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193 lines
5.8 KiB
193 lines
5.8 KiB
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// version 2 as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; see the file COPYING. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include <tqvgroupbox.h>
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#include <tqradiobutton.h>
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#include <kdebug.h>
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#include <kdialog.h>
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#include <tdelocale.h>
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#include <kiconloader.h>
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#include <knotifyclient.h>
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#include <atlantic_core.h>
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#include <game.h>
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#include <player.h>
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#include "selectgame_widget.h"
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SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char *name) : TQWidget(parent, name)
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{
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m_atlanticCore = atlanticCore;
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connect(m_atlanticCore, TQT_SIGNAL(createGUI(Game *)), this, TQT_SLOT(addGame(Game *)));
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connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Game *)), this, TQT_SLOT(delGame(Game *)));
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m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint());
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TQ_CHECK_PTR(m_mainLayout);
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TQVGroupBox *groupBox;
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groupBox = new TQVGroupBox(i18n("Create or Select monopd Game"), this, "groupBox");
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m_mainLayout->addWidget(groupBox);
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// List of games
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m_gameList = new TDEListView(groupBox, "m_gameList");
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m_gameList->addColumn(i18n("Game"));
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m_gameList->addColumn(i18n("Description"));
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m_gameList->addColumn(i18n("Id"));
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m_gameList->addColumn(i18n("Players"));
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m_gameList->setAllColumnsShowFocus(true);
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// m_mainLayout->addWidget(m_gameList);
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connect(m_gameList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton()));
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connect(m_gameList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(connectClicked()));
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connect(m_gameList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton()));
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connect(m_gameList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton()));
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TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint());
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KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this);
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buttonBox->addWidget(backButton);
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connect(backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveServer()));
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buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum));
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m_connectButton = new KPushButton(SmallIconSet("forward"), i18n("Create Game"), this);
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m_connectButton->setEnabled(false);
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buttonBox->addWidget(m_connectButton);
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connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(connectClicked()));
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}
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void SelectGame::addGame(Game *game)
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{
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connect(game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(updateGame(Game *)));
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if (game->id() == -1)
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{
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TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Create a new %1 Game").arg(game->name()), game->description(), TQString(), TQString(), game->type() );
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item->setPixmap(0, TQPixmap(SmallIcon("document-new")));
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}
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else
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{
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Player *master = game->master();
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TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString()), game->name() ), game->description(), TQString::number(game->id()), TQString::number(game->players()), game->type() );
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item->setPixmap( 0, TQPixmap(SmallIcon("atlantik")) );
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item->setEnabled(game->canBeJoined());
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KNotifyClient::event(winId(), "newgame");
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connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
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}
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// validateConnectButton();
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}
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void SelectGame::delGame(Game *game)
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{
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TQListViewItem *item = findItem(game);
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if (!item)
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return;
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delete item;
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validateConnectButton();
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}
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void SelectGame::updateGame(Game *game)
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{
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TQListViewItem *item = findItem(game);
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if (!item)
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return;
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item->setText( 1, game->description() );
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if (game->id() == -1)
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item->setText(0, i18n("Create a new %1 Game").arg(game->name()));
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else
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{
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Player *master = game->master();
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item->setText( 0, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString()), game->name() ) );
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item->setText( 3, TQString::number( game->players() ) );
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item->setEnabled( game->canBeJoined() );
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connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
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}
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m_gameList->triggerUpdate();
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validateConnectButton();
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}
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void SelectGame::playerChanged(Player *player)
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{
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TQListViewItem *item = m_gameList->firstChild();
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Game *game = 0;
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while (item)
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{
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game = m_atlanticCore->findGame( item->text(2).toInt() );
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if ( game && game->master() == player )
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{
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item->setText( 0, i18n("Join %1's %2 Game").arg( player->name(), game->name() ) );
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return;
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}
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item = item->nextSibling();
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}
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}
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TQListViewItem *SelectGame::findItem(Game *game)
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{
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TQListViewItem *item = m_gameList->firstChild();
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while (item)
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{
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if ( (game->id() == -1 || item->text(2) == TQString::number(game->id())) && item->text(4) == game->type() )
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return item;
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item = item->nextSibling();
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}
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return 0;
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}
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void SelectGame::validateConnectButton()
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{
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if (TQListViewItem *item = m_gameList->selectedItem())
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{
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if (item->text(2).toInt() > 0)
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m_connectButton->setText(i18n("Join Game"));
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else
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m_connectButton->setText(i18n("Create Game"));
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m_connectButton->setEnabled(true);
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}
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else
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m_connectButton->setEnabled(false);
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}
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void SelectGame::connectClicked()
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{
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if (TQListViewItem *item = m_gameList->selectedItem())
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{
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if (int gameId = item->text(2).toInt())
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emit joinGame(gameId);
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else
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emit newGame(item->text(4));
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}
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}
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#include "selectgame_widget.moc"
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