}
TQString status = e.attributeNode(TQString("status")).value();
if ( m_serverVersion.left(4) == "0.9." || (playerSelf && playerSelf->game() == game) )
{
if (status == "config")
emit gameConfig();
else if (status == "init")
emit gameInit();
else if (status == "run")
emit gameRun();
else if (status == "end")
emit gameEnd();
}
if (game)
game->update();
}
}
else if (e.tagName() == "deleteplayer")
{
a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
{
int playerId = a.value().toInt();
Player *player = m_atlanticCore->findPlayer(playerId);
if (player)
m_atlanticCore->removePlayer(player);
}
}
else if (e.tagName() == "playerupdate")
{
int playerId = -1;
a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
{
playerId = a.value().toInt();
Player *player;
if (!(player = m_atlanticCore->findPlayer(playerId)))
player = m_atlanticCore->newPlayer( playerId, (m_playerId == playerId) );
// Update player name
a = e.attributeNode(TQString("name"));
if (player && !a.isNull())
player->setName(a.value());
// Update player game
a = e.attributeNode(TQString("game"));
if (player && !a.isNull())
{
int gameId = a.value().toInt();
if (gameId == -1)
player->setGame( 0 );
else
{
// Ensure setGame succeeds by creating game if necessary
Game *game = m_atlanticCore->findGame(a.value().toInt());
if (!game)
game = m_atlanticCore->newGame(a.value().toInt()); //
player->setGame( game );
}
}
// Update player host
a = e.attributeNode(TQString("host"));
if (player && !a.isNull())
player->setHost(a.value());
// Update player image/token
a = e.attributeNode(TQString("image"));
if (player && !a.isNull())
player->setImage(a.value());
// Update player money
a = e.attributeNode(TQString("money"));
if (player && !a.isNull())
player->setMoney(a.value().toInt());
a = e.attributeNode(TQString("bankrupt"));
if (player && !a.isNull())
player->setBankrupt(a.value().toInt());
a = e.attributeNode(TQString("hasdebt"));
if (player && !a.isNull())
player->setHasDebt(a.value().toInt());
a = e.attributeNode(TQString("hasturn"));
if (player && !a.isNull())
player->setHasTurn(a.value().toInt());
// Update whether player can roll
a = e.attributeNode(TQString("can_roll"));
if (player && !a.isNull())
player->setCanRoll(a.value().toInt());
// Update whether player can buy
a = e.attributeNode(TQString("can_buyestate"));
if (player && !a.isNull())
player->setCanBuy(a.value().toInt());
// Update whether player can auction
a = e.attributeNode(TQString("canauction"));
if (player && !a.isNull())
player->setCanAuction(a.value().toInt());
// Update whether player can use a card
a = e.attributeNode(TQString("canusecard"));
if (player && !a.isNull())
player->setCanUseCard(a.value().toInt());
// Update whether player is jailed
a = e.attributeNode(TQString("jailed"));
if (player && !a.isNull())
{
player->setInJail(a.value().toInt());
// TODO: emit signal with player ptr so board can setText and display something
}
// Update player location
a = e.attributeNode(TQString("location"));
if (!a.isNull())
{
m_playerLocationMap[player] = a.value().toInt();
bool directMove = false;
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
a = e.attributeNode(TQString("directmove"));
if (!a.isNull())
directMove = a.value().toInt();
if (player && estate)
{
if (directMove)
player->setLocation(estate);
else
player->setDestination(estate);
}
}
if (player)
player->update();
}
}
else if (e.tagName() == "estategroupupdate")
{
a = e.attributeNode(TQString("groupid"));
if (!a.isNull())
{
int groupId = a.value().toInt();
EstateGroup *estateGroup = 0;
bool b_newEstateGroup = false;
if (!(estateGroup = m_atlanticCore->findEstateGroup(groupId)))
{
// Create EstateGroup object
estateGroup = m_atlanticCore->newEstateGroup(a.value().toInt());
b_newEstateGroup = true;
}
a = e.attributeNode(TQString("name"));
if (estateGroup && !a.isNull())
estateGroup->setName(a.value());
// Emit signal so GUI implementations can create view(s)
// TODO: port to atlanticcore and create view there
if (estateGroup)
{
if (b_newEstateGroup)
emit newEstateGroup(estateGroup);
estateGroup->update();
}
}
}
else if (e.tagName() == "estateupdate")
{
int estateId = -1;
a = e.attributeNode(TQString("estateid"));
if (!a.isNull())
{
estateId = a.value().toInt();
Estate *estate = 0;
bool b_newEstate = false;
// FIXME: allow any estateId, GUI should not use it to determin its tqgeometry
if (estateId >= 0 && estateId < 100 && !(estate = m_atlanticCore->findEstate(a.value().toInt())))
{
// Create estate object
estate = m_atlanticCore->newEstate(estateId);
b_newEstate = true;
TQObject::connect(estate, TQT_SIGNAL(estateToggleMortgage(Estate *)), this, TQT_SLOT(estateToggleMortgage(Estate *)));
TQObject::connect(estate, TQT_SIGNAL(estateHouseBuy(Estate *)), this, TQT_SLOT(estateHouseBuy(Estate *)));
TQObject::connect(estate, TQT_SIGNAL(estateHouseSell(Estate *)), this, TQT_SLOT(estateHouseSell(Estate *)));
TQObject::connect(estate, TQT_SIGNAL(newTrade(Player *)), this, TQT_SLOT(newTrade(Player *)));
// Players without estate should get one
Player *player = 0;
TQPtrList<Player> playerList = m_atlanticCore->players();
for (TQPtrListIterator<Player> it(playerList); (player = *it) ; ++it)
if (m_playerLocationMap[player] == estate->id())
player->setLocation(estate);
}
a = e.attributeNode(TQString("name"));
if (estate && !a.isNull())
estate->setName(a.value());
a = e.attributeNode(TQString("color"));
if (estate && !a.isNull() && !a.value().isEmpty())
estate->setColor(a.value());
a = e.attributeNode(TQString("bgcolor"));
if (estate && !a.isNull())
estate->setBgColor(a.value());
a = e.attributeNode(TQString("owner"));
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
if (estate && !a.isNull())
estate->setOwner(player);
a = e.attributeNode(TQString("houses"));
if (estate && !a.isNull())
estate->setHouses(a.value().toInt());
a = e.attributeNode(TQString("mortgaged"));
if (estate && !a.isNull())
estate->setIsMortgaged(a.value().toInt());
a = e.attributeNode(TQString("group"));
if (!a.isNull())
{
EstateGroup *estateGroup = m_atlanticCore->findEstateGroup(a.value().toInt());
if (estate)
estate->setEstateGroup(estateGroup);
}
a = e.attributeNode(TQString("can_toggle_mortgage"));
if (estate && !a.isNull())
estate->setCanToggleMortgage(a.value().toInt());
a = e.attributeNode(TQString("can_be_owned"));
if (estate && !a.isNull())
estate->setCanBeOwned(a.value().toInt());
a = e.attributeNode(TQString("can_buy_houses"));
if (estate && !a.isNull())
estate->setCanBuyHouses(a.value().toInt());
a = e.attributeNode(TQString("can_sell_houses"));
if (estate && !a.isNull())
estate->setCanSellHouses(a.value().toInt());
a = e.attributeNode(TQString("price"));
if (estate && !a.isNull())
estate->setPrice(a.value().toInt());
a = e.attributeNode(TQString("houseprice"));
if (estate && !a.isNull())
estate->setHousePrice(a.value().toInt());
a = e.attributeNode(TQString("sellhouseprice"));
if (estate && !a.isNull())
estate->setHouseSellPrice(a.value().toInt());
a = e.attributeNode(TQString("mortgageprice"));
if (estate && !a.isNull())
estate->setMortgagePrice(a.value().toInt());
a = e.attributeNode(TQString("unmortgageprice"));
if (estate && !a.isNull())
estate->setUnmortgagePrice(a.value().toInt());
a = e.attributeNode(TQString("money"));
if (estate && !a.isNull())
estate->setMoney(a.value().toInt());
// Emit signal so GUI implementations can create view(s)
// TODO: port to atlanticcore and create view there
if (estate)
{
if (b_newEstate)
emit newEstate(estate);
estate->update();
}
}
}
else if (e.tagName() == "tradeupdate")
{
a = e.attributeNode(TQString("tradeid"));
if (!a.isNull())
{
int tradeId = a.value().toInt();
Trade *trade = m_atlanticCore->findTrade(tradeId);
if (!trade)
{
// Create trade object
trade = m_atlanticCore->newTrade(tradeId);
TQObject::connect(trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQT_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
TQObject::connect(trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQT_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
TQObject::connect(trade, TQT_SIGNAL(reject(Trade *)), this, TQT_SLOT(tradeReject(Trade *)));
TQObject::connect(trade, TQT_SIGNAL(accept(Trade *)), this, TQT_SLOT(tradeAccept(Trade *)));
}
a = e.attributeNode(TQString("revision"));
if (trade && !a.isNull())
trade->setRevision(a.value().toInt());
TQString type = e.attributeNode(TQString("type")).value();
if (type=="new")
{
// TODO: trade->setActor
// Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
// if (trade && player)
// trade->setActor(player);
TQDomNode n_player = n.firstChild();
while(!n_player.isNull())
{
TQDomElement e_player = n_player.toElement();
if (!e_player.isNull() && e_player.tagName() == "tradeplayer")
{
Player *player = m_atlanticCore->findPlayer(e_player.attributeNode(TQString("playerid")).value().toInt());
if (trade && player)
{
trade->addPlayer(player);
TQObject::connect(m_atlanticCore, TQT_SIGNAL(removePlayer(Player *)), trade, TQT_SLOT(removePlayer(Player *)));
}
}
n_player = n_player.nextSibling();
}
}
else if (type=="accepted" && trade)
emit msgTradeUpdateAccepted(trade);
else if (type=="completed" && trade)
{
m_atlanticCore->removeTrade(trade);
trade = 0;
}
else if (type=="rejected")
{
Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
if (trade)
trade->reject(player);
if ( player && player == m_atlanticCore->playerSelf() )
{
m_atlanticCore->removeTrade(trade);
trade = 0;
}
}
else
{
// No type specified, edit is implied.
TQDomNode n_child = n.firstChild();
while(!n_child.isNull())
{
TQDomElement e_child = n_child.toElement();
if (!e_child.isNull())
{
if (e_child.tagName() == "tradeplayer")
{
a = e_child.attributeNode(TQString("playerid"));
if (!a.isNull())
{
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
a = e_child.attributeNode(TQString("accept"));
if (trade && player && !a.isNull())
trade->updateAccept(player, (bool)(a.value().toInt()));
}
}
else if (e_child.tagName() == "tradeestate")
{
a = e_child.attributeNode(TQString("estateid"));
if (!a.isNull())
{
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
a = e_child.attributeNode(TQString("targetplayer"));
if (!a.isNull())
{
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
// Allow NULL player, it will remove the component
if (trade && estate)
trade->updateEstate(estate, player);
}
}
}
else if (e_child.tagName() == "trademoney")
{
Player *pFrom = 0, *pTo = 0;
a = e_child.attributeNode(TQString("playerfrom"));
if (!a.isNull())
pFrom = m_atlanticCore->findPlayer(a.value().toInt());
a = e_child.attributeNode(TQString("playerto"));
if (!a.isNull())
pTo = m_atlanticCore->findPlayer(a.value().toInt());
a = e_child.attributeNode(TQString("money"));
kdDebug() << "tradeupdatemoney" << (pFrom ? "1" : "0") << (pTo ? "1" : "0") << (a.isNull() ? "0" : "1") << endl;
if (trade && pFrom && pTo && !a.isNull())
trade->updateMoney(a.value().toInt(), pFrom, pTo);
}
}
n_child = n_child.nextSibling();
}
}
if (trade)
trade->update();
}
}
else if (e.tagName() == "auctionupdate")
{
a = e.attributeNode(TQString("auctionid"));
if (!a.isNull())
{
int auctionId = a.value().toInt();
Auction *auction;
bool b_newAuction = false;
if (!(auction = m_auctions[auctionId]))
{
// Create auction object
auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(TQString("estateid")).value().toInt()));
m_auctions[auctionId] = auction;
TQObject::connect(auction, TQT_SIGNAL(bid(Auction *, int)), this, TQT_SLOT(auctionBid(Auction *, int)));
b_newAuction = true;
}
a = e.attributeNode(TQString("highbidder"));
if (!a.isNull())
{
Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("highbidder")).value().toInt());
a = e.attributeNode(TQString("highbid"));
if (auction && !a.isNull())
auction->newBid(player, a.value().toInt());
}
a = e.attributeNode(TQString("status"));
if (auction && !a.isNull())
{
int status = a.value().toInt();
auction->settqStatus(status);
// TODO: find a good way to visualise "sold!"
if (status == 3)
{
m_atlanticCore->delAuction(auction);
m_auctions[auctionId] = 0;
auction = 0;
}
}
// Emit signal so GUI implementations can create view(s)
// TODO: port to atlanticcore and create view there
if (auction)
{
if (b_newAuction)
emit newAuction(auction);
auction->update();
}
}
}
else
kdDebug() << "ignored TAG: " << e.tagName() << endl;
}
// TODO: remove permanently?
// TQDomNode node = n.firstChild();
// processNode(node);
}
}
void AtlantikNetwork::serverConnect(const TQString host, int port)
{
setAddress(host, port);
enableRead(true);
emit msgtqStatus(i18n("Connecting to %1:%2...").tqarg(host).tqarg(TQString::number(port)), "connect_creating");
startAsyncConnect();
}
void AtlantikNetwork::slotLookupFinished(int count)
{
emit msgtqStatus(i18n("Server host name lookup finished..."));
}
void AtlantikNetwork::slotConnectionSuccess()
{
emit msgtqStatus(i18n("Connected to %1:%2.").tqarg(host()).tqarg(port()), "connect_established");
}
void AtlantikNetwork::slotConnectionFailed(int error)
{
emit msgtqStatus(i18n("Connection failed! Error code: %1").tqarg(error), "connect_no");
}
#include "atlantik_network.moc"