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442 lines
10 KiB
442 lines
10 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&k4wins;">
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<!ENTITY package "tdegames">
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<!ENTITY % English "INCLUDE">
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<!ENTITY % addindex "IGNORE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>Four Wins</title>
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<authorgroup>
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<author>
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<firstname>Martin</firstname>
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<surname>Heni</surname>
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<affiliation>
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<address>&Martin.Heni.mail;</address>
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</affiliation>
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</author>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>1995</year><year>2002</year>
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<holder>&Martin.Heni;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2006-06-17</date>
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<releaseinfo>1.1.0</releaseinfo>
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<abstract>
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<para>
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&k4wins; is a four-in-a-row game for &kde;.</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>tdegames</keyword>
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<keyword>game</keyword>
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<keyword>board</keyword>
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<keyword>board game</keyword>
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<keyword>four wins</keyword>
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<keyword>four</keyword>
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<keyword>four in a row</keyword>
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<keyword>win4</keyword>
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<keyword>twin4</keyword>
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<keyword>connect four</keyword>
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<keyword>connect 4</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="overview">
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<title>Overview</title>
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<para>
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Four wins is a game for two players.
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</para>
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<para>
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Each player is represented by a color (yellow and red). The goal of the
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game is to get four connected pieces of your color into a row, column or
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any diagonal. This is done by placing one of your pieces into any of
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the seven columns.
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</para>
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<para>
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A piece will begin to fill a column from the bottom, &ie; it
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will fall down until it reaches the ground level or another stone.
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After a move is done it is the turn of the other player.
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</para>
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<para>
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This is repeated until the game is over, which is when one of the
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players has four pieces in a row, column or diagonal or no more moves
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are possible because the board is filled.
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</para>
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</chapter>
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<chapter id="rules">
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<title>Rules</title>
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<para>
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The board is separated into three regions.
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</para>
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<para>
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The <firstterm>game board</firstterm> is constructed out of 7x6 fields
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which will be filled from bottom to top. The fields are marked in the
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color of the player who made the current move. On top of each column a
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colored arrow shows were the last piece had been put.
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</para>
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<para>
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The <firstterm>status display</firstterm> shows which player color
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starts and which color is played by whom (player, computer, remote
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connection). It further shows the level of the computer opponent, the
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number of moves done as well as the computer calculated chance of
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winning. This chance is calculated only if the computer opponent makes a
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move. A positive number means that the player has an advantage, a
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negative number means that the computer thinks he is better.
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</para>
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<para>
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The <firstterm>table display</firstterm> shows the number of won, lost
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and drawn games is noted for both player. Also the number of aborted
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games (Brk) and the sum of games is shown.
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</para>
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</chapter>
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<chapter id="remote-connections">
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<title>Remote connections</title>
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<para>
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It is possible to play the game over a network connection with another
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computer.
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One of the computers will act as game server. This one can determine
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who should play which color. You can configure the network options
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in the menu <guimenu>Game</guimenu><guimenuitem>Network Configuration...</guimenuitem>
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There you also find a chat dialog
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box which allows you to speak with your friend.
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</para>
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<para>
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When a network connection is build you are asked to enter a remote host
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and a port. The port can usually just be left untouched, but if you know
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what you are doing replace it by another number, which has to be the
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same in both player games of course. The hostname should be the name of
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the remote host to which you are connecting. Only the client in
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the connection has to supply a hostname. It is often wise that the player
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behind a firewall chooses to be client as the firewall might not allow
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incoming connections.
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</para>
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</chapter>
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<chapter id="menus">
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<title>Menus</title>
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<sect1 id="game-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Starts a new game. In a network game this option is only available for
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the network server. The network client will be automatically started by
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the server.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Load...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Loads a saved game.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Save</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Saves the current game.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>End Game</guimenuitem></menuchoice></term>
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<listitem>
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<para>
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Aborts a running game.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Game</guimenu>
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<guimenuitem>Network Configuration...</guimenuitem></menuchoice></term>
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<listitem>
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<para>
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Pops up a dialog for the network configuration. You can choose to be
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server or client. If you are server you can also choose what color the
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remote player should take over. If a network game is running you can
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also disconnect it in this menu.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Game</guimenu>
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<guimenuitem>Network Chat...</guimenuitem></menuchoice></term>
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<listitem>
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<para>
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Pops up a chat widget which allows you to send messages to the
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other party.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycap>H</keycap>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Hint</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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The computer will calculate the best possible move and mark it with a
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small circle on the board. How good the move is depends on the level of
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the computer.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Quits the program.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="edit-menu">
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<title><guimenu>Edit</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
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</shortcut>
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<guimenu>Edit</guimenu>
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<guimenuitem>Undo</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Undo the last move. If the previous player is played by the computer two
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moves are taken back so that it is the player's turn again.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
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</shortcut>
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<guimenu>Edit</guimenu>
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<guimenuitem>Redo</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Replay a move which had been undone.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="option-menu">
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<title><guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Toolbar</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Toggle on and off the display of the toolbar.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Statusbar</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>
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Toggle on and off the display of the status bar.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action>
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Toolbars...</guimenuitem>
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</menuchoice></term>
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<listitem><para>Displays a &kde; standard dialog where you can configure the toolbar icons.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure &k4wins;...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Displays</action> the &k4wins;
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configuration dialog with these options:</para>
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<para><guilabel>Starting Player Color</guilabel>: Determine which color player has the first move in the next game.</para>
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<para><guilabel>Player Names</guilabel>: Change the names of the players.</para>
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<para><guilabel>Yellow Plays With</guilabel>:
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Choose who should play for player 1 (yellow). It can be either
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<guilabel>Mouse</guilabel> or <guilabel>Keyboard</guilabel>,
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&ie; a local player using the mouse or keyboard
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as input device or <guilabel>Computer</guilabel>, &ie; the computer
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plays for this player.</para>
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<para><guilabel>Red Plays With</guilabel>: Same as <guilabel>Yellow Playes With</guilabel> but for player 2
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(red).</para>
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<para><guilabel>Computer Difficulty</guilabel>: Select the level of the computer player.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help">
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<title><guimenuitem>Help</guimenuitem> Menu</title>
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&help.menu.documentation;
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</sect1>
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</chapter>
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<chapter id="credits">
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<title>Credits and License</title>
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<para>
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&k4wins;
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</para>
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<para>
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Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail;
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</para>
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<para>
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Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail;
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</para>
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|
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
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|
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&underFDL;
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&underGPL;
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|
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</chapter>
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|
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<appendix id="installation">
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<title>Installation</title>
|
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<sect1 id="getting-twin4">
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<title>How to obtain &k4wins;</title>
|
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&install.intro.documentation;
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</sect1>
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<sect1 id="compilation">
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<title>Compilation and Installation</title>
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&install.compile.documentation;
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</sect1>
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</appendix>
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&documentation.index;
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</book>
|
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<!--
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Local Variables:
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mode: sgml
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sgml-minimize-attributes:nil
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sgml-general-insert-case:lower
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sgml-always-quote-attributes:t
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sgml-indent-step:0
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sgml-indent-data:t
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End:
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-->
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