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tdegames/kenolaba/EvalDlgImpl.h

46 lines
710 B

/**
* Some Implementation details for configEval Dialog
*
*/
#ifndef _EVALDLGIMPL_H_
#define _EVALDLGIMPL_H_
#include "EvalDlg.h"
class EvalScheme;
class Board;
class EvalDlgImpl: public EvalDlg
{
Q_OBJECT
TQ_OBJECT
public:
EvalDlgImpl(TQWidget* parent, Board* board);
~EvalDlgImpl();
EvalScheme* evalScheme() { return _scheme; }
public slots:
void deleteEntry();
void saveas();
void select(int i);
void updateCount();
void updateMove();
void updateFields();
void updateInARow();
private:
void updateEval();
void updateWidgets();
void connectEditLines();
void disconnectEditLines();
EvalScheme *_origScheme, *_scheme;
Board* _board;
};
#endif // _EVALDLGIMPL_H_