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tdegames/klickety/board.h

40 lines
899 B

#ifndef KL_BOARD_H
#define KL_BOARD_H
#include "base/board.h"
#include "base/piece.h"
class KLBoard : public BaseBoard
{
Q_OBJECT
TQ_OBJECT
public:
KLBoard(TQWidget *parent);
void start(const GTInitData &data);
signals:
void firstBlockClicked();
private:
KGrid2D::Square<int> field;
bool sliding;
TQMemArray<bool> empty;
uint addRemoved;
bool blocked;
KGrid2D::Coord findSprite(TQCanvasSprite *) const;
AfterRemoveResult afterRemove(bool doAll, bool first);
bool afterAfterRemove();
bool toBeRemoved(const KGrid2D::Coord &) const;
void remove();
bool toFall(const KGrid2D::Coord &) const;
bool toSlide(const KGrid2D::Coord &) const;
bool doSlide(bool doAll, bool first, bool lineByLine);
void computeInfos();
void contentsMouseReleaseEvent(TQMouseEvent *);
};
#endif