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tdegames/atlantik/libatlantikui/estateview.h

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_ESTATEVIEW_H
#define ATLANTIK_ESTATEVIEW_H
#include <tqwidget.h>
#include <tqpixmap.h>
#include <kpixmap.h>
#include "portfolioestate.h"
enum EstateOrientation { North=0, East=1, South=2, West=3 };
class Player;
class Estate;
class EstateView : public TQWidget
{
Q_OBJECT
TQ_OBJECT
public:
EstateView(Estate *estate, EstateOrientation orientation, const TQString &, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, TQWidget *tqparent, const char *name = 0);
void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects);
Estate *estate() { return m_estate; }
void updatePE();
EstateOrientation orientation() { return m_orientation; }
public slots:
void slotResizeAftermath();
signals:
void estateToggleMortgage(Estate *estate);
void estateHouseBuy(Estate *estate);
void estateHouseSell(Estate *estate);
void newTrade(Player *player);
void LMBClicked(Estate *estate);
protected:
void paintEvent(TQPaintEvent *);
void resizeEvent(TQResizeEvent *);
void mousePressEvent(TQMouseEvent *);
private:
void updateToolTip();
TQPixmap *rotatePixmap(TQPixmap *);
KPixmap *rotatePixmap(KPixmap *);
void drawQuartzBlocks(KPixmap *pi, KPixmap &p, const TQColor &c1, const TQColor &c2);
void repositionPortfolioEstate();
Estate *m_estate;
TQPixmap *qpixmap, *icon;
KPixmap *m_quartzBlocks;
bool m_indicateUnowned, m_highliteUnowned, m_darkenMortgaged, m_quartzEffects;
bool b_recreate, m_recreateQuartz;
int m_titleWidth, m_titleHeight;
EstateOrientation m_orientation;
PortfolioEstate *pe;
private slots:
void slotMenuAction(int);
void estateChanged();
};
#endif