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tdegames/kbounce/kbounce.cpp

492 lines
14 KiB

/*
* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License,Life or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <tqlayout.h>
#include <tdelocale.h>
#include <tdeapplication.h>
#include <tdeaction.h>
#include <kstdgameaction.h>
#include <tqtimer.h>
#include <tqlcdnumber.h>
#include <tdemessagebox.h>
#include <kdebug.h>
#include <tdefiledialog.h>
#include <kstatusbar.h>
#include <highscore/khighscore.h>
#include <highscore/kexthighscore.h>
#include "kbounce.h"
#include "game.h"
KJezzball::KJezzball()
: m_gameWidget( 0 )
{
// setup variables
m_game.level = 1;
m_game.score = 0;
m_state = Idle;
TDEConfig *config = kapp->config();
m_backgroundDir = config->readPathEntry( "BackgroundDir" );
m_showBackground = config->readBoolEntry( "ShowBackground", false );
statusBar();
initXMLUI();
m_soundAction -> setChecked((config->readBoolEntry( "PlaySounds", true )));
// create widgets
m_view = new TQWidget( this, "m_view" );
setCentralWidget( m_view );
m_layout = new TQGridLayout( m_view, 1, 3 );
m_layout->setColStretch( 2, 1 );
TQVBoxLayout *infoLayout = new TQVBoxLayout;
m_layout->addLayout( infoLayout, 0, 1 );
TQLabel *label = new TQLabel( i18n("Level:"), m_view );
infoLayout->addWidget( label );
m_levelLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_levelLCD );
label = new TQLabel( i18n("Score:"), m_view );
infoLayout->addWidget( label );
m_scoreLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_scoreLCD );
infoLayout->addSpacing( 20 );
label = new TQLabel( i18n("Filled area:"), m_view );
infoLayout->addWidget( label );
m_percentLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_percentLCD );
label = new TQLabel( i18n("Lives:"), m_view );
infoLayout->addWidget( label );
m_lifesLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_lifesLCD );
label = new TQLabel( i18n("Time:"), m_view );
infoLayout->addWidget( label );
m_timeLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_timeLCD );
// create timers
m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" );
connect( m_nextLevelTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(switchLevel()) );
m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" );
connect( m_gameOverTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(gameOverNow()) );
m_timer = new TQTimer( this, "m_timer" );
connect( m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(second()) );
// create demo game
createLevel( 1 );
statusBar()->message( i18n("Press %1 to start a game!")
.arg(m_newAction->shortcut().toString()) );
//m_gameWidget->display( i18n("Press <Space> to start a game!") );
setFocusPolicy(TQWidget::StrongFocus);
setFocus();
setupGUI();
}
KJezzball::~KJezzball()
{
TDEConfig *config = kapp->config();
config->writeEntry( "PlaySounds", m_soundAction->isChecked() );
}
/**
* create the action events create the gui.
*/
void KJezzball::initXMLUI()
{
m_newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() );
// AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
// default. We solve this by providing space as an alternative key
TDEShortcut s = m_newAction->shortcut();
s.append(KKeySequence(TQKeySequence(Key_Space)));
m_newAction->setShortcut(s);
KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection() );
KStdGameAction::highscores(this, TQ_SLOT(showHighscore()), actionCollection() );
m_pauseButton = KStdGameAction::pause(this, TQ_SLOT(pauseGame()), actionCollection());
KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection());
KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()),actionCollection());
new TDEAction( i18n("&Select Background Folder..."), 0, this, TQ_SLOT(selectBackground()),
actionCollection(), "background_select" );
m_backgroundShowAction =
new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQ_SLOT(showBackground()),
actionCollection(), "background_show" );
m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
m_backgroundShowAction->setChecked( m_showBackground );
m_soundAction = new TDEToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
}
void KJezzball::newGame()
{
// Check for running game
closeGame();
if ( m_state==Idle )
{
// untoggles the pause button in case it was toggled
m_pauseButton->setChecked(false);
// update displays
m_game.level = 1;
m_game.score = 0;
m_levelLCD->display( m_game.level );
m_scoreLCD->display( m_game.score );
statusBar()->clear();
// start new game
m_state = Running;
createLevel( m_game.level );
startLevel();
}
}
void KJezzball::closeGame()
{
if ( m_state!=Idle )
{
int old_state = m_state;
if (old_state == Running)
pauseGame();
int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString(), KStdGuiItem::close(), KStdGuiItem::cancel() );
if ( ret==KMessageBox::Yes )
{
stopLevel();
m_state = Idle;
highscore();
}
else if (old_state == Running)
{
pauseGame(); // Unpause
}
}
}
void KJezzball::pauseGame()
{
switch ( m_state )
{
case Running:
m_state = Paused;
statusBar()->message(i18n("Game paused.") );
//m_gameWidget->display( i18n("Game paused. Press P to continue!") );
stopLevel();
break;
case Paused:
case Suspend:
m_state = Running;
statusBar()->clear();
//m_gameWidget->display( TQString() );
startLevel();
break;
case Idle:
break;
}
}
void KJezzball::gameOver()
{
stopLevel();
m_gameOverTimer->start( 100, TRUE );
}
void KJezzball::gameOverNow()
{
m_state = Idle;
TQString score;
score.setNum( m_game.score );
KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) );
statusBar()->message( i18n("Game over. Press <Space> for a new game") );
//m_gameWidget->display( i18n("Game over. Press <Space> for a new game!") );
highscore();
}
/**
* Bring up the standard kde high score configure dialog.
*/
void KJezzball::configureHighscores()
{
KExtHighscore::configure(this);
}
/**
* Bring up the standard kde high score dialog.
*/
void KJezzball::showHighscore()
{
KExtHighscore::show(this);
}
/**
* Select a background image.
*/
void KJezzball::selectBackground()
{
TQString path = KFileDialog::getExistingDirectory( m_backgroundDir, this,
i18n("Select Background Image Folder") );
if ( !path.isEmpty() && path!=m_backgroundDir ) {
m_backgroundDir = path;
// enable action
m_backgroundShowAction->setEnabled(true);
// save settings
TDEConfig *config = kapp->config();
config->writePathEntry( "BackgroundDir", m_backgroundDir );
config->sync();
// apply background setting
if ( m_showBackground ) {
if ( m_background.width()==0 )
m_background = getBackgroundPixmap();
m_gameWidget->setBackground( m_background );
}
else{
KMessageBox::information( this, i18n("You may now turn on background images."));
}
}
}
void KJezzball::showBackground()
{
bool show = m_backgroundShowAction->isChecked();
if ( show!=m_showBackground ) {
m_showBackground = show;
// save setting
TDEConfig *config = kapp->config();
config->writeEntry( "ShowBackground", m_showBackground );
config->sync();
// update field
if ( m_showBackground ) {
if ( m_background.width()==0 )
m_background = getBackgroundPixmap();
}
m_gameWidget->setBackground( m_showBackground ? m_background : TQPixmap() );
}
}
TQPixmap KJezzball::getBackgroundPixmap()
{
// list directory
TQDir dir( m_backgroundDir, "*.png *.jpg", TQDir::Name|TQDir::IgnoreCase, TQDir::Files );
if ( !dir.exists() ) {
kdDebug(12008) << "Directory not found" << endl;
return TQPixmap();
}
if (dir.count() > 1)
{
// return random pixmap
int num = kapp->random() % dir.count();
return TQPixmap( dir.absFilePath( dir[num] ) );
}
else if (dir.count()==1)
{
return TQPixmap( dir.absFilePath(dir[0]) );
}
else return TQPixmap();
}
void KJezzball::focusOutEvent( TQFocusEvent *ev )
{
if ( m_state==Running )
{
stopLevel();
m_state = Suspend;
m_pauseButton->setChecked(true);
statusBar()->message( i18n("Game suspended") );
// m_gameWidget->display( i18n("Game suspended") );
}
TDEMainWindow::focusOutEvent( ev );
}
void KJezzball::focusInEvent ( TQFocusEvent *ev )
{
if ( m_state==Suspend )
{
startLevel();
m_state = Running;
statusBar()->clear();
m_pauseButton->setChecked(false);
//m_gameWidget->display( TQString() );
}
TDEMainWindow::focusInEvent( ev );
}
void KJezzball::second()
{
m_level.time--;
m_timeLCD->display( m_level.time );
if ( m_level.time<=0 )
{
JezzGame::playSound( "timeout.au" );
gameOver();
} else
if ( m_level.time<=30 )
JezzGame::playSound( "seconds.au" );
}
void KJezzball::died()
{
kdDebug(12008) << "died" << endl;
m_level.lifes--;
m_lifesLCD->display( m_level.lifes );
if ( m_level.lifes==0 ) gameOver();
}
void KJezzball::newPercent( int percent )
{
m_percentLCD->display( percent );
if ( percent>=75 )
{
m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5);
nextLevel();
}
}
void KJezzball::createLevel( int level )
{
// destroy old game
if ( m_gameWidget ) delete m_gameWidget;
// create new game widget
if ( m_showBackground )
m_background = getBackgroundPixmap();
else
m_background = TQPixmap();
m_gameWidget = new JezzGame( m_background, level+1, m_view, "m_gameWidget" );
m_gameWidget->setSound(m_soundAction->isChecked());
m_gameWidget->show();
m_layout->addWidget( m_gameWidget, 0, 0 );
connect( m_gameWidget, TQ_SIGNAL(died()), this, TQ_SLOT(died()) );
connect( m_gameWidget, TQ_SIGNAL(newPercent(int)), this, TQ_SLOT(newPercent(int)) );
connect( m_soundAction, TQ_SIGNAL(toggled(bool)), m_gameWidget, TQ_SLOT(setSound(bool)) );
// update displays
m_level.lifes = level+1;
m_lifesLCD->display( m_level.lifes );
m_percentLCD->display( 0 );
m_level.time = (level+2)*30;
m_timeLCD->display( m_level.time );
m_level.score = 0;
}
void KJezzball::startLevel()
{
if ( m_gameWidget )
{
m_timer->start( 1000 );
m_gameWidget->start();
}
}
void KJezzball::stopLevel()
{
if ( m_gameWidget )
{
m_gameWidget->stop();
m_timer->stop();
}
}
void KJezzball::nextLevel()
{
stopLevel();
m_nextLevelTimer->start( 100, TRUE );
}
void KJezzball::switchLevel()
{
m_game.score += m_level.score;
// make sure the LCD provides enough digits for the score
// (fixes #96841)
int numDigits=0;
int temp_score = m_game.score;
for ( ; temp_score > 0; ++numDigits ) temp_score /= 10;
if ( numDigits < 5 ) numDigits = 5; // set numDigits to at least 5, otherwise it does not look well
m_scoreLCD->setNumDigits( numDigits );
m_scoreLCD->display( m_game.score );
TQString score;
score.setNum( m_level.score );
TQString level;
level.setNum( m_game.level );
TQString foo = TQString(
i18n("You have successfully cleared more than 75% of the board.\n") +
i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) +
i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
i18n("%1 points: Total score for this level\n").arg(score) +
i18n("On to level %1. Remember you get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2);
KMessageBox::information( this,foo );
// KMessageBox::information( this, i18n("You've completed level %1 with "
// "a score of %2.\nGet ready for the next one!").arg(level).arg(score));
m_game.level++;
m_levelLCD->display( m_game.level );
createLevel( m_game.level );
startLevel();
}
void KJezzball::highscore()
{
KExtHighscore::Score score(KExtHighscore::Won);
score.setScore(m_game.score);
score.setData("level", m_game.level);
KExtHighscore::submitScore(score, this);
}
#include "kbounce.moc"