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244 lines
7.0 KiB
244 lines
7.0 KiB
#include "field.h"
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#include "field.moc"
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#include <tqwhatsthis.h>
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <klocale.h>
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#include <kprogress.h>
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#include <kgameprogress.h>
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#include <kcanvasrootpixmap.h>
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#include <kgamelcd.h>
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#include "base/baseprefs.h"
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#include "factory.h"
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#include "highscores.h"
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#include "misc_ui.h"
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#include "board.h"
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#include "commonprefs.h"
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Field::Field(TQWidget *parent)
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: MPSimpleBoard(parent), BaseField(this)
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{
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// column 1
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// score LCD
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scoreList = new KGameLCDList(this);
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showScore = new KGameLCD(6, scoreList);
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scoreList->append(showScore);
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showTime = new KGameLCDClock(scoreList);
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scoreList->append(showTime);
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lcds->addWidget(scoreList, 1, 0);
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lcds->setRowStretch(2, 1);
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// removed LCD
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removedList = new KGameLCDList(i18n(bfactory->mainData.removedLabel), this);
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lcds->addWidget(removedList, 3, 0);
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lcds->setRowStretch(4, 1);
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// level progress
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levelLabel = new TQLabel(this);
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levelLabel->setAlignment(AlignCenter);
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lcds->addWidget(levelLabel, 5, 0);
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toLevel = new KProgress(this);
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toLevel->setTextEnabled(true);
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toLevel->setFormat("1");
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TQWhatsThis::add(toLevel, i18n("Display the progress to complete the current level or stage."));
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lcds->addWidget(toLevel, 6, 0);
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lcds->setRowStretch(7, 1);
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// column 2
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// previous player height
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prevHeight = new PlayerProgress(board, this, "prev_progress");
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TQWhatsThis::add(prevHeight, i18n("Previous player's height"));
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top->addWidget(prevHeight, 1, 1, AlignHCenter);
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// column 3
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// pending gift shower
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Board *b = static_cast<Board *>(board);
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top->addWidget(b->giftPool(), 0, 2, AlignCenter);
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// shadow piece
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shadow = new Shadow(board, this);
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TQWhatsThis::add(shadow, i18n("Shadow of the current piece"));
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top->addWidget(shadow, 2, 2);
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// column 4
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// next player height
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nextHeight = new PlayerProgress(board, this, "next_progress");
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TQWhatsThis::add(nextHeight, i18n("Next player's height"));
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top->addWidget(nextHeight, 1, 3, AlignHCenter);
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// column 5
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// next piece shower
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TQVBoxLayout *vbl = new TQVBoxLayout(10);
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top->addLayout(vbl, 1, 4);
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vbl->addStretch(1);
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labShowNext = new TQLabel(i18n("Next Tile"), this);
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labShowNext->setAlignment(AlignCenter);
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vbl->addWidget(labShowNext, 0);
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showNext = new ShowNextPiece(board, this);
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_snRootPixmap = new KCanvasRootPixmap(showNext);
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_snRootPixmap->start();
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vbl->addWidget(showNext, 0);
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vbl->addStretch(4);
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connect(board, TQT_SIGNAL(scoreUpdated()), TQT_SLOT(scoreUpdatedSlot()));
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connect(board, TQT_SIGNAL(levelUpdated()), TQT_SLOT(levelUpdated()));
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connect(board, TQT_SIGNAL(removedUpdated()), TQT_SLOT(removedUpdated()));
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initVariableGUI();
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}
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void Field::levelUpdated()
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{
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toLevel->setFormat(TQString::number(board->level()));
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// necessary to update string ...
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int p = toLevel->progress();
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toLevel->setProgress(p+1);
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toLevel->setProgress(p);
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}
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void Field::removedUpdated()
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{
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uint nb = cfactory->cbi.nbRemovedToLevel;
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toLevel->setProgress(isArcade() ? board->arcadeDone()
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: board->nbRemoved() % nb);
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}
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void Field::showOpponents(bool show)
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{
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Board *b = static_cast<Board *>(board);
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if (show) {
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prevHeight->show();
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nextHeight->show();
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b->giftPool()->show();
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} else {
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prevHeight->hide();
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nextHeight->hide();
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b->giftPool()->hide();
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}
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}
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void Field::settingsChanged()
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{
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BaseField::settingsChanged();
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TQColor color = BasePrefs::fadeColor();
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double s = BasePrefs::fadeIntensity();
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_snRootPixmap->setFadeEffect(s, color);
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showNext->canvas()->setBackgroundColor(color);
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bool b = CommonPrefs::showNextPiece();
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if (b) {
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showNext->show();
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labShowNext->show();
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} else {
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showNext->hide();
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labShowNext->hide();
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}
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b = CommonPrefs::showPieceShadow();
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if (b) shadow->show();
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else shadow->hide();
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}
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void Field::_init(bool AI, bool multiplayer, bool server, bool first,
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const TQString &name)
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{
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BaseField::init(AI, multiplayer, server, first, name);
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showOpponents(multiplayer);
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static_cast<Board *>(board)->setType(AI);
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}
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void Field::_initFlag(TQDataStream &s)
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{
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ServerInitData sid;
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s >> sid;
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GTInitData data;
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data.seed = sid.seed;
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data.initLevel = sid.initLevel;
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shadow->setDisplay(true);
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toLevel->setValue(0);
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showTime->reset();
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showTime->start();
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BaseField::start(data);
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initVariableGUI();
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}
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void Field::initVariableGUI()
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{
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if ( board->isArcade() ) {
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scoreList->title()->setText(i18n("Elapsed time"));
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showScore->hide();
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showTime->show();
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TQWhatsThis::add(scoreList, i18n("Display the elapsed time."));
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levelLabel->setText(i18n("Stage"));
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toLevel->setTotalSteps( board->arcadeTodo() );
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} else {
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scoreList->title()->setText(i18n("Score"));
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showScore->show();
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showTime->hide();
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TQWhatsThis::add(scoreList, i18n("<qt>Display the current score.<br/>It turns <font color=\"blue\">blue</font> if it is a highscore and <font color=\"red\">red</font> if it is the best local score.</qt>"));
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levelLabel->setText(i18n("Level"));
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toLevel->setTotalSteps(cfactory->cbi.nbRemovedToLevel);
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}
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}
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void Field::_playFlag(TQDataStream &s)
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{
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ServerPlayData spd;
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s >> spd;
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prevHeight->setValue(spd.prevHeight);
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nextHeight->setValue(spd.nextHeight);
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if (spd.gift)
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static_cast<Board *>(board)->giftPool()->put(spd.gift);
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}
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void Field::_pauseFlag(bool p)
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{
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pause(p);
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shadow->setDisplay(!p);
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if (p) showTime->stop();
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else showTime->start();
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}
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void Field::_stopFlag(bool gameover)
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{
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BaseField::stop(gameover);
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showTime->stop();
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}
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void Field::_dataOut(TQDataStream &s)
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{
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_cpd.height = board->firstClearLine();
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_cpd.end = static_cast<Board *>(board)->isGameOver();
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_cpd.gift = static_cast<Board *>(board)->gift();
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s << _cpd;
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}
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KExtHighscore::Score Field::currentScore() const
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{
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KExtHighscore::Score score(_cpd.end ? KExtHighscore::Lost : KExtHighscore::Won);
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score.setScore(board->score());
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score.setData("level", board->level());
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score.setData("removed", board->nbRemoved());
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return score;
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}
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void Field::_gameOverDataOut(TQDataStream &s)
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{
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s << currentScore();
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}
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void Field::moveLeft() { static_cast<Board *>(board)->pMoveLeft(); }
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void Field::moveRight() { static_cast<Board *>(board)->pMoveRight(); }
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void Field::dropDownStart() { static_cast<Board *>(board)->pDropDownStart(); }
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void Field::dropDownStop() { static_cast<Board *>(board)->pDropDownStop(); }
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void Field::oneLineDown() { static_cast<Board *>(board)->pOneLineDown(); }
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void Field::rotateLeft() { static_cast<Board *>(board)->pRotateLeft(); }
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void Field::rotateRight() { static_cast<Board *>(board)->pRotateRight(); }
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void Field::moveLeftTotal() { static_cast<Board *>(board)->pMoveLeftTotal(); }
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void Field::moveRightTotal() { static_cast<Board *>(board)->pMoveRightTotal();}
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