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tdegames/kpat/clock.h

26 lines
446 B

#ifndef CLOCK_H
#define CLOCK_H
#include "dealer.h"
class Clock : public Dealer {
TQ_OBJECT
public:
Clock( TDEMainWindow* parent=0, const char* name=0);
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual bool startAutoDrop() { return false; }
public slots:
void deal();
virtual void restart();
private:
Pile* store[8];
Pile* target[12];
Deck *deck;
};
#endif