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137 lines
4.2 KiB
137 lines
4.2 KiB
#ifndef BASE_BOARD_H
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#define BASE_BOARD_H
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#include <tqtimer.h>
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#include <tqcanvas.h>
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#include "gtetris.h"
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#include <kdemacros.h>
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class SequenceArray;
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class BlockInfo;
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//-----------------------------------------------------------------------------
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class KDE_EXPORT FixedCanvasView : public TQCanvasView
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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FixedCanvasView(TQWidget *parent = 0, const char *name = 0);
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virtual TQSize tqsizeHint() const;
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public slots:
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virtual void adjustSize();
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};
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//-----------------------------------------------------------------------------
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class KDE_EXPORT BaseBoard : public FixedCanvasView, public GenericTetris
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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enum Direction { Left = 1, Right = 2, Up = 4, Down = 8, Nb_Direction = 4 };
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private:
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struct DirectionData {
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KGrid2D::SquareBase::Neighbour neighbour;
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Direction direction;
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};
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static const DirectionData DIRECTION_DATA[Nb_Direction];
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public:
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BaseBoard(bool graphic, TQWidget *parent);
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virtual ~BaseBoard();
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void copy(const GenericTetris &);
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void init(bool arcade);
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virtual void start(const GTInitData &);
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virtual void pause();
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virtual void unpause();
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virtual void stop();
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bool isGameOver() const { return state==GameOver; }
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bool isPaused() const { return state==Paused; }
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bool isArcade() const { return _arcade; }
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uint arcadeStage() const { return _arcadeStage; }
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bool arcadeStageDone() const { return _arcadeStageDone; }
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virtual uint arcadeTodo() const { return 0; }
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virtual uint arcadeDone() const { return 0; }
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virtual void settingsChanged();
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BlockInfo *next() const { return _next; }
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int firstColumnBlock(uint column) const;
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public slots:
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virtual void adjustSize();
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protected slots:
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virtual bool timeout(); // return true if treated
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signals:
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void updatePieceConfigSignal();
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void removedUpdated();
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void scoreUpdated();
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void gameOverSignal();
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protected:
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virtual bool beforeRemove(bool first);
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void _beforeRemove(bool first);
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enum AfterRemoveResult { Done, NeedAfterRemove, NeedRemoving };
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virtual AfterRemoveResult afterRemove(bool doAll, bool first);
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void _afterAfterRemove();
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virtual bool afterAfterRemove() = 0;
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virtual bool startTimer(); // return true if treated
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virtual bool toBeRemoved(const KGrid2D::Coord &) const = 0;
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virtual void remove();
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virtual bool toFall(const KGrid2D::Coord &) const = 0;//height>0 when called
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virtual bool doFall(bool doAll, bool first, bool lineByLine);
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virtual void gameOver();
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virtual void arcadePrepare() {}
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uint drawCode(const KGrid2D::Coord &) const;
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void computeNeighbours();
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void partialBlockFall(const KGrid2D::Coord &src, const KGrid2D::Coord &dest);
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// return the sizes of the groups (>=minSize)
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TQMemArray<uint> findGroups(KGrid2D::Square<int> &field, uint minSize,
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bool exitAtFirstFound = false) const;
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// find group size and put -1 in the corresponding blocks (these blocks
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// should be 0 at start)
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uint findGroup(KGrid2D::Square<int> &field, const KGrid2D::Coord &) const;
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// set the size of the group in the blocks (these blocks should be -1
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// at start ie you should have called findGroup() before)
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void setGroup(KGrid2D::Square<int> &field, const KGrid2D::Coord &c,
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uint nb) const;
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void updateRemoved(uint newRemoved);
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void updateScore(uint newScore);
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virtual void showBoard(bool show);
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void showCanvas(TQCanvas *c, bool show);
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enum BoardState { GameOver, Normal, Paused,
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DropDown, BeforeGlue, AfterGlue, BeforeRemove,
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AfterRemove, AfterGift };
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BoardState state, _oldState;
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TQTimer timer;
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SequenceArray *sequences;
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BlockInfo *main, *_next;
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uint loop;
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private:
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bool _arcade, _arcadeStageDone;
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uint _arcadeStage;
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void _afterRemove(bool first);
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void updatePieceConfig() { emit updatePieceConfigSignal(); }
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void _findGroup(KGrid2D::Square<int> &field, const KGrid2D::Coord &c,
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uint &nb, bool set) const;
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void blockInGroup(KGrid2D::Square<int> &field, const KGrid2D::Coord &c,
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uint value, uint &nb, bool ser) const;
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};
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#endif
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