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tdegames/kbackgammon/engines/fibs/kbginvite.h

115 lines
2.3 KiB

/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef __KBGINVITE_H
#define __KBGINVITE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <kdialog.h>
class KBgInvitePrivate;
/**
*
* This class implements a dialog for inviting players for games. It
* is quite simple (but follows the default style guide). The dialog
* offers specific numbers, unlimited and resume as invitation
* options.
*
* @short Simple dialog that allows to invite somebody on FIBS
* @author Jens Hoefkens <jens@hoefkens.com>
*
*/
class KBgInvite : public KDialog
{
Q_OBJECT
TQ_OBJECT
public:
/**
* Constructor
*/
KBgInvite(const char *name = 0);
/**
* Destructor
*/
virtual ~KBgInvite();
public slots:
/**
* After hiding, we tell our creator that we are ready to die.
*/
virtual void hide();
/**
* Set the name of the player in the line editor
*/
void setPlayer(const TQString &name);
protected slots:
/**
* Emits the FIBS invitation command if the Ok button was clicked.
*/
void inviteClicked();
/**
* Ask FIBS to resume a match
*/
void resumeClicked();
/**
* Ask FIBS for an unlimited match
*/
void unlimitedClicked();
/**
* Clear the entry field
*/
void cancelClicked();
signals:
/**
* Emits the text of an invitation
*/
void inviteCommand(const TQString &cmd);
/**
* Delete the dialog after it is closed.
*/
void dialogDone();
private:
KBgInvitePrivate *d;
};
#endif // __KBGINVITE_H