You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
463 lines
12 KiB
463 lines
12 KiB
/*
|
|
* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "field.h"
|
|
#include "field.moc"
|
|
|
|
#include <math.h>
|
|
|
|
#include <tqlayout.h>
|
|
#include <tqtimer.h>
|
|
#include <tqpainter.h>
|
|
|
|
#include <tdelocale.h>
|
|
#include <knotifyclient.h>
|
|
|
|
#include "settings.h"
|
|
#include "solver/solver.h"
|
|
#include "dialogs.h"
|
|
|
|
|
|
using namespace KGrid2D;
|
|
|
|
const Field::ActionData Field::ACTION_DATA[Nb_Actions] = {
|
|
{ "Reveal", "reveal", I18N_NOOP("Case revealed") },
|
|
{ "AutoReveal", "autoreveal", I18N_NOOP("Case autorevealed") },
|
|
{ "SetFlag", "mark", I18N_NOOP("Flag set") },
|
|
{ "UnsetFlag", "unmark", I18N_NOOP("Flag unset") },
|
|
{ "SetUncertain", "set_uncertain", I18N_NOOP("Question mark set") },
|
|
{ "UnsetUncertain", "unset_uncertain", I18N_NOOP("Question mark unset") }
|
|
};
|
|
|
|
Field::Field(TQWidget *parent)
|
|
: FieldFrame(parent), _state(Init), _solvingState(Regular), _level(Level::Easy)
|
|
{}
|
|
|
|
void Field::readSettings()
|
|
{
|
|
if ( inside(_cursor) ) {
|
|
TQPainter p(this);
|
|
drawCase(p, _cursor);
|
|
}
|
|
if ( Settings::magicReveal() ) emit setCheating();
|
|
}
|
|
|
|
TQSize Field::sizeHint() const
|
|
{
|
|
return TQSize(2*frameWidth() + _level.width()*Settings::caseSize(),
|
|
2*frameWidth() + _level.height()*Settings::caseSize());
|
|
}
|
|
|
|
void Field::setLevel(const Level &level)
|
|
{
|
|
_level = level;
|
|
reset(false);
|
|
adjustSize();
|
|
}
|
|
|
|
void Field::setReplayField(const TQString &field)
|
|
{
|
|
setState(Replaying);
|
|
initReplay(field);
|
|
}
|
|
|
|
void Field::setState(GameState state)
|
|
{
|
|
Q_ASSERT( state!=GameOver );
|
|
emit gameStateChanged(state);
|
|
_state = state;
|
|
}
|
|
|
|
void Field::reset(bool init)
|
|
{
|
|
BaseField::reset(_level.width(), _level.height(), _level.nbMines());
|
|
if ( init || _state==Init ) setState(Init);
|
|
else setState(Stopped);
|
|
if (Settings::magicReveal()) emit setCheating();
|
|
_currentAction = Settings::EnumMouseAction::None;
|
|
_reveal = false;
|
|
_cursor.first = _level.width()/2;
|
|
_cursor.second = _level.height()/2;
|
|
_advisedCoord = Coord(-1, -1);
|
|
update();
|
|
}
|
|
|
|
void Field::paintEvent(TQPaintEvent *e)
|
|
{
|
|
TQPainter painter(this);
|
|
drawFrame(&painter);
|
|
if ( _state==Paused ) return;
|
|
|
|
Coord min = fromPoint(e->rect().topLeft());
|
|
bound(min);
|
|
Coord max = fromPoint(e->rect().bottomRight());
|
|
bound(max);
|
|
for (short i=min.first; i<=max.first; i++)
|
|
for (short j=min.second; j<=max.second; j++)
|
|
drawCase(painter, Coord(i,j));
|
|
}
|
|
|
|
void Field::changeCase(const Coord &p, CaseState newState)
|
|
{
|
|
BaseField::changeCase(p, newState);
|
|
TQPainter painter(this);
|
|
drawCase(painter, p);
|
|
if ( isActive() ) emit updateStatus( hasMine(p) );
|
|
}
|
|
|
|
TQPoint Field::toPoint(const Coord &p) const
|
|
{
|
|
TQPoint qp;
|
|
qp.setX( p.first*Settings::caseSize() + frameWidth() );
|
|
qp.setY( p.second*Settings::caseSize() + frameWidth() );
|
|
return qp;
|
|
}
|
|
|
|
Coord Field::fromPoint(const TQPoint &qp) const
|
|
{
|
|
double i = (double)(qp.x() - frameWidth()) / Settings::caseSize();
|
|
double j = (double)(qp.y() - frameWidth()) / Settings::caseSize();
|
|
return Coord((int)floor(i), (int)floor(j));
|
|
}
|
|
|
|
int Field::mapMouseButton(TQMouseEvent *e) const
|
|
{
|
|
switch (e->button()) {
|
|
case TQt::LeftButton: return Settings::mouseAction(Settings::EnumButton::left);
|
|
case TQt::MidButton: return Settings::mouseAction(Settings::EnumButton::mid);
|
|
case TQt::RightButton: return Settings::mouseAction(Settings::EnumButton::right);
|
|
default: return Settings::EnumMouseAction::ToggleFlag;
|
|
}
|
|
}
|
|
|
|
void Field::revealActions(bool press)
|
|
{
|
|
if ( _reveal==press ) return; // avoid flicker
|
|
_reveal = press;
|
|
|
|
switch (_currentAction) {
|
|
case Reveal:
|
|
pressCase(_cursor, press);
|
|
break;
|
|
case AutoReveal:
|
|
pressClearFunction(_cursor, press);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Field::mousePressEvent(TQMouseEvent *e)
|
|
{
|
|
if ( !isActive() || (_currentAction!=Settings::EnumMouseAction::None) ) return;
|
|
|
|
emit setMood(Stressed);
|
|
_currentAction = mapMouseButton(e);
|
|
|
|
Coord p = fromPoint(e->pos());
|
|
if ( !inside(p) ) return;
|
|
placeCursor(p);
|
|
revealActions(true);
|
|
}
|
|
|
|
void Field::mouseReleaseEvent(TQMouseEvent *e)
|
|
{
|
|
if ( !isActive() ) return;
|
|
|
|
int tmp = _currentAction;
|
|
emit setMood(Normal);
|
|
revealActions(false);
|
|
int ma = mapMouseButton(e);
|
|
_currentAction = Settings::EnumMouseAction::None;
|
|
if ( ma!=tmp ) return;
|
|
|
|
Coord p = fromPoint(e->pos());
|
|
if ( !inside(p) ) return;
|
|
placeCursor(p);
|
|
|
|
switch (ma) {
|
|
case Settings::EnumMouseAction::ToggleFlag: doMark(p); break;
|
|
case Settings::EnumMouseAction::ToggleUncertainFlag: doUmark(p); break;
|
|
case Settings::EnumMouseAction::Reveal: doReveal(p); break;
|
|
case Settings::EnumMouseAction::AutoReveal: doAutoReveal(p); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void Field::mouseMoveEvent(TQMouseEvent *e)
|
|
{
|
|
if ( !isActive() ) return;
|
|
|
|
Coord p = fromPoint(e->pos());
|
|
if ( p==_cursor ) return; // avoid flicker
|
|
|
|
revealActions(false);
|
|
if ( !inside(p) ) return;
|
|
placeCursor(p);
|
|
revealActions(true);
|
|
}
|
|
|
|
void Field::pressCase(const Coord &c, bool pressed)
|
|
{
|
|
if ( state(c)==Covered ) {
|
|
TQPainter painter(this);
|
|
drawCase(painter, c, pressed);
|
|
}
|
|
}
|
|
|
|
void Field::pressClearFunction(const Coord &p, bool pressed)
|
|
{
|
|
pressCase(p, pressed);
|
|
CoordList n = coveredNeighbours(p);
|
|
TQPainter painter(this);
|
|
for (CoordList::const_iterator it=n.begin(); it!=n.end(); ++it)
|
|
drawCase(painter, *it, pressed);
|
|
}
|
|
|
|
void Field::keyboardAutoReveal()
|
|
{
|
|
_cursor_back = _cursor;
|
|
pressClearFunction(_cursor_back, true);
|
|
TQTimer::singleShot(50, this, TQ_SLOT(keyboardAutoRevealSlot()));
|
|
}
|
|
|
|
void Field::keyboardAutoRevealSlot()
|
|
{
|
|
pressClearFunction(_cursor_back, false);
|
|
doAutoReveal(_cursor_back);
|
|
}
|
|
|
|
void Field::doAutoReveal(const Coord &c)
|
|
{
|
|
if ( !isActive() ) return;
|
|
if ( state(c)!=Uncovered ) return;
|
|
emit addAction(c, AutoReveal);
|
|
resetAdvised();
|
|
doAction(AutoReveal, c, Settings::magicReveal());
|
|
}
|
|
|
|
void Field::pause()
|
|
{
|
|
switch (_state) {
|
|
case Paused: setState(Playing); break;
|
|
case Playing: setState(Paused); break;
|
|
default: return;
|
|
}
|
|
update();
|
|
}
|
|
|
|
void Field::moveCursor(Neighbour n)
|
|
{
|
|
Coord c = neighbour(_cursor, n);
|
|
if ( inside(c) ) placeCursor(c);
|
|
}
|
|
|
|
void Field::moveToEdge(Neighbour n)
|
|
{
|
|
Coord c = toEdge(_cursor, n);
|
|
if ( inside(c) ) placeCursor(c);
|
|
}
|
|
|
|
bool Field::doReveal(const Coord &c, CoordList *autorevealed,
|
|
bool *caseUncovered)
|
|
{
|
|
if ( !isActive() ) return true;
|
|
if ( state(c)!=Covered ) return true;
|
|
if ( firstReveal() ) setState(Playing);
|
|
CaseState state =
|
|
doAction(Reveal, c, Settings::magicReveal(), autorevealed, caseUncovered);
|
|
emit addAction(c, Reveal);
|
|
return ( state!=Error );
|
|
}
|
|
|
|
void Field::doMark(const Coord &c)
|
|
{
|
|
if ( !isActive() ) return;
|
|
ActionType action;
|
|
CaseState oldState = state(c);
|
|
switch (oldState) {
|
|
case Covered: action = SetFlag; break;
|
|
case Marked: action = (Settings::uncertainMark() ? SetUncertain : UnsetFlag); break;
|
|
case Uncertain: action = UnsetUncertain; break;
|
|
default: return;
|
|
}
|
|
CaseState newState = doAction(action, c, Settings::magicReveal());
|
|
addMarkAction(c, newState, oldState);
|
|
}
|
|
|
|
void Field::doUmark(const Coord &c)
|
|
{
|
|
if ( !isActive() ) return;
|
|
ActionType action;
|
|
CaseState oldState = state(c);
|
|
switch (oldState) {
|
|
case Covered:
|
|
case Marked: action = SetUncertain; break;
|
|
case Uncertain: action = UnsetUncertain; break;
|
|
default: return;
|
|
}
|
|
CaseState newState = doAction(action, c, Settings::magicReveal());
|
|
addMarkAction(c, newState, oldState);
|
|
}
|
|
|
|
|
|
KMines::CaseState Field::doAction(ActionType type, const Coord &c,
|
|
bool complete, CoordList *autorevealed,
|
|
bool *caseUncovered)
|
|
{
|
|
resetAdvised();
|
|
CaseState state = Error;
|
|
if ( _solvingState==Solved ) complete = false;
|
|
|
|
KNotifyClient::event(winId(), ACTION_DATA[type].event,
|
|
i18n(ACTION_DATA[type].eventMessage));
|
|
switch (type) {
|
|
case Reveal:
|
|
if ( !reveal(c, autorevealed, caseUncovered) )
|
|
emit gameStateChanged(GameOver);
|
|
else {
|
|
state = Uncovered;
|
|
if (complete) completeReveal();
|
|
}
|
|
break;
|
|
case AutoReveal:
|
|
if ( !autoReveal(c, caseUncovered) )
|
|
emit gameStateChanged(GameOver);
|
|
else {
|
|
state = Uncovered;
|
|
if (complete) completeReveal();
|
|
}
|
|
break;
|
|
case SetFlag:
|
|
state = Marked;
|
|
if (complete) completeReveal();
|
|
break;
|
|
case UnsetFlag:
|
|
case UnsetUncertain:
|
|
state = Covered;
|
|
break;
|
|
case SetUncertain:
|
|
state = Uncertain;
|
|
break;
|
|
case Nb_Actions:
|
|
Q_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
if ( state!=Error ) changeCase(c, state);
|
|
return state;
|
|
}
|
|
|
|
void Field::addMarkAction(const Coord &c, CaseState newS, CaseState oldS)
|
|
{
|
|
switch (newS) {
|
|
case Marked: emit addAction(c, SetFlag); return;
|
|
case Uncertain: emit addAction(c, SetUncertain); return;
|
|
default: break;
|
|
}
|
|
switch (oldS) {
|
|
case Marked: emit addAction(c, UnsetFlag); return;
|
|
case Uncertain: emit addAction(c, UnsetUncertain); return;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void Field::placeCursor(const Coord &p)
|
|
{
|
|
if ( !isActive() ) return;
|
|
|
|
Q_ASSERT( inside(p) );
|
|
Coord old = _cursor;
|
|
_cursor = p;
|
|
if ( Settings::keyboardGame() ) {
|
|
TQPainter painter(this);
|
|
drawCase(painter, old);
|
|
drawCase(painter, _cursor);
|
|
}
|
|
}
|
|
|
|
void Field::resetAdvised()
|
|
{
|
|
if ( !inside(_advisedCoord) ) return;
|
|
TQPainter p(this);
|
|
Coord tmp = _advisedCoord;
|
|
_advisedCoord = Coord(-1, -1);
|
|
drawCase(p, tmp);
|
|
}
|
|
|
|
void Field::setAdvised(const Coord &c, double proba)
|
|
{
|
|
resetAdvised();
|
|
_solvingState = Advised;
|
|
_advisedCoord = c;
|
|
_advisedProba = proba;
|
|
if ( inside(c) ) {
|
|
TQPainter p(this);
|
|
drawCase(p, c);
|
|
}
|
|
}
|
|
|
|
void Field::drawCase(TQPainter &painter, const Coord &c, bool pressed) const
|
|
{
|
|
Q_ASSERT( inside(c) );
|
|
|
|
TQString text;
|
|
uint nbMines = 0;
|
|
PixmapType type = NoPixmap;
|
|
|
|
switch ( state(c) ) {
|
|
case Covered:
|
|
break;
|
|
case Marked:
|
|
type = FlagPixmap;
|
|
pressed = false;
|
|
break;
|
|
case Error:
|
|
type = ErrorPixmap;
|
|
pressed = true;
|
|
break;
|
|
case Uncertain:
|
|
text = '?';
|
|
pressed = false;
|
|
break;
|
|
case Exploded:
|
|
type = ExplodedPixmap;
|
|
pressed = true;
|
|
break;
|
|
case Uncovered:
|
|
pressed = true;
|
|
if ( hasMine(c) ) type = MinePixmap;
|
|
else {
|
|
nbMines = nbMinesAround(c);
|
|
if (nbMines) text.setNum(nbMines);
|
|
}
|
|
}
|
|
|
|
int i = -1;
|
|
if ( c==_advisedCoord ) {
|
|
if ( _advisedProba==1 ) i = 0;
|
|
else if ( _advisedProba>0.75 ) i = 1;
|
|
else if ( _advisedProba>0.5 ) i = 2;
|
|
else if ( _advisedProba>0.25 ) i = 3;
|
|
else i = 4;
|
|
}
|
|
|
|
bool hasFocus = ( Settings::keyboardGame() && (c==_cursor) );
|
|
drawBox(painter, toPoint(c), pressed, type, text, nbMines, i, hasFocus);
|
|
}
|