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94 lines
2.0 KiB
94 lines
2.0 KiB
/* Yo Emacs, this -*- C++ -*-
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* created 1997 by Mario Weilguni <mweilguni@sime.com>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#include "qreversigame.h"
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// ================================================================
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// class QReversiGame
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QReversiGame::QReversiGame(TQObject *tqparent)
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: TQObject(tqparent), Game()
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{
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}
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QReversiGame::~QReversiGame()
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{
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}
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void QReversiGame::newGame()
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{
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Game::newGame();
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emit sig_newGame();
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}
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bool QReversiGame::doMove(Move move)
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{
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bool retval = Game::doMove(move);
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if (!retval)
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return false;
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emit sig_move(m_moveNumber, move);
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if (!Game::moveIsAtAllPossible())
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emit sig_gameOver();
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return retval;
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}
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bool QReversiGame::undoMove()
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{
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bool retval = Game::undoMove();
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// Update all views.
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emit sig_update();
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return retval;
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}
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#include "qreversigame.moc"
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