You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
563 lines
16 KiB
563 lines
16 KiB
/*
|
|
|
|
$Id$
|
|
|
|
kmahjongg, the classic mahjongg game for TDE project
|
|
|
|
Requires the TQt widget libraries, available at no cost at
|
|
http://www.troll.no
|
|
|
|
Copyright (C) 1997 Mathias Mueller <in5y158@public.uni-hamburg.de>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
#include <limits.h>
|
|
|
|
#include <kaboutdata.h>
|
|
#include <kaction.h>
|
|
#include <kconfigdialog.h>
|
|
#include <kinputdialog.h>
|
|
#include <kmenubar.h>
|
|
#include <kmessagebox.h>
|
|
#include <kstdgameaction.h>
|
|
|
|
#include <kio/netaccess.h>
|
|
|
|
#include "prefs.h"
|
|
#include "kmahjongg.h"
|
|
#include "settings.h"
|
|
#include "GameTimer.h"
|
|
#include "Editor.h"
|
|
|
|
static const char *gameMagic = "kmahjongg-game-v1.0";
|
|
|
|
//----------------------------------------------------------
|
|
// Defines
|
|
//----------------------------------------------------------
|
|
#define ID_STATUS_TILENUMBER 1
|
|
#define ID_STATUS_MESSAGE 2
|
|
#define ID_STATUS_GAME 3
|
|
|
|
int is_paused = 0;
|
|
|
|
/**
|
|
Constructor.
|
|
*/
|
|
KMahjongg::KMahjongg( TQWidget* parent, const char *name)
|
|
: KMainWindow(parent, name)
|
|
{
|
|
boardEditor = 0;
|
|
|
|
// init board widget
|
|
bw = new BoardWidget( this );
|
|
setCentralWidget( bw );
|
|
|
|
previewLoad = new Preview(this);
|
|
|
|
setupStatusBar();
|
|
setupKAction();
|
|
|
|
gameTimer = new GameTimer(toolBar());
|
|
toolBar()->insertWidget(ID_GAME_TIMER, gameTimer->width() , gameTimer);
|
|
toolBar()->alignItemRight( ID_GAME_TIMER, true );
|
|
|
|
theHighScores = new HighScore(this);
|
|
|
|
|
|
bDemoModeActive = false;
|
|
|
|
connect( bw, TQT_SIGNAL( statusTextChanged(const TQString&, long) ),
|
|
TQT_SLOT( showStatusText(const TQString&, long) ) );
|
|
|
|
connect( bw, TQT_SIGNAL( tileNumberChanged(int,int,int) ),
|
|
TQT_SLOT( showTileNumber(int,int,int) ) );
|
|
|
|
connect( bw, TQT_SIGNAL( demoModeChanged(bool) ),
|
|
TQT_SLOT( demoModeChanged(bool) ) );
|
|
|
|
connect( bw, TQT_SIGNAL( gameOver(unsigned short , unsigned short)), this,
|
|
TQT_SLOT( gameOver(unsigned short , unsigned short)));
|
|
|
|
|
|
connect(bw, TQT_SIGNAL(gameCalculated()),
|
|
this, TQT_SLOT(timerReset()));
|
|
|
|
// Make connections for the preview load dialog
|
|
connect( previewLoad, TQT_SIGNAL( boardRedraw(bool) ),
|
|
bw, TQT_SLOT( drawBoard(bool) ) );
|
|
|
|
connect( previewLoad, TQT_SIGNAL( layoutChange() ),
|
|
this, TQT_SLOT( newGame() ) );
|
|
|
|
|
|
connect( previewLoad, TQT_SIGNAL( loadBackground(const TQString&, bool) ),
|
|
bw, TQT_SLOT(loadBackground(const TQString&, bool) ) );
|
|
|
|
connect( previewLoad, TQT_SIGNAL( loadTileset(const TQString &) ),
|
|
bw, TQT_SLOT(loadTileset(const TQString&) ) );
|
|
connect( previewLoad, TQT_SIGNAL( loadBoard(const TQString&) ),
|
|
TQT_SLOT(loadBoardLayout(const TQString&) ) );
|
|
|
|
startNewGame( );
|
|
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
KMahjongg::~KMahjongg()
|
|
{
|
|
delete previewLoad;
|
|
delete theHighScores;
|
|
delete bw;
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::setupKAction()
|
|
{
|
|
// game
|
|
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
|
|
KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection());
|
|
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection());
|
|
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
|
|
KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection());
|
|
new KAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
|
|
new KAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme");
|
|
new KAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset");
|
|
new KAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background");
|
|
new KAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout");
|
|
new KAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme");
|
|
// originally "file" ends here
|
|
KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection());
|
|
new KAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle");
|
|
demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection());
|
|
showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
|
|
showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles"));
|
|
showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
|
|
bw->setShowMatch( Prefs::showMatchingTiles() );
|
|
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), actionCollection());
|
|
pauseAction = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection());
|
|
|
|
// TODO: store the background ; open on startup
|
|
// TODO: same about layout
|
|
// TODO: same about theme
|
|
|
|
// move
|
|
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
|
|
redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());
|
|
|
|
// edit
|
|
new KAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");
|
|
|
|
// settings
|
|
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
|
|
|
|
setupGUI();
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::setupStatusBar()
|
|
{
|
|
// The following isn't possible with the new KStatusBar anymore.
|
|
// The correct fix is probably to reverse the order of adding the
|
|
// widgets. :/
|
|
// Just commenting it out for now (order is not as important
|
|
// as compilation), in case someone comes up with a better fix.
|
|
// pStatusBar->setInsertOrder( KStatusBar::RightToLeft );
|
|
|
|
tilesLeftLabel= new TQLabel("Removed: 0000/0000", statusBar());
|
|
tilesLeftLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
|
|
statusBar()->addWidget(tilesLeftLabel, tilesLeftLabel->sizeHint().width(), ID_STATUS_GAME);
|
|
|
|
|
|
gameNumLabel = new TQLabel("Game: 000000000000000000000", statusBar());
|
|
gameNumLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
|
|
statusBar()->addWidget(gameNumLabel, gameNumLabel->sizeHint().width(), ID_STATUS_TILENUMBER);
|
|
|
|
|
|
statusLabel= new TQLabel("Kmahjongg", statusBar());
|
|
statusLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
|
|
statusBar()->addWidget(statusLabel, statusLabel->sizeHint().width(), ID_STATUS_MESSAGE);
|
|
|
|
// pStatusBar->setAlignment( ID_STATUS_TILENUMBER, AlignCenter );
|
|
}
|
|
|
|
void KMahjongg::setDisplayedWidth()
|
|
{
|
|
bw->setDisplayedWidth();
|
|
/* setFixedSize( bw->size() +
|
|
TQSize( 2, (!statusBar()->isHidden() ? statusBar()->height() : 0)
|
|
+ 2 + menuBar()->height() ) );
|
|
toolBar()->setFixedWidth(bw->width());*/
|
|
toolBar()->alignItemRight( ID_GAME_TIMER, true );
|
|
bw->drawBoard();
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::startNewNumeric()
|
|
{
|
|
bool ok;
|
|
int s = KInputDialog::getInteger(i18n("New Game"),i18n("Enter game number:"),0,0,INT_MAX,1,&ok,this);
|
|
if (ok) startNewGame(s);
|
|
}
|
|
|
|
void KMahjongg::undo()
|
|
{
|
|
bw->Game.allow_redo += bw->undoMove();
|
|
demoModeChanged(false);
|
|
}
|
|
|
|
void KMahjongg::redo()
|
|
{
|
|
if (bw->Game.allow_redo >0) {
|
|
bw->Game.allow_redo--;
|
|
bw->redoMove();
|
|
demoModeChanged(false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Show Configure dialog.
|
|
*/
|
|
void KMahjongg::showSettings(){
|
|
if(KConfigDialog::showDialog("settings"))
|
|
return;
|
|
|
|
KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
|
|
dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings");
|
|
connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings()));
|
|
connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(setDisplayedWidth()));
|
|
dialog->show();
|
|
}
|
|
|
|
void KMahjongg::demoMode()
|
|
{
|
|
if( bDemoModeActive ) {
|
|
bw->stopDemoMode();
|
|
} else {
|
|
// we assume demo mode removes tiles so we can
|
|
// disbale redo here.
|
|
bw->Game.allow_redo=false;
|
|
bw->startDemoMode();
|
|
}
|
|
|
|
}
|
|
|
|
void KMahjongg::pause()
|
|
{
|
|
is_paused = !is_paused;
|
|
demoModeChanged(false);
|
|
gameTimer->pause();
|
|
bw->pause();
|
|
}
|
|
|
|
void KMahjongg::showMatchingTiles()
|
|
{
|
|
Prefs::setShowMatchingTiles(!Prefs::showMatchingTiles());
|
|
bw->setShowMatch( Prefs::showMatchingTiles() );
|
|
showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
|
|
Prefs::writeConfig();
|
|
}
|
|
|
|
void KMahjongg::showHighscores()
|
|
{
|
|
theHighScores->exec(bw->getLayoutName());
|
|
}
|
|
|
|
void KMahjongg::openTheme()
|
|
{
|
|
previewLoad->initialise(Preview::theme);
|
|
previewLoad->exec();
|
|
}
|
|
|
|
void KMahjongg::saveTheme()
|
|
{
|
|
previewLoad->initialise(Preview::theme);
|
|
previewLoad->saveTheme();
|
|
}
|
|
|
|
void KMahjongg::openLayout()
|
|
{
|
|
previewLoad->initialise(Preview::board);
|
|
previewLoad->exec();
|
|
}
|
|
|
|
void KMahjongg::openBackground()
|
|
{
|
|
previewLoad->initialise(Preview::background);
|
|
previewLoad->exec();
|
|
}
|
|
|
|
void KMahjongg::openTileset()
|
|
{
|
|
previewLoad->initialise(Preview::tileset);
|
|
previewLoad->exec();
|
|
}
|
|
|
|
void KMahjongg::slotBoardEditor()
|
|
{
|
|
if (!boardEditor)
|
|
boardEditor = new Editor(this);
|
|
boardEditor->exec();
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// signalled from the prieview dialog to generate a new game
|
|
// we don't make startNewGame a slot because it has a default
|
|
// param.
|
|
|
|
void KMahjongg::newGame()
|
|
{
|
|
startNewGame();
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::startNewGame( int item )
|
|
{
|
|
if( ! bDemoModeActive ) {
|
|
bw->calculateNewGame(item);
|
|
|
|
// initialise button states
|
|
bw->Game.allow_redo = bw->Game.allow_undo = 0;
|
|
|
|
timerReset();
|
|
|
|
// update the initial enabled/disabled state for
|
|
// the menu and the tool bar.
|
|
demoModeChanged(false);
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::timerReset() {
|
|
|
|
// initialise the scoring system
|
|
gameElapsedTime = 0;
|
|
|
|
// start the game timer
|
|
gameTimer->start();
|
|
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
|
|
void KMahjongg::gameOver(
|
|
unsigned short numRemoved,
|
|
unsigned short cheats)
|
|
{
|
|
int time;
|
|
int score;
|
|
|
|
gameTimer->pause();
|
|
long gameNum = bw->getGameNum();
|
|
KMessageBox::information(this, i18n("You have won!"));
|
|
bw->animateMoveList();
|
|
int elapsed = gameTimer->toInt();
|
|
|
|
time = score = 0;
|
|
|
|
// get the time in milli secs
|
|
// subtract from 20 minutes to get bonus. if longer than 20 then ignore
|
|
time = (60*20) - gameTimer->toInt();
|
|
if (time <0)
|
|
time =0;
|
|
// conv back to secs (max bonus = 60*20 = 1200
|
|
|
|
// points per removed tile bonus (for deragon max = 144*10 = 1440
|
|
score += (numRemoved * 20);
|
|
// time bonus one point per second under one hour
|
|
score += time;
|
|
// points per cheat penalty (max penalty = 1440 for dragon)
|
|
score -= (cheats *20);
|
|
if (score < 0)
|
|
score = 0;
|
|
|
|
theHighScores->checkHighScore(score, elapsed, gameNum, bw->getBoardName());
|
|
|
|
timerReset();
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::showStatusText( const TQString &msg, long board )
|
|
{
|
|
statusLabel->setText(msg);
|
|
TQString str = i18n("Game number: %1").arg(board);
|
|
gameNumLabel->setText(str);
|
|
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::showTileNumber( int iMaximum, int iCurrent, int iLeft )
|
|
{
|
|
// Hmm... seems iCurrent is the number of remaining tiles, not removed ...
|
|
//TQString szBuffer = i18n("Removed: %1/%2").arg(iCurrent).arg(iMaximum);
|
|
TQString szBuffer = i18n("Removed: %1/%2 Combinations left: %3").arg(iMaximum-iCurrent).arg(iMaximum).arg(iLeft);
|
|
tilesLeftLabel->setText(szBuffer);
|
|
|
|
// Update here since undo allow is effected by demo mode
|
|
// removal. However we only change the enabled state of the
|
|
// items when not in demo mode
|
|
bw->Game.allow_undo = iMaximum != iCurrent;
|
|
|
|
// update undo menu item, if demomode is inactive
|
|
if( ! bDemoModeActive && !is_paused)
|
|
{
|
|
|
|
// pMenuBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
|
|
// toolBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
|
|
undoAction->setEnabled(bw->Game.allow_undo);
|
|
}
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
void KMahjongg::demoModeChanged( bool bActive)
|
|
{
|
|
bDemoModeActive = bActive;
|
|
|
|
pauseAction->setChecked(is_paused);
|
|
demoAction->setChecked(bActive || is_paused);
|
|
|
|
if (is_paused)
|
|
stateChanged("paused");
|
|
else if (bActive)
|
|
stateChanged("active");
|
|
else {
|
|
stateChanged("inactive");
|
|
undoAction->setEnabled(bw->Game.allow_undo);
|
|
redoAction->setEnabled(bw->Game.allow_redo);
|
|
}
|
|
}
|
|
|
|
void KMahjongg::loadBoardLayout(const TQString &file) {
|
|
bw->loadBoardLayout(file);
|
|
}
|
|
|
|
void KMahjongg::tileSizeChanged() {
|
|
bw->tileSizeChanged();
|
|
setDisplayedWidth();
|
|
}
|
|
|
|
|
|
void KMahjongg::loadGame() {
|
|
GAMEDATA in;
|
|
char buffer[1024];
|
|
TQString fname;
|
|
|
|
// Get the name of the file to load
|
|
KURL url = KFileDialog::getOpenURL( NULL, "*.kmgame", this, i18n("Load Game" ) );
|
|
|
|
if ( url.isEmpty() )
|
|
return;
|
|
|
|
KIO::NetAccess::download( url, fname, this );
|
|
|
|
// open the file for reading
|
|
FILE *outFile = fopen( TQFile::encodeName(fname), "r");
|
|
if (outFile == NULL) {
|
|
KMessageBox::sorry(this,
|
|
i18n("Could not read from file. Aborting."));
|
|
return;
|
|
}
|
|
|
|
// verify the magic
|
|
fscanf(outFile, "%1023s\n", buffer);
|
|
if (strcmp(buffer, gameMagic) != 0) {
|
|
KMessageBox::sorry(this,
|
|
i18n("File format not recognized."));
|
|
fclose(outFile);
|
|
return;
|
|
}
|
|
|
|
//ed the elapsed time
|
|
fscanf(outFile, "%1023s\n", buffer);
|
|
gameTimer->fromString(buffer);
|
|
|
|
// suck out all the game data
|
|
fread(&in, sizeof(GAMEDATA), 1, outFile);
|
|
memcpy(&bw->Game, &in, sizeof(GAMEDATA));
|
|
|
|
// close the file before exit
|
|
fclose(outFile);
|
|
|
|
KIO::NetAccess::removeTempFile( fname );
|
|
|
|
// refresh the board
|
|
bw->gameLoaded();
|
|
}
|
|
|
|
void KMahjongg::restartGame() {
|
|
if( ! bDemoModeActive ) {
|
|
bw->calculateNewGame(bw->getGameNum());
|
|
|
|
// initialise button states
|
|
bw->Game.allow_redo = bw->Game.allow_undo = 0;
|
|
|
|
timerReset();
|
|
|
|
// update the initial enabled/disabled state for
|
|
// the menu and the tool bar.
|
|
demoModeChanged(false);
|
|
if (is_paused)
|
|
{
|
|
pauseAction->setChecked(false);
|
|
is_paused = false;
|
|
bw->pause();
|
|
}
|
|
}
|
|
}
|
|
|
|
void KMahjongg::saveGame() {
|
|
|
|
// Get the name of the file to save
|
|
KURL url = KFileDialog::getSaveURL( NULL, "*.kmgame", this, i18n("Save Game" ) );
|
|
|
|
if ( url.isEmpty() )
|
|
return;
|
|
|
|
if( !url.isLocalFile() )
|
|
{
|
|
KMessageBox::sorry( this, i18n( "Only saving to local files currently supported." ) );
|
|
return;
|
|
}
|
|
|
|
FILE *outFile = fopen( TQFile::encodeName(url.path()), "w");
|
|
if (outFile == NULL) {
|
|
KMessageBox::sorry(this,
|
|
i18n("Could not write to file. Aborting."));
|
|
return;
|
|
}
|
|
|
|
// stick in the magic id string
|
|
fprintf(outFile, "%s\n", gameMagic);
|
|
|
|
// Now stick in the elapsed time for the game
|
|
fprintf(outFile, "%s\n", gameTimer->toString().utf8().data());
|
|
|
|
|
|
// chuck in all the game data
|
|
fwrite(&bw->Game, sizeof(GAMEDATA), 1, outFile);
|
|
|
|
// close the file before exit
|
|
fclose(outFile);
|
|
}
|
|
|
|
|
|
#include "kmahjongg.moc"
|