You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
929 lines
27 KiB
929 lines
27 KiB
// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License version 2.1 as published by the Free Software Foundation.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this library; see the file COPYING.LIB. If not, write to
|
|
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
// Boston, MA 02110-1301, USA.
|
|
|
|
#include <iostream>
|
|
|
|
#include <tqdom.h>
|
|
#include <tqtextcodec.h>
|
|
#include <tqtextstream.h>
|
|
#include <tqtimer.h>
|
|
|
|
#include <kdebug.h>
|
|
#include <klocale.h>
|
|
|
|
#include <atlantic_core.h>
|
|
#include <auction.h>
|
|
#include <configoption.h>
|
|
#include <estate.h>
|
|
#include <estategroup.h>
|
|
#include <game.h>
|
|
#include <player.h>
|
|
#include <trade.h>
|
|
|
|
#include "atlantik_network.h"
|
|
|
|
AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0, 0, KExtendedSocket::inputBufferedSocket)
|
|
{
|
|
m_atlanticCore = atlanticCore;
|
|
m_textStream = new TQTextStream(this);
|
|
m_textStream->setCodec(TQTextCodec::codecForName("utf8"));
|
|
m_playerId = -1;
|
|
m_serverVersion = "";
|
|
|
|
TQObject::connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotRead()));
|
|
TQObject::connect(this, TQT_SIGNAL(lookupFinished(int)),
|
|
this, TQT_SLOT(slotLookupFinished(int)));
|
|
TQObject::connect(this, TQT_SIGNAL(connectionSuccess()),
|
|
this, TQT_SLOT(slotConnectionSuccess()));
|
|
TQObject::connect(this, TQT_SIGNAL(connectionFailed(int)),
|
|
this, TQT_SLOT(slotConnectionFailed(int)));
|
|
}
|
|
|
|
AtlantikNetwork::~AtlantikNetwork(void)
|
|
{
|
|
delete m_textStream;
|
|
}
|
|
|
|
void AtlantikNetwork::rollDice()
|
|
{
|
|
writeData(".r");
|
|
}
|
|
|
|
void AtlantikNetwork::buyEstate()
|
|
{
|
|
writeData(".eb");
|
|
}
|
|
|
|
void AtlantikNetwork::auctionEstate()
|
|
{
|
|
writeData(".ea");
|
|
}
|
|
|
|
void AtlantikNetwork::startGame()
|
|
{
|
|
writeData(".gs");
|
|
}
|
|
|
|
void AtlantikNetwork::reconnect(const TQString &cookie)
|
|
{
|
|
writeData(".R" + cookie);
|
|
}
|
|
|
|
void AtlantikNetwork::leaveGame()
|
|
{
|
|
writeData(".gx");
|
|
}
|
|
|
|
void AtlantikNetwork::endTurn()
|
|
{
|
|
writeData(".E");
|
|
}
|
|
|
|
void AtlantikNetwork::setName(TQString name)
|
|
{
|
|
// Almost deprecated, will be replaced by libmonopdprotocol
|
|
writeData(TQString(".n%1").tqarg(name));
|
|
}
|
|
|
|
void AtlantikNetwork::tokenConfirmation(Estate *estate)
|
|
{
|
|
writeData(TQString(".t%1").tqarg(estate ? estate->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::estateToggleMortgage(Estate *estate)
|
|
{
|
|
writeData(TQString(".em%1").tqarg(estate ? estate->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::estateHouseBuy(Estate *estate)
|
|
{
|
|
writeData(TQString(".hb%1").tqarg(estate ? estate->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::estateHouseSell(Estate *estate)
|
|
{
|
|
writeData(TQString(".hs%1").tqarg(estate ? estate->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::newGame(const TQString &gameType)
|
|
{
|
|
writeData(TQString(".gn%1").tqarg(gameType));
|
|
}
|
|
|
|
void AtlantikNetwork::joinGame(int gameId)
|
|
{
|
|
writeData(TQString(".gj%1").tqarg(gameId));
|
|
}
|
|
|
|
void AtlantikNetwork::cmdChat(TQString msg)
|
|
{
|
|
writeData(msg);
|
|
}
|
|
|
|
void AtlantikNetwork::newTrade(Player *player)
|
|
{
|
|
writeData(TQString(".Tn%1").tqarg(player ? player->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::kickPlayer(Player *player)
|
|
{
|
|
writeData(TQString(".gk%1").tqarg(player ? player->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::tradeUpdateEstate(Trade *trade, Estate *estate, Player *player)
|
|
{
|
|
writeData(TQString(".Te%1:%2:%3").tqarg(trade ? trade->tradeId() : -1).tqarg(estate ? estate->id() : -1).tqarg(player ? player->id() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo)
|
|
{
|
|
writeData(TQString(".Tm%1:%2:%3:%4").tqarg(trade ? trade->tradeId() : -1).tqarg(pFrom ? pFrom->id() : -1).tqarg(pTo ? pTo->id() : -1).tqarg(money));
|
|
}
|
|
|
|
void AtlantikNetwork::tradeReject(Trade *trade)
|
|
{
|
|
writeData(TQString(".Tr%1").tqarg(trade ? trade->tradeId() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::tradeAccept(Trade *trade)
|
|
{
|
|
writeData(TQString(".Ta%1:%2").tqarg(trade ? trade->tradeId() : -1).tqarg(trade ? trade->revision() : -1));
|
|
}
|
|
|
|
void AtlantikNetwork::auctionBid(Auction *auction, int amount)
|
|
{
|
|
writeData(TQString(".ab%1:%2").tqarg(auction ? auction->auctionId() : -1).tqarg(amount));
|
|
}
|
|
|
|
void AtlantikNetwork::setImage(const TQString &name)
|
|
{
|
|
writeData(TQString(".pi%1").tqarg(name));
|
|
}
|
|
|
|
void AtlantikNetwork::jailPay()
|
|
{
|
|
writeData(".jp");
|
|
}
|
|
|
|
void AtlantikNetwork::jailRoll()
|
|
{
|
|
writeData(".jr");
|
|
}
|
|
|
|
void AtlantikNetwork::jailCard()
|
|
{
|
|
writeData(".jc");
|
|
}
|
|
|
|
void AtlantikNetwork::changeOption(int configId, const TQString &value)
|
|
{
|
|
writeData( TQString(".gc%1:%2").tqarg(configId).tqarg(value) );
|
|
}
|
|
|
|
void AtlantikNetwork::writeData(TQString msg)
|
|
{
|
|
emit networkEvent(msg, "1rightarrow");
|
|
msg.append("\n");
|
|
if (socketStatus() == KExtendedSocket::connected)
|
|
*m_textStream << msg;
|
|
else
|
|
kdDebug() << "warning: socket not connected!" << endl;
|
|
}
|
|
|
|
void AtlantikNetwork::slotRead()
|
|
{
|
|
if ( socketStatus() != KExtendedSocket::connected )
|
|
return;
|
|
|
|
if (canReadLine())
|
|
{
|
|
processMsg(m_textStream->readLine());
|
|
// There might be more data
|
|
TQTimer::singleShot(0, this, TQT_SLOT(slotRead()));
|
|
}
|
|
else
|
|
{
|
|
// Maximum message size. Messages won't get bigger than 32k anyway, so
|
|
// if we didn't receive a newline by now, we probably won't anyway.
|
|
if (bytesAvailable() > (1024 * 32))
|
|
flush();
|
|
}
|
|
}
|
|
|
|
void AtlantikNetwork::processMsg(const TQString &msg)
|
|
{
|
|
emit networkEvent(msg, "1leftarrow");
|
|
|
|
TQDomDocument dom;
|
|
dom.setContent(msg);
|
|
TQDomElement e = dom.documentElement();
|
|
if (e.tagName() != "monopd")
|
|
{
|
|
// Invalid data, request full update from server
|
|
writeData(".f");
|
|
return;
|
|
}
|
|
TQDomNode n = e.firstChild();
|
|
processNode(n);
|
|
m_atlanticCore->printDebug();
|
|
}
|
|
|
|
void AtlantikNetwork::processNode(TQDomNode n)
|
|
{
|
|
TQDomAttr a;
|
|
|
|
for ( ; !n.isNull() ; n = n.nextSibling() )
|
|
{
|
|
TQDomElement e = n.toElement();
|
|
if(!e.isNull())
|
|
{
|
|
if (e.tagName() == "server")
|
|
{
|
|
a = e.attributeNode( TQString("version") );
|
|
if ( !a.isNull() )
|
|
m_serverVersion = a.value();
|
|
|
|
emit receivedHandshake();
|
|
}
|
|
else if (e.tagName() == "msg")
|
|
{
|
|
a = e.attributeNode(TQString("type"));
|
|
if (!a.isNull())
|
|
{
|
|
if (a.value() == "error")
|
|
emit msgError(e.attributeNode(TQString("value")).value());
|
|
else if (a.value() == "info")
|
|
emit msgInfo(e.attributeNode(TQString("value")).value());
|
|
else if (a.value() == "chat")
|
|
emit msgChat(e.attributeNode(TQString("author")).value(), e.attributeNode(TQString("value")).value());
|
|
}
|
|
}
|
|
else if (e.tagName() == "display")
|
|
{
|
|
int estateId = -1;
|
|
|
|
a = e.attributeNode(TQString("estateid"));
|
|
if (!a.isNull())
|
|
{
|
|
estateId = a.value().toInt();
|
|
Estate *estate;
|
|
estate = m_atlanticCore->findEstate(a.value().toInt());
|
|
|
|
emit displayDetails(e.attributeNode(TQString("text")).value(), e.attributeNode(TQString("cleartext")).value().toInt(), e.attributeNode(TQString("clearbuttons")).value().toInt(), estate);
|
|
|
|
bool hasButtons = false;
|
|
for( TQDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = nButtons.nextSibling() )
|
|
{
|
|
TQDomElement eButton = nButtons.toElement();
|
|
if (!eButton.isNull() && eButton.tagName() == "button")
|
|
{
|
|
emit addCommandButton(eButton.attributeNode(TQString("command")).value(), eButton.attributeNode(TQString("caption")).value(), eButton.attributeNode(TQString("enabled")).value().toInt());
|
|
hasButtons = true;
|
|
}
|
|
}
|
|
|
|
if (!hasButtons)
|
|
emit addCloseButton();
|
|
}
|
|
}
|
|
else if (e.tagName() == "client")
|
|
{
|
|
a = e.attributeNode(TQString("playerid"));
|
|
if (!a.isNull())
|
|
m_playerId = a.value().toInt();
|
|
|
|
a = e.attributeNode(TQString("cookie"));
|
|
if (!a.isNull())
|
|
emit clientCookie(a.value());
|
|
}
|
|
else if (e.tagName() == "configupdate")
|
|
{
|
|
int configId = -1;
|
|
a = e.attributeNode(TQString("configid"));
|
|
if (!a.isNull())
|
|
{
|
|
configId = a.value().toInt();
|
|
ConfigOption *configOption;
|
|
if (!(configOption = m_atlanticCore->findConfigOption(configId)))
|
|
configOption = m_atlanticCore->newConfigOption( configId );
|
|
|
|
a = e.attributeNode(TQString("name"));
|
|
if (configOption && !a.isNull())
|
|
configOption->setName(a.value());
|
|
|
|
a = e.attributeNode(TQString("description"));
|
|
if (configOption && !a.isNull())
|
|
configOption->setDescription(a.value());
|
|
|
|
a = e.attributeNode(TQString("edit"));
|
|
if (configOption && !a.isNull())
|
|
configOption->setEdit(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("value"));
|
|
if (configOption && !a.isNull())
|
|
configOption->setValue(a.value());
|
|
|
|
if (configOption)
|
|
configOption->update();
|
|
}
|
|
|
|
int gameId = -1;
|
|
a = e.attributeNode(TQString("gameid"));
|
|
if (!a.isNull())
|
|
{
|
|
gameId = a.value().toInt();
|
|
for( TQDomNode nOptions = n.firstChild() ; !nOptions.isNull() ; nOptions = nOptions.nextSibling() )
|
|
{
|
|
TQDomElement eOption = nOptions.toElement();
|
|
if (!eOption.isNull() && eOption.tagName() == "option")
|
|
emit gameOption(eOption.attributeNode(TQString("title")).value(), eOption.attributeNode(TQString("type")).value(), eOption.attributeNode(TQString("value")).value(), eOption.attributeNode(TQString("edit")).value(), eOption.attributeNode(TQString("command")).value());
|
|
}
|
|
emit endConfigUpdate();
|
|
}
|
|
}
|
|
else if (e.tagName() == "deletegame")
|
|
{
|
|
a = e.attributeNode(TQString("gameid"));
|
|
if (!a.isNull())
|
|
{
|
|
int gameId = a.value().toInt();
|
|
|
|
Game *game = m_atlanticCore->findGame(gameId);
|
|
if (game)
|
|
m_atlanticCore->removeGame(game);
|
|
}
|
|
}
|
|
else if (e.tagName() == "gameupdate")
|
|
{
|
|
int gameId = -1;
|
|
|
|
a = e.attributeNode(TQString("gameid"));
|
|
if (!a.isNull())
|
|
{
|
|
gameId = a.value().toInt();
|
|
|
|
Player *playerSelf = m_atlanticCore->playerSelf();
|
|
if ( playerSelf && playerSelf->game() )
|
|
kdDebug() << "gameupdate for " << TQString::number(gameId) << " with playerSelf in game " << TQString::number(playerSelf->game()->id()) << endl;
|
|
else
|
|
kdDebug() << "gameupdate for " << TQString::number(gameId) << endl;
|
|
|
|
|
|
Game *game = 0;
|
|
if (gameId == -1)
|
|
{
|
|
a = e.attributeNode(TQString("gametype"));
|
|
if ( !a.isNull() && !(game = m_atlanticCore->findGame(a.value())) )
|
|
game = m_atlanticCore->newGame(gameId, a.value());
|
|
}
|
|
else if (!(game = m_atlanticCore->findGame(gameId)))
|
|
game = m_atlanticCore->newGame(gameId);
|
|
|
|
a = e.attributeNode(TQString("canbejoined"));
|
|
if (game && !a.isNull())
|
|
game->setCanBeJoined(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("description"));
|
|
if (game && !a.isNull())
|
|
game->setDescription(a.value());
|
|
|
|
a = e.attributeNode(TQString("name"));
|
|
if (game && !a.isNull())
|
|
game->setName(a.value());
|
|
|
|
a = e.attributeNode(TQString("players"));
|
|
if (game && !a.isNull())
|
|
game->setPlayers(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("master"));
|
|
if (game && !a.isNull())
|
|
{
|
|
// Ensure setMaster succeeds by creating player if necessary
|
|
Player *player = m_atlanticCore->findPlayer( a.value().toInt() );
|
|
if ( !player )
|
|
player = m_atlanticCore->newPlayer( a.value().toInt() );
|
|
game->setMaster( player );
|
|
}
|
|
|
|
TQString status = e.attributeNode(TQString("status")).value();
|
|
if ( m_serverVersion.left(4) == "0.9." || (playerSelf && playerSelf->game() == game) )
|
|
{
|
|
if (status == "config")
|
|
emit gameConfig();
|
|
else if (status == "init")
|
|
emit gameInit();
|
|
else if (status == "run")
|
|
emit gameRun();
|
|
else if (status == "end")
|
|
emit gameEnd();
|
|
}
|
|
|
|
if (game)
|
|
game->update();
|
|
}
|
|
}
|
|
else if (e.tagName() == "deleteplayer")
|
|
{
|
|
a = e.attributeNode(TQString("playerid"));
|
|
if (!a.isNull())
|
|
{
|
|
int playerId = a.value().toInt();
|
|
|
|
Player *player = m_atlanticCore->findPlayer(playerId);
|
|
if (player)
|
|
m_atlanticCore->removePlayer(player);
|
|
}
|
|
}
|
|
else if (e.tagName() == "playerupdate")
|
|
{
|
|
int playerId = -1;
|
|
|
|
a = e.attributeNode(TQString("playerid"));
|
|
if (!a.isNull())
|
|
{
|
|
playerId = a.value().toInt();
|
|
|
|
Player *player;
|
|
if (!(player = m_atlanticCore->findPlayer(playerId)))
|
|
player = m_atlanticCore->newPlayer( playerId, (m_playerId == playerId) );
|
|
|
|
// Update player name
|
|
a = e.attributeNode(TQString("name"));
|
|
if (player && !a.isNull())
|
|
player->setName(a.value());
|
|
|
|
// Update player game
|
|
a = e.attributeNode(TQString("game"));
|
|
if (player && !a.isNull())
|
|
{
|
|
int gameId = a.value().toInt();
|
|
if (gameId == -1)
|
|
player->setGame( 0 );
|
|
else
|
|
{
|
|
// Ensure setGame succeeds by creating game if necessary
|
|
Game *game = m_atlanticCore->findGame(a.value().toInt());
|
|
if (!game)
|
|
game = m_atlanticCore->newGame(a.value().toInt()); //
|
|
player->setGame( game );
|
|
}
|
|
}
|
|
|
|
// Update player host
|
|
a = e.attributeNode(TQString("host"));
|
|
if (player && !a.isNull())
|
|
player->setHost(a.value());
|
|
|
|
// Update player image/token
|
|
a = e.attributeNode(TQString("image"));
|
|
if (player && !a.isNull())
|
|
player->setImage(a.value());
|
|
|
|
// Update player money
|
|
a = e.attributeNode(TQString("money"));
|
|
if (player && !a.isNull())
|
|
player->setMoney(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("bankrupt"));
|
|
if (player && !a.isNull())
|
|
player->setBankrupt(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("hasdebt"));
|
|
if (player && !a.isNull())
|
|
player->setHasDebt(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("hasturn"));
|
|
if (player && !a.isNull())
|
|
player->setHasTurn(a.value().toInt());
|
|
|
|
// Update whether player can roll
|
|
a = e.attributeNode(TQString("can_roll"));
|
|
if (player && !a.isNull())
|
|
player->setCanRoll(a.value().toInt());
|
|
|
|
// Update whether player can buy
|
|
a = e.attributeNode(TQString("can_buyestate"));
|
|
if (player && !a.isNull())
|
|
player->setCanBuy(a.value().toInt());
|
|
|
|
// Update whether player can auction
|
|
a = e.attributeNode(TQString("canauction"));
|
|
if (player && !a.isNull())
|
|
player->setCanAuction(a.value().toInt());
|
|
|
|
// Update whether player can use a card
|
|
a = e.attributeNode(TQString("canusecard"));
|
|
if (player && !a.isNull())
|
|
player->setCanUseCard(a.value().toInt());
|
|
|
|
// Update whether player is jailed
|
|
a = e.attributeNode(TQString("jailed"));
|
|
if (player && !a.isNull())
|
|
{
|
|
player->setInJail(a.value().toInt());
|
|
// TODO: emit signal with player ptr so board can setText and display something
|
|
}
|
|
|
|
// Update player location
|
|
a = e.attributeNode(TQString("location"));
|
|
if (!a.isNull())
|
|
{
|
|
m_playerLocationMap[player] = a.value().toInt();
|
|
|
|
bool directMove = false;
|
|
|
|
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("directmove"));
|
|
if (!a.isNull())
|
|
directMove = a.value().toInt();
|
|
|
|
if (player && estate)
|
|
{
|
|
if (directMove)
|
|
player->setLocation(estate);
|
|
else
|
|
player->setDestination(estate);
|
|
}
|
|
}
|
|
|
|
if (player)
|
|
player->update();
|
|
}
|
|
}
|
|
else if (e.tagName() == "estategroupupdate")
|
|
{
|
|
a = e.attributeNode(TQString("groupid"));
|
|
if (!a.isNull())
|
|
{
|
|
int groupId = a.value().toInt();
|
|
|
|
EstateGroup *estateGroup = 0;
|
|
bool b_newEstateGroup = false;
|
|
|
|
if (!(estateGroup = m_atlanticCore->findEstateGroup(groupId)))
|
|
{
|
|
// Create EstateGroup object
|
|
estateGroup = m_atlanticCore->newEstateGroup(a.value().toInt());
|
|
b_newEstateGroup = true;
|
|
}
|
|
|
|
a = e.attributeNode(TQString("name"));
|
|
if (estateGroup && !a.isNull())
|
|
estateGroup->setName(a.value());
|
|
|
|
// Emit signal so GUI implementations can create view(s)
|
|
// TODO: port to atlanticcore and create view there
|
|
if (estateGroup)
|
|
{
|
|
if (b_newEstateGroup)
|
|
emit newEstateGroup(estateGroup);
|
|
estateGroup->update();
|
|
}
|
|
}
|
|
}
|
|
else if (e.tagName() == "estateupdate")
|
|
{
|
|
int estateId = -1;
|
|
|
|
a = e.attributeNode(TQString("estateid"));
|
|
if (!a.isNull())
|
|
{
|
|
estateId = a.value().toInt();
|
|
|
|
Estate *estate = 0;
|
|
bool b_newEstate = false;
|
|
|
|
// FIXME: allow any estateId, GUI should not use it to determin its tqgeometry
|
|
if (estateId >= 0 && estateId < 100 && !(estate = m_atlanticCore->findEstate(a.value().toInt())))
|
|
{
|
|
// Create estate object
|
|
estate = m_atlanticCore->newEstate(estateId);
|
|
b_newEstate = true;
|
|
|
|
TQObject::connect(estate, TQT_SIGNAL(estateToggleMortgage(Estate *)), this, TQT_SLOT(estateToggleMortgage(Estate *)));
|
|
TQObject::connect(estate, TQT_SIGNAL(estateHouseBuy(Estate *)), this, TQT_SLOT(estateHouseBuy(Estate *)));
|
|
TQObject::connect(estate, TQT_SIGNAL(estateHouseSell(Estate *)), this, TQT_SLOT(estateHouseSell(Estate *)));
|
|
TQObject::connect(estate, TQT_SIGNAL(newTrade(Player *)), this, TQT_SLOT(newTrade(Player *)));
|
|
|
|
// Players without estate should get one
|
|
Player *player = 0;
|
|
TQPtrList<Player> playerList = m_atlanticCore->players();
|
|
for (TQPtrListIterator<Player> it(playerList); (player = *it) ; ++it)
|
|
if (m_playerLocationMap[player] == estate->id())
|
|
player->setLocation(estate);
|
|
}
|
|
|
|
a = e.attributeNode(TQString("name"));
|
|
if (estate && !a.isNull())
|
|
estate->setName(a.value());
|
|
|
|
a = e.attributeNode(TQString("color"));
|
|
if (estate && !a.isNull() && !a.value().isEmpty())
|
|
estate->setColor(a.value());
|
|
|
|
a = e.attributeNode(TQString("bgcolor"));
|
|
if (estate && !a.isNull())
|
|
estate->setBgColor(a.value());
|
|
|
|
a = e.attributeNode(TQString("owner"));
|
|
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
|
|
if (estate && !a.isNull())
|
|
estate->setOwner(player);
|
|
|
|
a = e.attributeNode(TQString("houses"));
|
|
if (estate && !a.isNull())
|
|
estate->setHouses(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("mortgaged"));
|
|
if (estate && !a.isNull())
|
|
estate->setIsMortgaged(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("group"));
|
|
if (!a.isNull())
|
|
{
|
|
EstateGroup *estateGroup = m_atlanticCore->findEstateGroup(a.value().toInt());
|
|
if (estate)
|
|
estate->setEstateGroup(estateGroup);
|
|
}
|
|
|
|
a = e.attributeNode(TQString("can_toggle_mortgage"));
|
|
if (estate && !a.isNull())
|
|
estate->setCanToggleMortgage(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("can_be_owned"));
|
|
if (estate && !a.isNull())
|
|
estate->setCanBeOwned(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("can_buy_houses"));
|
|
if (estate && !a.isNull())
|
|
estate->setCanBuyHouses(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("can_sell_houses"));
|
|
if (estate && !a.isNull())
|
|
estate->setCanSellHouses(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("price"));
|
|
if (estate && !a.isNull())
|
|
estate->setPrice(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("houseprice"));
|
|
if (estate && !a.isNull())
|
|
estate->setHousePrice(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("sellhouseprice"));
|
|
if (estate && !a.isNull())
|
|
estate->setHouseSellPrice(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("mortgageprice"));
|
|
if (estate && !a.isNull())
|
|
estate->setMortgagePrice(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("unmortgageprice"));
|
|
if (estate && !a.isNull())
|
|
estate->setUnmortgagePrice(a.value().toInt());
|
|
|
|
a = e.attributeNode(TQString("money"));
|
|
if (estate && !a.isNull())
|
|
estate->setMoney(a.value().toInt());
|
|
|
|
// Emit signal so GUI implementations can create view(s)
|
|
// TODO: port to atlanticcore and create view there
|
|
if (estate)
|
|
{
|
|
if (b_newEstate)
|
|
emit newEstate(estate);
|
|
estate->update();
|
|
}
|
|
}
|
|
}
|
|
else if (e.tagName() == "tradeupdate")
|
|
{
|
|
a = e.attributeNode(TQString("tradeid"));
|
|
if (!a.isNull())
|
|
{
|
|
int tradeId = a.value().toInt();
|
|
|
|
Trade *trade = m_atlanticCore->findTrade(tradeId);
|
|
if (!trade)
|
|
{
|
|
// Create trade object
|
|
trade = m_atlanticCore->newTrade(tradeId);
|
|
|
|
TQObject::connect(trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQT_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
|
|
TQObject::connect(trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQT_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
|
|
TQObject::connect(trade, TQT_SIGNAL(reject(Trade *)), this, TQT_SLOT(tradeReject(Trade *)));
|
|
TQObject::connect(trade, TQT_SIGNAL(accept(Trade *)), this, TQT_SLOT(tradeAccept(Trade *)));
|
|
}
|
|
|
|
a = e.attributeNode(TQString("revision"));
|
|
if (trade && !a.isNull())
|
|
trade->setRevision(a.value().toInt());
|
|
|
|
TQString type = e.attributeNode(TQString("type")).value();
|
|
if (type=="new")
|
|
{
|
|
// TODO: trade->setActor
|
|
// Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
|
|
// if (trade && player)
|
|
// trade->setActor(player);
|
|
|
|
TQDomNode n_player = n.firstChild();
|
|
while(!n_player.isNull())
|
|
{
|
|
TQDomElement e_player = n_player.toElement();
|
|
if (!e_player.isNull() && e_player.tagName() == "tradeplayer")
|
|
{
|
|
Player *player = m_atlanticCore->findPlayer(e_player.attributeNode(TQString("playerid")).value().toInt());
|
|
if (trade && player)
|
|
{
|
|
trade->addPlayer(player);
|
|
TQObject::connect(m_atlanticCore, TQT_SIGNAL(removePlayer(Player *)), trade, TQT_SLOT(removePlayer(Player *)));
|
|
}
|
|
}
|
|
n_player = n_player.nextSibling();
|
|
}
|
|
}
|
|
else if (type=="accepted" && trade)
|
|
emit msgTradeUpdateAccepted(trade);
|
|
else if (type=="completed" && trade)
|
|
{
|
|
m_atlanticCore->removeTrade(trade);
|
|
trade = 0;
|
|
}
|
|
else if (type=="rejected")
|
|
{
|
|
Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
|
|
if (trade)
|
|
trade->reject(player);
|
|
if ( player && player == m_atlanticCore->playerSelf() )
|
|
{
|
|
m_atlanticCore->removeTrade(trade);
|
|
trade = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No type specified, edit is implied.
|
|
|
|
TQDomNode n_child = n.firstChild();
|
|
while(!n_child.isNull())
|
|
{
|
|
TQDomElement e_child = n_child.toElement();
|
|
if (!e_child.isNull())
|
|
{
|
|
if (e_child.tagName() == "tradeplayer")
|
|
{
|
|
a = e_child.attributeNode(TQString("playerid"));
|
|
if (!a.isNull())
|
|
{
|
|
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
|
|
|
|
a = e_child.attributeNode(TQString("accept"));
|
|
if (trade && player && !a.isNull())
|
|
trade->updateAccept(player, (bool)(a.value().toInt()));
|
|
}
|
|
}
|
|
else if (e_child.tagName() == "tradeestate")
|
|
{
|
|
a = e_child.attributeNode(TQString("estateid"));
|
|
if (!a.isNull())
|
|
{
|
|
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
|
|
a = e_child.attributeNode(TQString("targetplayer"));
|
|
if (!a.isNull())
|
|
{
|
|
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
|
|
// Allow NULL player, it will remove the component
|
|
if (trade && estate)
|
|
trade->updateEstate(estate, player);
|
|
}
|
|
}
|
|
}
|
|
else if (e_child.tagName() == "trademoney")
|
|
{
|
|
Player *pFrom = 0, *pTo = 0;
|
|
|
|
a = e_child.attributeNode(TQString("playerfrom"));
|
|
if (!a.isNull())
|
|
pFrom = m_atlanticCore->findPlayer(a.value().toInt());
|
|
|
|
a = e_child.attributeNode(TQString("playerto"));
|
|
if (!a.isNull())
|
|
pTo = m_atlanticCore->findPlayer(a.value().toInt());
|
|
|
|
a = e_child.attributeNode(TQString("money"));
|
|
kdDebug() << "tradeupdatemoney" << (pFrom ? "1" : "0") << (pTo ? "1" : "0") << (a.isNull() ? "0" : "1") << endl;
|
|
if (trade && pFrom && pTo && !a.isNull())
|
|
trade->updateMoney(a.value().toInt(), pFrom, pTo);
|
|
}
|
|
}
|
|
n_child = n_child.nextSibling();
|
|
}
|
|
}
|
|
|
|
if (trade)
|
|
trade->update();
|
|
}
|
|
}
|
|
else if (e.tagName() == "auctionupdate")
|
|
{
|
|
a = e.attributeNode(TQString("auctionid"));
|
|
if (!a.isNull())
|
|
{
|
|
int auctionId = a.value().toInt();
|
|
|
|
Auction *auction;
|
|
bool b_newAuction = false;
|
|
if (!(auction = m_auctions[auctionId]))
|
|
{
|
|
// Create auction object
|
|
auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(TQString("estateid")).value().toInt()));
|
|
m_auctions[auctionId] = auction;
|
|
|
|
TQObject::connect(auction, TQT_SIGNAL(bid(Auction *, int)), this, TQT_SLOT(auctionBid(Auction *, int)));
|
|
|
|
b_newAuction = true;
|
|
}
|
|
|
|
a = e.attributeNode(TQString("highbidder"));
|
|
if (!a.isNull())
|
|
{
|
|
Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("highbidder")).value().toInt());
|
|
a = e.attributeNode(TQString("highbid"));
|
|
if (auction && !a.isNull())
|
|
auction->newBid(player, a.value().toInt());
|
|
}
|
|
|
|
a = e.attributeNode(TQString("status"));
|
|
if (auction && !a.isNull())
|
|
{
|
|
int status = a.value().toInt();
|
|
auction->settqStatus(status);
|
|
|
|
// TODO: find a good way to visualise "sold!"
|
|
if (status == 3)
|
|
{
|
|
m_atlanticCore->delAuction(auction);
|
|
m_auctions[auctionId] = 0;
|
|
auction = 0;
|
|
}
|
|
}
|
|
|
|
// Emit signal so GUI implementations can create view(s)
|
|
// TODO: port to atlanticcore and create view there
|
|
if (auction)
|
|
{
|
|
if (b_newAuction)
|
|
emit newAuction(auction);
|
|
auction->update();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
kdDebug() << "ignored TAG: " << e.tagName() << endl;
|
|
}
|
|
// TODO: remove permanently?
|
|
// TQDomNode node = n.firstChild();
|
|
// processNode(node);
|
|
}
|
|
}
|
|
|
|
void AtlantikNetwork::serverConnect(const TQString host, int port)
|
|
{
|
|
setAddress(host, port);
|
|
enableRead(true);
|
|
emit msgtqStatus(i18n("Connecting to %1:%2...").tqarg(host).tqarg(TQString::number(port)), "connect_creating");
|
|
startAsyncConnect();
|
|
}
|
|
|
|
void AtlantikNetwork::slotLookupFinished(int count)
|
|
{
|
|
emit msgtqStatus(i18n("Server host name lookup finished..."));
|
|
}
|
|
|
|
void AtlantikNetwork::slotConnectionSuccess()
|
|
{
|
|
emit msgtqStatus(i18n("Connected to %1:%2.").tqarg(host()).tqarg(port()), "connect_established");
|
|
}
|
|
|
|
void AtlantikNetwork::slotConnectionFailed(int error)
|
|
{
|
|
emit msgtqStatus(i18n("Connection failed! Error code: %1").tqarg(error), "connect_no");
|
|
}
|
|
|
|
#include "atlantik_network.moc"
|