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tdegames/klines/linesboard.h

132 lines
3.3 KiB

/***************************************************************************
begin : Fri May 19 2000
copyright : (C) 2000 by Roman Merzlyakov
email : roman@sbrf.barrt.ru
copyright : (C) 2000 by Roman Razilov
email : Roman.Razilov@gmx.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef linesboard_h
#define linesboard_h
#include <tqwidget.h>
#include <tqpixmap.h>
#include <tqtimer.h>
#include <tqlabel.h>
#include <krandomsequence.h>
#include "field.h"
//#include "shotcounter.h"
#include "ballpainter.h"
class LinesBoard : public Field
{
Q_OBJECT
public:
LinesBoard( BallPainter * abPainter, TQWidget* parent=0, const char* name=0 );
~LinesBoard();
int width();
int height();
int wHint();
int hHint();
// void doAfterBalls();
void placeBalls(int nextBalls[BALLSDROP]);
void undo();
bool gameOver() { return bGameOver; }
void setGameOver(bool b);
int random(int max) { return (level == DEMO_LEVEL) ? rnd_demo.getLong(max) : rnd.getLong(max); }
void saveRandomState() { rnd_saved = rnd; }
void restoreRandomState() { rnd = rnd_saved; }
void setLevel(int _level) { level = _level; }
void startDemoMode();
void adjustDemoMode(bool allowMove, bool off);
void showDemoText(const TQString &);
void hideDemoText();
void demoClick(int x, int y);
void demoAdjust(int a);
signals:
void endTurn();
void endGame();
void eraseLine(int nb);
void userTurn();
private:
int anim;
struct Waypoints {
int x,y;
} *way;
int nextBalls[BALLSDROP];
int animmax;
//used for running and animation phase
int painting;
int animstep;
int animdelaycount;
int animdelaystart;
int direction;
int nextBallToPlace;
int jumpingCol;
int jumpingRow;
int focusX;
int focusY;
int level;
TQTimer* timer;
// ShotCounter* shCounter;
BallPainter* bPainter;
bool bGameOver;
KRandomSequence rnd;
KRandomSequence rnd_saved;
KRandomSequence rnd_demo;
TQLabel *demoLabel;
bool bAllowMove;
void paintEvent( TQPaintEvent* );
void mousePressEvent( TQMouseEvent* );
void AnimStart(int panim);
void AnimNext();
int AnimEnd();
int getAnim(int x, int y ); // returns if the specifyed cell is animated..
void AnimJump( int col, int row );
int erase5Balls();
bool existPath(int ax, int ay, int bx, int by);
void placeBall();
void placePlayerBall(int col, int row);
void moveFocus(int dx, int dy);
public slots:
void moveLeft();
void moveRight();
void moveUp();
void moveDown();
void placePlayerBall();
protected slots:
void timerSlot();
void demoClickStep();
};
#endif