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164 lines
3.0 KiB
164 lines
3.0 KiB
// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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//#include <kdebug.h>
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#include "estate.h"
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#include "estate.moc"
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#include "player.h"
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Estate::Estate(int estateId) : TQObject()
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{
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m_id = estateId;
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m_name = TQString();
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m_owner = 0;
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m_houses = 0;
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m_price = 0;
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m_money = 0;
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m_estateGroup = 0;
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m_changed = m_canBeOwned = m_canBuyHouses = m_canSellHouses = m_isMortgaged = m_canToggleMortgage = false;
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m_bgColor = TQColor();
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m_color = TQColor();
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}
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void Estate::setEstateGroup(EstateGroup *estateGroup)
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{
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if (m_estateGroup != estateGroup)
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m_estateGroup = estateGroup;
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}
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void Estate::setOwner(Player *player)
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{
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if (m_owner != player)
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{
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m_owner = player;
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m_changed = true;
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}
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}
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bool Estate::isOwned() const
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{
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if (m_owner)
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return true;
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else
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return false;
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}
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bool Estate::isOwnedBySelf() const
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{
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if (m_owner && m_owner->isSelf())
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return true;
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else
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return false;
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}
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void Estate::setHouses(unsigned int houses)
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{
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if (m_houses != houses)
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m_houses = houses;
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m_changed = true;
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}
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void Estate::setName(TQString name)
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{
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if (m_name != name)
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{
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m_name = name;
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m_changed = true;
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}
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}
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TQString Estate::name() const
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{
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return m_name;
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}
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void Estate::setColor(TQColor color)
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{
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if (m_color != color)
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{
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m_color = color;
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m_changed = true;
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}
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}
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void Estate::setBgColor(TQColor color)
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{
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if (m_bgColor != color)
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{
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m_bgColor = color;
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m_changed = true;
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}
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}
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void Estate::setCanBeOwned(const bool canBeOwned)
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{
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if (m_canBeOwned != canBeOwned)
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m_canBeOwned = canBeOwned;
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}
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void Estate::setCanBuyHouses(const bool canBuyHouses)
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{
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if (m_canBuyHouses != canBuyHouses)
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m_canBuyHouses = canBuyHouses;
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}
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void Estate::setCanSellHouses(const bool canSellHouses)
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{
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if (m_canSellHouses != canSellHouses)
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m_canSellHouses = canSellHouses;
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}
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void Estate::setIsMortgaged(const bool isMortgaged)
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{
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if (m_isMortgaged != isMortgaged)
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{
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m_isMortgaged = isMortgaged;
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m_changed = true;
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}
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}
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void Estate::setCanToggleMortgage(const bool canToggleMortgage)
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{
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if (m_canToggleMortgage != canToggleMortgage)
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{
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m_canToggleMortgage = canToggleMortgage;
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m_changed = true;
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}
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}
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void Estate::setMoney(int money)
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{
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if (m_money != money)
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{
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m_money = money;
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m_changed = true;
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}
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}
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int Estate::money()
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{
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return m_money;
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}
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void Estate::update(bool force)
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{
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if (m_changed || force)
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{
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emit changed();
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m_changed = false;
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}
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}
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