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78 lines
2.1 KiB
78 lines
2.1 KiB
/*
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* Copyright (C) 2000 Stefan Schimanski <schimmi@kde.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <kapplication.h>
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#include <kcmdlineargs.h>
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#include <kaboutdata.h>
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#include "../config.h"
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#if HAVE_ARTS
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#include <arts/dispatcher.h>
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#endif
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#include "kbounce.h"
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#include <khighscore.h>
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#include <highscores.h>
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using namespace std;
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#if HAVE_ARTS
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using namespace Arts;
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#endif
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static const char description[] = I18N_NOOP("TDE Bounce Ball Game");
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static const char version[] = "0.5";
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int main(int argc, char **argv)
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{
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KHighscore::init("kbounce");
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TDEAboutData aboutData( "kbounce", I18N_NOOP("KBounce"),
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version, description, TDEAboutData::License_GPL,
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"(c) 2000, Stefan Schimanski");
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aboutData.addAuthor("Stefan Schimanski", I18N_NOOP("Original author"), "schimmi@kde.org");
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aboutData.addAuthor("Sandro Sigala", I18N_NOOP("Highscore"), "ssigala@globalnet.it");
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aboutData.addAuthor("Benjamin Meyer", I18N_NOOP("Contributions"), "ben+kbounce@meyerhome.net");
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TDECmdLineArgs::init( argc, argv, &aboutData );
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TQApplication::setColorSpec(TQApplication::ManyColor);
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TDEApplication a;
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TDEGlobal::locale()->insertCatalogue("libtdegames");
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ExtManager manager;
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// setup MCOP
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#if HAVE_ARTS
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Dispatcher dispatcher;
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#endif
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if (a.isRestored())
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RESTORE(KJezzball)
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else {
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KJezzball *w = new KJezzball;
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a.setMainWidget(w);
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w->show();
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}
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return a.exec();
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}
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