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623 lines
18 KiB
623 lines
18 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kbackgammon;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kbackgammon; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Jens</firstname>
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<surname>Hoefkens</surname>
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<affiliation><address>&Jens.Hoefkens.mail;</address></affiliation>
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</author>
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<othercredit role="developer">
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<firstname>Bo</firstname>
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<surname>Thorsen</surname>
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<affiliation><address>&Bo.Thorsen.mail;</address></affiliation>
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<contrib>Developer</contrib>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>1999</year><year>2000</year>
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<holder>&Jens.Hoefkens;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-22</date>
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<releaseinfo>2.6.0</releaseinfo>
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<abstract>
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<para>&kbackgammon; is a graphical backgammon program for &kde;. It
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supports backgammon games with other players, games against computer
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engines like &GNU; <application>bg</application> and even on-line games
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on the <ulink url="http://www.fibs.com/">First Internet Backgammon
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Server</ulink>.</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>game</keyword>
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<keyword>backgammon</keyword>
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<keyword>FIBS</keyword>
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<keyword>gnubg</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>&kbackgammon; is a graphical backgammon program. The objective
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of backgammon is to move your checkers off the board before your
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opponent does. While the rules of backgammon are moderately difficult
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(the most difficult part apparently being the initial positioning of
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the checkers), this document does not try to teach these rules: please
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refer to the Web, a book, or (probably best) a friend for this.</para>
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<para>&kbackgammon; offers you a graphical backgammon board that can
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be used almost entirely by using the mouse (although textual commands
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are also available and it should be possible to play backgammon
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without the mouse, too). Therefore, &kbackgammon; is easy to use and
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allows you to concentrate on the important aspects of playing
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backgammon.</para>
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<para>In order to play backgammon, you usually need an
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opponent. &kbackgammon; offers you to play against hundreds of
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different opponents of various strength on the <ulink
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url="http://www.fibs.com/">First Internet Backgammon
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Server</ulink>. If you prefer, you may also use the <link
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linkend="engine-offline">Offline Engine</link> which allows you to
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play against yourself or friends that are with you at your
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computer.</para>
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<para>In the near future &kbackgammon; will allow you to play against
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<link linkend="engine-gnubg">&GNU; Backgammon</link>, which is a
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powerful backgammon program that usually runs without a graphical
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frontend. It plays on <acronym>FIBS</acronym> with a rating of about
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2000 (which is quite high).</para>
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<para>Additionally, plans are on the way that will allow games over
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the Internet between two &kbackgammon; programs (and their respective
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users). Finally, the architecture of &kbackgammon; is quite open and
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it is possible to include support for other engines easily (if you are
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interested in this, please contact the author).</para>
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</chapter>
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<chapter id="use-the-board">
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<title>How to use the Board</title>
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<para>&kbackgammon; is centered around a graphical backgammon
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board. This board consists of the checkers, the dice, and the
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cube. All these game elements can be conveniently manipulated with the
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mouse.</para>
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<para>The following image shows a typical game situation with the
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white player moving from 1 to 24 and the black player moving from 24
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to 1. Currently, the white player owns the cube and has just rolled 3
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and 4.</para>
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<screenshot>
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<screeninfo>The backgammon board</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="board.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>The Board</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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<para>If it is their turn, players can roll the dice by double
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clicking on the squares representing the dice or by using the
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corresponding menu entry or toolbar icon (if the toolbar is visible
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and rolling has been included in the toolbar).</para>
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<para>If they own the cube, players can double the cube by either
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double clicking on the square representing the cube or by using the
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corresponding menu entry or toolbar icon (if the toolbar is visible
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and the cube has been included in the toolbar).</para>
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<para>If it is their turn to move, players can move checkers by
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clicking on them and moving the mouse pointer to the desired location
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(while holding the mouse button continuously pressed). This is called
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dragging the checker. Depending on the selection made in the current
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<link linkend="engines">engine's</link> <link
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linkend="prefs">configuration</link>, the move will be finished once
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the maximum number of checkers has been moved (this may be anywhere
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between 1 and 4 checkers, although it will usually be 2
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checkers).</para>
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<para>In addition to dragging the checkers, the board offers a feature
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called <firstterm>short move feature</firstterm>. If this has been
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enabled in the board's configuration menu, checkers can be moved by
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simply clicking on them. The board will then automatically make the
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shortest move possible away from the current field. If the short move
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feature <link linkend="prefs">is enabled</link>, it may be set to
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single or double click. This option is very useful for users of
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touchpads that are sometimes difficult to use for dragging.</para>
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<para>Finally, the board has a certain smartness: it will only accept
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moves that are allowed (based on the current dice). While the <link
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linkend="engine-offline">offline engine</link> allows this to be
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switched off (for the <guilabel>Edit Mode</guilabel>), this is usually
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very helpful for unexperienced users (and advanced players will
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probably never notice this). This feature can also be used to cancel a
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move in progress: just drop it over an illegal field.</para>
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</chapter>
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<chapter id="engines">
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<title>Backgammon Engines</title>
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<para>&kbackgammon; is built around the backgammon board, which
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doesn't know anything about how to play backgammon. The whole
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infrastructure (rolling the dice, &etc;) that allows backgammon games
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is handled by backgammon engines.</para>
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<sect1 id="engine-offline">
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<title>The Offline Engine</title>
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<para>The offline engine <guilabel>Open Board</guilabel> allows you to play against yourself, or
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probably more fun, another person sitting with you.</para>
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</sect1>
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<sect1 id="engine-FIBS">
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<title>The <acronym>FIBS</acronym> Engine</title>
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<para><acronym>FIBS</acronym> is the <quote>First Internet Backgammon
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Server</quote>, a 24-hour international online community of backgammon
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players of all ages and experience from Beginner to Experts.</para>
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<para>As well as playing the game, <acronym>FIBS</acronym> allows you
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to save games, chat with other players, and has a complex rating
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system.</para>
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<para>There is also a large <ulink
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url="http://www.fibs.com/">website</ulink> well worth some of your
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time, if you are a backgammon fan.</para>
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</sect1>
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<sect1 id="engine-gnubg">
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<title>The &GNU; Backgammon Engine</title>
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<para>The GNUbg engine does not yet exist (although it already has an
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entry in the <guilabel>Engine</guilabel> menu). Therefore, the
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remainder of this section should be taken with a grain of salt.</para>
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<para>Use of the GNUbg engine requires a working installation of the
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actual GNUbg program. &kbackgammon; then starts GNUbg in the
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background and communicates with it. All this is transparent to the
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user (&ie; it is hidden from the user) and all interaction with GNUbg
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is through the &GUI; elements of &kbackgammon;.</para>
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<para>If there are other enhancements that can help using GNUbg from
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&kbackgammon;, please contact the author of &kbackgammon; (or better:
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send a patch). Some of the more advanced features will probably be
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position analysis and save/restore functions. However, playing is the
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most pressing issue.</para>
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<para>The one thing that will never happen is a combination of the
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GNUbg and the <acronym>FIBS</acronym> engine! Using computer programs
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to enhance user ratings is cheating!</para>
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</sect1>
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</chapter>
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<chapter id="prefs">
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<title>Game options</title>
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<para>The options to &kbackgammon; are set by selecting <menuchoice>
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<guimenu>Settings</guimenu> <guimenuitem>Configure &kbackgammon;...</guimenuitem>
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</menuchoice> from the menubar. This will bring up a dialog
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box.</para>
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</chapter>
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<chapter id="command">
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<title>Menu Reference/Keyboard Shortcuts</title>
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<para>The following sections briefly describe each menubar option.</para>
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<sect1 id="file-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Start a new game</action>. This item opens a dialog to enter the nicknames of both players.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Print...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Print a picture of the board.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Quit</action> and close &kbackgammon;</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="move-menu">
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<title><guimenu>Move</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Z</keycap>
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</keycombo>
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</shortcut>
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<guimenu>Move</guimenu>
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<guimenuitem>Undo</guimenuitem>
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</menuchoice>
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</term>
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<listitem>
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<para><action>Undo the last move you made.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
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</shortcut>
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<guimenu>Move</guimenu>
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<guimenuitem>Redo</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>If you have previously undone a move, you can redo it
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here.</action></para>
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</listitem>
|
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Move</guimenu>
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<guimenuitem>Redisplay</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Redraw the board.</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>R</keycap>
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</keycombo>
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</shortcut>
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<guimenu>Move</guimenu>
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<guimenuitem>Roll Dice</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>As you may expect, roll the dice.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Move</guimenu>
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<guimenuitem>End Turn</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Let the other player know you have finished
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moving.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Move</guimenu>
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<guimenuitem>Double Cube</guimenuitem>
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</menuchoice></term>
|
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<listitem>
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<para><action>Offer</action> the opponent player during the course of a game
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(just before you roll the dice) to continue the game at twice the current stakes.
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If the opponent rejects this offer, you win the game.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Move</guimenu>
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<guisubmenu>Engine</guisubmenu>
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</menuchoice>
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</term>
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<listitem>
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<para>Choose from the various game engines (Open Board, FIBS, GNU Backgammon, Next Generation) here.</para>
|
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</listitem>
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</varlistentry>
|
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</variablelist>
|
|
|
|
</sect1>
|
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|
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<sect1 id="command-menu">
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<title><guimenu>Command</guimenu> Menu</title>
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<para>This menu has different items depending on the chosen game engine.</para>
|
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<para><guisubmenu>Open Board</guisubmenu> engine</para>
|
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<variablelist>
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<varlistentry><term>
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<menuchoice><guimenu>Command</guimenu>
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<guimenuitem>New Game</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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<action>Start a new game</action>. This item opens a dialog to enter the nicknames of both players.
|
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</para></listitem>
|
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</varlistentry>
|
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<varlistentry>
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<term>
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<menuchoice><guimenu>Command</guimenu>
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<guimenuitem>Edit Mode</guimenuitem></menuchoice>
|
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</term>
|
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<listitem>
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<para>
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In this mode the board accepts moves that are not allowed
|
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(based on the current dice).
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
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|
<term><menuchoice><guimenu>Command</guimenu>
|
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<guimenuitem>Swap Colors</guimenuitem></menuchoice>
|
|
</term>
|
|
<listitem>
|
|
<para>
|
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Swap the colors of the checkers between player 1 and player 2.
|
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</para>
|
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</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<!-- To Do : write the menuitems for the other game engines
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|
<para><guisubmenu>FIBS</guisubmenu> engine</para>
|
|
<para><guisubmenu>GNU Backgammon</guisubmenu> engine</para>
|
|
<para><guisubmenu>Next Generation</guisubmenu> engine</para>
|
|
-->
|
|
</sect1>
|
|
|
|
<sect1 id="settings-menu">
|
|
<title><guimenu>Settings</guimenu> Menu</title>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<shortcut>
|
|
<keycombo action="simul">&Ctrl;<keycap>M</keycap>
|
|
</keycombo>
|
|
</shortcut>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Show Menubar</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem>
|
|
<para><action>Toggle on and off the menubar</action>.</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guisubmenu>Toolbars</guisubmenu>
|
|
<guimenuitem>Main (&kbackgammon;)</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Toggle</action> the <guilabel>Main Toolbar</guilabel></para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guisubmenu>Toolbars</guisubmenu>
|
|
<guimenuitem>Command Characters (&kbackgammon;)</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Toggle</action> the <guilabel>Command Toolbar</guilabel></para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Show Statusbar</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem>
|
|
<para><action>Toggle on and off the statusbar</action>.</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Save Settings</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem>
|
|
<para>
|
|
<action>Saves the current settings to become the default for &kbackgammon;.</action></para>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Opens a dialog for changing the key bindings.</action>
|
|
Using this option you can change the standard key shortcut for &kbackgammon;'s commands
|
|
or create new ones.</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure Toolbars...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Opens a dialog for configuring the toolbar.</action> You
|
|
can add and remove toolbuttons for &kbackgammon;'s commands with this
|
|
option.</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><menuchoice>
|
|
<guimenu>Settings</guimenu>
|
|
<guimenuitem>Configure &kbackgammon;...</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem><para><action>Opens a dialog for changing some options</action> for
|
|
&kbackgammon;.</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
<sect1 id="help-menu">
|
|
<title><guimenu>Help</guimenu> Menu</title>
|
|
|
|
<para>&kbackgammon; has a standard &kde; <guimenu>Help</guimenu> as described
|
|
below, with one addition:</para>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><menuchoice><guimenu>Help</guimenu>
|
|
<guimenuitem>Backgammon on the Web</guimenuitem>
|
|
</menuchoice></term>
|
|
<listitem>
|
|
<para>Opens the websites of FIBS Home, Backgammon Rules, or &kbackgammon; in &konqueror;.</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>The standard &kde; <guimenu>Help</guimenu> entries are:</para>
|
|
|
|
&help.menu.documentation;
|
|
|
|
</sect1>
|
|
|
|
<sect1 id="keys"><title>Default Shortcuts</title>
|
|
|
|
<para>The following tables show you the default shortcuts of
|
|
&kbackgammon;.</para>
|
|
|
|
<table>
|
|
<title>Key bindings</title>
|
|
<tgroup cols="2">
|
|
<thead><row><entry>Key Combo</entry><entry>Action</entry></row></thead>
|
|
<tbody>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry><entry>New Game</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>R</keycap></keycombo></entry><entry>Roll Dice</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo></entry><entry>Print Game</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry><entry>Quit &kbackgammon;</entry></row>
|
|
<row><entry><keycap>F1</keycap></entry><entry>Help Contents</entry></row>
|
|
<row><entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry><entry>What's This? Help</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo></entry><entry>Show Menubar</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></entry><entry>Undo move</entry></row>
|
|
<row><entry><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></entry><entry>Redo previously undone move</entry></row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<para>These shortcuts can be changed by selecting <menuchoice>
|
|
<guimenu>Settings</guimenu> <guimenuitem>Configure
|
|
Shortcuts</guimenuitem> </menuchoice> from the menubar.</para>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="credits">
|
|
<title>Credits and License</title>
|
|
|
|
<para>&kbackgammon;</para>
|
|
|
|
<para>Program copyright 1999-2000 &Jens.Hoefkens;
|
|
&Jens.Hoefkens.mail;</para>
|
|
|
|
<para>Documentation copyright 2000 &Jens.Hoefkens;
|
|
&Jens.Hoefkens.mail;</para>
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
&underFDL;
|
|
&underGPL;
|
|
|
|
</chapter>
|
|
|
|
<appendix id="installation">
|
|
<title>Installation</title>
|
|
|
|
<sect1 id="getting-kbackgammon">
|
|
<title>How to obtain &kbackgammon;</title>
|
|
|
|
&install.intro.documentation;
|
|
|
|
<para>The home page of &kbackgammon; is located at <ulink
|
|
url="http://backgammon.sourceforge.net/">http://backgammon.sourceforge.net</ulink>.
|
|
It will usually contain the most up-to-date information the program
|
|
available.</para>
|
|
|
|
</sect1>
|
|
|
|
<sect1 id="compilation">
|
|
<title>Compilation and Installation</title>
|
|
|
|
&install.compile.documentation;
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
</book>
|
|
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