You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
676 lines
17 KiB
676 lines
17 KiB
|
|
#include <stdlib.h>
|
|
#include <tdeapplication.h>
|
|
#include <tqlayout.h>
|
|
#include <tqpainter.h>
|
|
|
|
#include "Editor.h"
|
|
#include "prefs.h"
|
|
|
|
#include <tdemessagebox.h>
|
|
#include <tdelocale.h> // Needed to use TDELocale
|
|
#include <kiconloader.h> //
|
|
#include <kstandarddirs.h>
|
|
#include <tdetoolbarradiogroup.h>
|
|
|
|
#define ID_TOOL_NEW 100
|
|
#define ID_TOOL_LOAD 101
|
|
#define ID_TOOL_SAVE 102
|
|
#define ID_TOOL_ADD 103
|
|
#define ID_TOOL_DEL 104
|
|
#define ID_TOOL_MOVE 105
|
|
#define ID_TOOL_SELECT 106
|
|
#define ID_TOOL_CUT 107
|
|
#define ID_TOOL_COPY 108
|
|
#define ID_TOOL_PASTE 109
|
|
#define ID_TOOL_LEFT 110
|
|
#define ID_TOOL_RIGHT 111
|
|
#define ID_TOOL_UP 112
|
|
#define ID_TOOL_DOWN 113
|
|
|
|
#define ID_TOOL_STATUS 199
|
|
|
|
#define ID_META_EXIT 201
|
|
|
|
|
|
|
|
// When we assign a tile to draw in a slot we do it in order from te following
|
|
// table, wrapping on the tile number. It makes the tile layout look more
|
|
// random.
|
|
|
|
|
|
Editor::Editor
|
|
(
|
|
TQWidget* parent,
|
|
const char* name
|
|
)
|
|
:
|
|
TQDialog( parent, name, true, 0 ), tiles(false)
|
|
{
|
|
|
|
clean= true;
|
|
numTiles=0;
|
|
mode = insert;
|
|
|
|
int sWidth = (BoardLayout::width+2)*(tiles.qWidth());
|
|
int sHeight =( BoardLayout::height+2)*tiles.qHeight();
|
|
|
|
sWidth += 4*tiles.shadowSize();
|
|
|
|
drawFrame = new FrameImage( this, "drawFrame" );
|
|
drawFrame->setGeometry( 10, 40 ,sWidth ,sHeight);
|
|
drawFrame->setMinimumSize( 0, 0 );
|
|
drawFrame->setMaximumSize( 32767, 32767 );
|
|
drawFrame->setFocusPolicy( TQ_NoFocus );
|
|
drawFrame->setBackgroundMode( TQWidget::PaletteBackground );
|
|
drawFrame->setFrameStyle( 49 );
|
|
drawFrame->setMouseTracking(true);
|
|
|
|
// setup the tool bar
|
|
setupToolbar();
|
|
|
|
TQVBoxLayout *layout = new TQVBoxLayout(this, 1);
|
|
layout->addWidget(topToolbar,0);
|
|
layout->addWidget(drawFrame,1);
|
|
layout->activate();
|
|
|
|
resize( sWidth+60, sHeight+60);
|
|
setMinimumSize( sWidth+60, sHeight+60);
|
|
setMaximumSize( sWidth+60, sHeight+60);
|
|
|
|
TQString tile = Prefs::tileSet();
|
|
tiles.loadTileset(tile);
|
|
|
|
// tell the user what we do
|
|
setCaption(kapp->makeStdCaption(i18n("Edit Board Layout")));
|
|
|
|
|
|
connect( drawFrame, TQT_SIGNAL(mousePressed(TQMouseEvent *) ),
|
|
TQT_SLOT(drawFrameMousePressEvent(TQMouseEvent *)));
|
|
connect( drawFrame, TQT_SIGNAL(mouseMoved(TQMouseEvent *) ),
|
|
TQT_SLOT(drawFrameMouseMovedEvent(TQMouseEvent *)));
|
|
|
|
statusChanged();
|
|
|
|
update();
|
|
}
|
|
|
|
|
|
|
|
Editor::~Editor()
|
|
{
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void Editor::setupToolbar()
|
|
{
|
|
|
|
TDEIconLoader *loader = TDEGlobal::iconLoader();
|
|
topToolbar = new TDEToolBar( this, "editToolBar" );
|
|
TDEToolBarRadioGroup *radio = new TDEToolBarRadioGroup(topToolbar);
|
|
|
|
// new game
|
|
topToolbar->insertButton(loader->loadIcon("document-new", TDEIcon::Toolbar),
|
|
ID_TOOL_NEW, true, i18n("New board"));
|
|
// open game
|
|
topToolbar->insertButton(loader->loadIcon("document-open", TDEIcon::Toolbar),
|
|
ID_TOOL_LOAD, true, i18n("Open board"));
|
|
// save game
|
|
topToolbar->insertButton(loader->loadIcon("document-save", TDEIcon::Toolbar),
|
|
ID_TOOL_SAVE, true, i18n("Save board"));
|
|
topToolbar->setButtonIconSet(ID_TOOL_SAVE,loader->loadIconSet("document-save", TDEIcon::Toolbar));
|
|
|
|
#ifdef FUTURE_OPTIONS
|
|
// Select
|
|
topToolbar->insertSeparator();
|
|
topToolbar->insertButton(loader->loadIcon("rectangle_select", TDEIcon::Toolbar),
|
|
ID_TOOL_SELECT, true, i18n("Select"));
|
|
topToolbar->insertButton(loader->loadIcon("edit-cut", TDEIcon::Toolbar),
|
|
ID_TOOL_CUT, true, i18n("Cut"));
|
|
topToolbar->insertButton(loader->loadIcon("edit-copy", TDEIcon::Toolbar),
|
|
ID_TOOL_COPY, true, i18n("Copy"));
|
|
topToolbar->insertButton(loader->loadIcon("edit-paste", TDEIcon::Toolbar),
|
|
ID_TOOL_PASTE, true, i18n("Paste"));
|
|
|
|
topToolbar->insertSeparator();
|
|
topToolbar->insertButton(loader->loadIcon("move", TDEIcon::Toolbar),
|
|
ID_TOOL_MOVE, true, i18n("Move tiles"));
|
|
#endif
|
|
topToolbar->insertButton(loader->loadIcon("pencil", TDEIcon::Toolbar),
|
|
ID_TOOL_ADD, true, i18n("Add tiles"));
|
|
topToolbar->insertButton(loader->loadIcon("edit-delete", TDEIcon::Toolbar),
|
|
ID_TOOL_DEL, true, i18n("Remove tiles"));
|
|
|
|
topToolbar->setToggle(ID_TOOL_ADD);
|
|
topToolbar->setToggle(ID_TOOL_MOVE);
|
|
topToolbar->setToggle(ID_TOOL_DEL);
|
|
topToolbar->toggleButton(ID_TOOL_ADD);
|
|
radio->addButton(ID_TOOL_ADD);
|
|
#ifdef FUTURE_OPTIONS
|
|
radio->addButton(ID_TOOL_MOVE);
|
|
#endif
|
|
radio->addButton(ID_TOOL_DEL);
|
|
|
|
// board shift
|
|
|
|
topToolbar->insertSeparator();
|
|
topToolbar->insertButton(loader->loadIcon("back", TDEIcon::Toolbar),
|
|
ID_TOOL_LEFT, true, i18n("Shift left"));
|
|
topToolbar->insertButton(loader->loadIcon("go-up", TDEIcon::Toolbar),
|
|
ID_TOOL_UP, true, i18n("Shift up"));
|
|
topToolbar->insertButton(loader->loadIcon("go-down", TDEIcon::Toolbar),
|
|
ID_TOOL_DOWN, true, i18n("Shift down"));
|
|
topToolbar->insertButton(loader->loadIcon("forward", TDEIcon::Toolbar),
|
|
ID_TOOL_RIGHT, true, i18n("Shift right"));
|
|
|
|
topToolbar->insertSeparator();
|
|
topToolbar->insertButton(loader->loadIcon("system-log-out", TDEIcon::Toolbar),
|
|
ID_META_EXIT, true, i18n("Exit"));
|
|
|
|
// status in the toolbar for now (ick)
|
|
|
|
theLabel = new TQLabel(statusText(), topToolbar);
|
|
int lWidth = theLabel->sizeHint().width();
|
|
|
|
topToolbar->insertWidget(ID_TOOL_STATUS,lWidth, theLabel );
|
|
topToolbar->alignItemRight( ID_TOOL_STATUS, true );
|
|
|
|
//addToolBar(topToolbar);
|
|
connect( topToolbar, TQT_SIGNAL(clicked(int) ), TQT_SLOT( topToolbarOption(int) ) );
|
|
|
|
topToolbar->updateRects(0);
|
|
topToolbar->setFullSize(true);
|
|
topToolbar->setBarPos(TDEToolBar::Top);
|
|
// topToolbar->enableMoving(false);
|
|
topToolbar->adjustSize();
|
|
setMinimumWidth(topToolbar->width());
|
|
|
|
|
|
}
|
|
|
|
void Editor::statusChanged() {
|
|
bool canSave = ((numTiles !=0) && ((numTiles & 1) == 0));
|
|
theLabel->setText(statusText());
|
|
topToolbar->setItemEnabled( ID_TOOL_SAVE, canSave);
|
|
}
|
|
|
|
|
|
void Editor::topToolbarOption(int option) {
|
|
|
|
switch(option) {
|
|
case ID_TOOL_NEW:
|
|
newBoard();
|
|
break;
|
|
case ID_TOOL_LOAD:
|
|
loadBoard();
|
|
break;
|
|
case ID_TOOL_SAVE:
|
|
saveBoard();
|
|
break;
|
|
case ID_TOOL_LEFT:
|
|
theBoard.shiftLeft();
|
|
repaint(false);
|
|
break;
|
|
case ID_TOOL_RIGHT:
|
|
theBoard.shiftRight();
|
|
repaint(false);
|
|
break;
|
|
case ID_TOOL_UP:
|
|
theBoard.shiftUp();
|
|
repaint(false);
|
|
break;
|
|
case ID_TOOL_DOWN:
|
|
theBoard.shiftDown();
|
|
repaint(false);
|
|
break;
|
|
case ID_TOOL_DEL:
|
|
mode=remove;
|
|
break;
|
|
|
|
case ID_TOOL_MOVE:
|
|
mode=move;
|
|
break;
|
|
|
|
case ID_TOOL_ADD:
|
|
mode = insert;
|
|
break;
|
|
case ID_META_EXIT:
|
|
close();
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
TQString Editor::statusText() {
|
|
TQString buf;
|
|
|
|
int x=currPos.x;
|
|
int y=currPos.y;
|
|
int z= currPos.e;
|
|
|
|
if (z == 100)
|
|
z = 0;
|
|
else
|
|
z=z+1;
|
|
|
|
if (x >=BoardLayout::width || x <0 || y >=BoardLayout::height || y <0)
|
|
x = y = z = 0;
|
|
|
|
buf = i18n("Tiles: %1 Pos: %2,%3,%4").arg(numTiles).arg(x).arg(y).arg(z);
|
|
return buf;
|
|
}
|
|
|
|
|
|
void Editor::loadBoard() {
|
|
|
|
if ( !testSave() )
|
|
return;
|
|
|
|
KURL url = KFileDialog::getOpenURL(
|
|
NULL,
|
|
i18n("*.layout|Board Layout (*.layout)\n"
|
|
"*|All Files"),
|
|
this,
|
|
i18n("Open Board Layout" ));
|
|
|
|
if ( url.isEmpty() )
|
|
return;
|
|
|
|
|
|
theBoard.loadBoardLayout( url.path() );
|
|
|
|
repaint(false);
|
|
}
|
|
|
|
|
|
// Clear out the contents of the board. Repaint the screen
|
|
// set values to their defaults.
|
|
void Editor::newBoard() {
|
|
if (!testSave())
|
|
return;
|
|
|
|
|
|
|
|
theBoard.clearBoardLayout();
|
|
|
|
|
|
|
|
clean=true;
|
|
numTiles=0;
|
|
statusChanged();
|
|
repaint(false);
|
|
}
|
|
|
|
bool Editor::saveBoard() {
|
|
// get a save file name
|
|
KURL url = KFileDialog::getSaveURL(
|
|
NULL,
|
|
i18n("*.layout|Board Layout (*.layout)\n"
|
|
"*|All Files"),
|
|
this,
|
|
i18n("Save Board Layout" ));
|
|
if( url.isEmpty() ) return false;
|
|
if( !url.isLocalFile() )
|
|
{
|
|
KMessageBox::sorry( this, i18n( "Only saving to local files currently supported." ) );
|
|
return false;
|
|
}
|
|
|
|
if ( url.isEmpty() )
|
|
return false;
|
|
|
|
TQFileInfo f( url.path() );
|
|
if ( f.exists() ) {
|
|
// if it already exists, querie the user for replacement
|
|
int res=KMessageBox::warningContinueCancel(this,
|
|
i18n("A file with that name "
|
|
"already exists. Do you "
|
|
"wish to overwrite it?"),
|
|
i18n("Save Board Layout" ), KStdGuiItem::save());
|
|
if (res != KMessageBox::Continue)
|
|
return false;
|
|
}
|
|
|
|
bool result = theBoard.saveBoardLayout( url.path() );
|
|
if (result==true){
|
|
clean = true;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// test if a save is required and return true if the app is to continue
|
|
// false if cancel is selected. (if ok then call out to save the board
|
|
bool Editor::testSave()
|
|
{
|
|
|
|
if (clean)
|
|
return(true);
|
|
|
|
int res;
|
|
res=KMessageBox::warningYesNoCancel(this,
|
|
i18n("The board has been modified. Would you "
|
|
"like to save the changes?"),TQString(),KStdGuiItem::save(),KStdGuiItem::dontSave());
|
|
|
|
if (res == KMessageBox::Yes) {
|
|
// yes to save
|
|
if (saveBoard()) {
|
|
return true;
|
|
} else {
|
|
KMessageBox::sorry(this, i18n("Save failed. Aborting operation."));
|
|
}
|
|
} else {
|
|
return (res != KMessageBox::Cancel);
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
|
|
// The main paint event, draw in the grid and blit in
|
|
// the tiles as specified by the layout.
|
|
|
|
void Editor::paintEvent( TQPaintEvent* ) {
|
|
|
|
|
|
// first we layer on a background grid
|
|
TQPixmap buff;
|
|
TQPixmap *dest=drawFrame->getPreviewPixmap();
|
|
buff.resize(dest->width(), dest->height());
|
|
drawBackground(&buff);
|
|
drawTiles(&buff);
|
|
bitBlt(dest, 0,0,&buff, 0,0,buff.width(), buff.height(), CopyROP);
|
|
|
|
drawFrame->repaint(false);
|
|
}
|
|
|
|
void Editor::drawBackground(TQPixmap *pixmap) {
|
|
|
|
TQPainter p(pixmap);
|
|
|
|
// blast in a white background
|
|
p.fillRect(0,0,pixmap->width(), pixmap->height(), TQColor(white));
|
|
|
|
|
|
// now put in a grid of tile quater width squares
|
|
int sy = (tiles.height()/2)+tiles.shadowSize();
|
|
int sx = (tiles.width()/2);
|
|
|
|
for (int y=0; y<=BoardLayout::height; y++) {
|
|
int nextY=sy+(y*tiles.qHeight());
|
|
p.drawLine(sx, nextY,sx+(BoardLayout::width*tiles.qWidth()), nextY);
|
|
}
|
|
|
|
for (int x=0; x<=BoardLayout::width; x++) {
|
|
int nextX=sx+(x*tiles.qWidth());
|
|
p.drawLine(nextX, sy, nextX, sy+BoardLayout::height*tiles.qHeight());
|
|
}
|
|
}
|
|
|
|
void Editor::drawTiles(TQPixmap *dest) {
|
|
|
|
TQPainter p(dest);
|
|
|
|
TQString tile1 = Prefs::tileSet();
|
|
tiles.loadTileset(tile1);
|
|
|
|
|
|
int xOffset = tiles.width()/2;
|
|
int yOffset = tiles.height()/2;
|
|
short tile = 0;
|
|
|
|
// we iterate over the depth stacking order. Each successive level is
|
|
// drawn one indent up and to the right. The indent is the width
|
|
// of the 3d relief on the tile left (tile shadow width)
|
|
for (int z=0; z<BoardLayout::depth; z++) {
|
|
// we draw down the board so the tile below over rights our border
|
|
for (int y = 0; y < BoardLayout::height; y++) {
|
|
// drawing right to left to prevent border overwrite
|
|
for (int x=BoardLayout::width-1; x>=0; x--) {
|
|
int sx = x*(tiles.qWidth() )+xOffset;
|
|
int sy = y*(tiles.qHeight() )+yOffset;
|
|
if (theBoard.getBoardData(z, y, x) != '1') {
|
|
continue;
|
|
}
|
|
TQPixmap *t;
|
|
tile=(z*BoardLayout::depth)+
|
|
(y*BoardLayout::height)+
|
|
(x*BoardLayout::width);
|
|
// if (mode==remove && currPos.x==x && currPos.y==y && currPos.e==z) {
|
|
// t = tiles.selectedPixmaps(44));
|
|
// } else {
|
|
t = tiles.unselectedPixmaps(43);
|
|
// }
|
|
|
|
// Only one compilcation. Since we render top to bottom , left
|
|
// to right situations arise where...:
|
|
// there exists a tile one q height above and to the left
|
|
// in this situation we would draw our top left border over it
|
|
// we simply split the tile draw so the top half is drawn
|
|
// minus border
|
|
if ((x>1) && (y>0) && theBoard.getBoardData(z,y-1,x-2)=='1'){
|
|
|
|
bitBlt( dest,
|
|
sx+tiles.shadowSize(), sy,
|
|
t, tiles.shadowSize() ,0,
|
|
t->width()-tiles.shadowSize(),
|
|
t->height()/2, CopyROP );
|
|
|
|
|
|
bitBlt( dest, sx, sy+t->height()/2,
|
|
t, 0,t->height()/2,t->width(),t->height()/2,CopyROP);
|
|
} else {
|
|
|
|
bitBlt( dest, sx, sy,
|
|
t, 0,0, t->width(), t->height(), CopyROP );
|
|
}
|
|
|
|
|
|
tile++;
|
|
tile = tile % 143;
|
|
}
|
|
}
|
|
xOffset +=tiles.shadowSize();
|
|
yOffset -=tiles.shadowSize();
|
|
}
|
|
}
|
|
|
|
|
|
// convert mouse position on screen to a tile z y x coord
|
|
// different to the one in kmahjongg.cpp since if we hit ground
|
|
// we return a result too.
|
|
|
|
void Editor::transformPointToPosition(
|
|
const TQPoint& point,
|
|
POSITION& MouseClickPos,
|
|
bool align)
|
|
{
|
|
|
|
short z = 0; // shut the compiler up about maybe uninitialised errors
|
|
short y = 0;
|
|
short x = 0;
|
|
MouseClickPos.e = 100;
|
|
|
|
// iterate over z coordinate from top to bottom
|
|
for( z=BoardLayout::depth-1; z>=0; z-- )
|
|
{
|
|
// calculate mouse coordiantes --> position in game board
|
|
// the factor -theTiles.width()/2 must keep track with the
|
|
// offset for blitting in the print zvent (FIX ME)
|
|
x = ((point.x()-tiles.width()/2)-(z+1)*tiles.shadowSize())/ tiles.qWidth();
|
|
y = ((point.y()-tiles.height()/2)+ z*tiles.shadowSize()) / tiles.qHeight();
|
|
|
|
|
|
// skip when position is illegal
|
|
if (x<0 || x>=BoardLayout::width || y<0 || y>=BoardLayout::height)
|
|
continue;
|
|
|
|
//
|
|
switch( theBoard.getBoardData(z,y,x) )
|
|
{
|
|
case (UCHAR)'3': if (align) {
|
|
x--;
|
|
y--;
|
|
}
|
|
break;
|
|
|
|
case (UCHAR)'2': if (align)
|
|
x--;
|
|
break;
|
|
|
|
case (UCHAR)'4': if (align)
|
|
y--;
|
|
break;
|
|
|
|
case (UCHAR)'1': break;
|
|
|
|
default : continue;
|
|
}
|
|
// if gameboard is empty, skip
|
|
if ( ! theBoard.getBoardData(z,y,x) )
|
|
continue;
|
|
|
|
// here, position is legal
|
|
MouseClickPos.e = z;
|
|
MouseClickPos.y = y;
|
|
MouseClickPos.x = x;
|
|
MouseClickPos.f = theBoard.getBoardData(z,y,x);
|
|
break;
|
|
}
|
|
if (MouseClickPos.e == 100) {
|
|
MouseClickPos.x = x;
|
|
MouseClickPos.y = y;
|
|
MouseClickPos.f=0;
|
|
}
|
|
}
|
|
|
|
|
|
// we swallow the draw frames mouse clicks and process here
|
|
void Editor::drawFrameMousePressEvent( TQMouseEvent* e )
|
|
{
|
|
|
|
POSITION mPos;
|
|
transformPointToPosition(e->pos(), mPos, (mode == remove));
|
|
|
|
switch (mode) {
|
|
case remove:
|
|
if (!theBoard.tileAbove(mPos) && mPos.e < BoardLayout::depth && theBoard.isTileAt(mPos) ) {
|
|
theBoard.deleteTile(mPos);
|
|
numTiles--;
|
|
statusChanged();
|
|
drawFrameMouseMovedEvent(e);
|
|
repaint(false);
|
|
}
|
|
break;
|
|
case insert: {
|
|
POSITION n = mPos;
|
|
if (n.e == 100)
|
|
n.e = 0;
|
|
else
|
|
n.e += 1;
|
|
if (canInsert(n)) {
|
|
theBoard.insertTile(n);
|
|
numTiles++;
|
|
statusChanged();
|
|
repaint(false);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Editor::drawCursor(POSITION &p, bool visible)
|
|
{
|
|
int x = (tiles.width()/2)+(p.e*tiles.shadowSize())+(p.x * tiles.qWidth());
|
|
int y = (tiles.height()/2)-(p.e*tiles.shadowSize())+(p.y * tiles.qHeight());
|
|
int w = tiles.width();
|
|
int h = tiles.height();
|
|
|
|
|
|
if (p.e==100 || !visible)
|
|
x = -1;
|
|
drawFrame->setRect(x,y,w,h, tiles.shadowSize(), mode-remove);
|
|
drawFrame->repaint(false);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// we swallow the draw frames mouse moves and process here
|
|
void Editor::drawFrameMouseMovedEvent( TQMouseEvent* e ){
|
|
|
|
|
|
POSITION mPos;
|
|
transformPointToPosition(e->pos(), mPos, (mode == remove));
|
|
|
|
if ((mPos.x==currPos.x) && (mPos.y==currPos.y) && (mPos.e==currPos.e))
|
|
return;
|
|
currPos = mPos;
|
|
|
|
statusChanged();
|
|
|
|
switch(mode) {
|
|
case insert: {
|
|
POSITION next;
|
|
next = currPos;
|
|
if (next.e == 100)
|
|
next.e = 0;
|
|
else
|
|
next.e += 1;
|
|
|
|
drawCursor(next, canInsert(next));
|
|
break;
|
|
}
|
|
case remove:
|
|
drawCursor(currPos, 1);
|
|
break;
|
|
|
|
case move:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// can we inser a tile here. We can iff
|
|
// there are tiles in all positions below us (or we are a ground level)
|
|
// there are no tiles intersecting with us on this level
|
|
|
|
bool Editor::canInsert(POSITION &p) {
|
|
|
|
|
|
if (p.e >= BoardLayout::depth)
|
|
return (false);
|
|
if (p.y >BoardLayout::height-2)
|
|
return false;
|
|
if (p.x >BoardLayout::width-2)
|
|
return false;
|
|
|
|
POSITION n = p;
|
|
if (p.e != 0) {
|
|
n.e -= 1;
|
|
if (!theBoard.allFilled(n)) {
|
|
return(false);
|
|
}
|
|
}
|
|
int any = theBoard.anyFilled(p);
|
|
return(!any);
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "Editor.moc"
|