You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
322 lines
10 KiB
322 lines
10 KiB
/*
|
|
This file is part of the TDE games library
|
|
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
|
|
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
// NAMING
|
|
// please follow these naming rules if you add/change classes:
|
|
// the main dialog is named KGameDialog and the base config widget
|
|
// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where
|
|
// XYZ = the name of the config widget, like "general" or "network") and are
|
|
// inherited from KGameDialogConfig.
|
|
|
|
#ifndef __KGAMEDIALOG_H__
|
|
#define __KGAMEDIALOG_H__
|
|
|
|
#include <kdialogbase.h>
|
|
#include <kdemacros.h>
|
|
class TQGridLayout;
|
|
class TQVBoxLayout;
|
|
class TQListBoxItem;
|
|
|
|
class KGame;
|
|
class KPlayer;
|
|
class KGamePropertyBase;
|
|
|
|
class KGameDialogConfig;
|
|
class KGameDialogGeneralConfig;
|
|
class KGameDialogNetworkConfig;
|
|
class KGameDialogMsgServerConfig;
|
|
class KGameDialogChatConfig;
|
|
class KGameDialogConnectionConfig;
|
|
|
|
class KGameDialogPrivate;
|
|
/**
|
|
* TODO: rewrite entire documentation. Nearly nothing is valid anymore.
|
|
* The main configuration dialog for KGame. Here all players meat each other,
|
|
* every player can see how many players connected (and their names) and the
|
|
* ADMIN can even "kick" players out. You can talk to each other (using
|
|
* KGameChat and the ADMIN can define the maxPlayers/minPlayers as well as the
|
|
* number of computer players.
|
|
*
|
|
*
|
|
* AB: setDefaultXYZ is obsolete!!
|
|
* You will usually create an instance of KGameDialog or any derived class and
|
|
* call setDefaultXYZ methods. Example (maybe
|
|
* obsoleted parameters - docu is currently changing very fast):
|
|
* \code
|
|
* KGameDialog dlg(kgame, i18n("New Game"), localPlayer, this, true,
|
|
* ID_CHAT);
|
|
* dlg.setDefaultNetworkInfo(port, host); // AB: obsolete!
|
|
* dlg.exec();
|
|
* \endcode
|
|
* This will create a default modal dialog with the title "New Game". You don't
|
|
* have to do more than this.
|
|
*
|
|
* @short Main configuration dialog for KGame
|
|
* @author Andreas Beckermann <b_mann@gmx.de>
|
|
**/
|
|
class KDE_EXPORT KGameDialog : public KDialogBase
|
|
{
|
|
TQ_OBJECT
|
|
|
|
public:
|
|
|
|
enum ConfigOptions
|
|
{
|
|
NoConfig = 0,
|
|
ChatConfig = 1,
|
|
GameConfig = 2,
|
|
NetworkConfig = 4,
|
|
MsgServerConfig = 8,
|
|
BanPlayerConfig = 16,
|
|
AllConfig = 0xffff
|
|
};
|
|
|
|
/**
|
|
* Create an empty KGameDialog. You can add widgets using
|
|
* addConfigPage.
|
|
* @param g The KGame object of this game
|
|
* @param owner The KPlayer object who is responsible for this
|
|
* dialog, aka "the local player"
|
|
* @param title The title of the dialog - see KDialog::setCaption
|
|
* @param parent The parent of the dialog
|
|
* @param modal Whether the dialog is modal or not
|
|
**/
|
|
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
|
|
TQWidget* parent, bool modal = false);
|
|
|
|
/**
|
|
* Create a KGameDialog with the standard configuration widgets. This
|
|
* creates the following widgets:
|
|
* <ul>
|
|
* <li> KGameDialogGeneralConfig
|
|
* <li> KGameDialogNetworkConfig
|
|
* <li> KGameDialogMsgServerConfig
|
|
* <li> KGameDialogChatConfig
|
|
* <li> KGameDialogConnectionConfig
|
|
* </ul>
|
|
* If you want to use your own implementations (or none) of the widgets
|
|
* above you should subclass KGameDialog. Use addGameConfig,
|
|
* addNetworkConfig, addMsgConfig, addChatWidget and
|
|
* addConnectionList in this case.
|
|
*
|
|
* If you want to add further configuration widget you can simply use
|
|
* addConfigPage
|
|
* @param g The KGame object of this game
|
|
* @param owner The KPlayer object who is responsible for this
|
|
* dialog, aka "the local player"
|
|
* @param title The title of the dialog - see KDialog::setCaption
|
|
* @param parent The parent of the dialog
|
|
* @param modal Whether the dialog is modal or not
|
|
* @param initConfigs whether the default KGameDialogConfig widgets
|
|
* shall be created using initDefaultDialog. Use false if you want
|
|
* to use custom widgets.
|
|
* @param chatMsgId The ID of Chat messages. See KGameChat. Unused
|
|
* if initConfigs = false
|
|
**/
|
|
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
|
|
TQWidget* parent, long initConfigs = AllConfig,
|
|
int chatMsgId = 15432, bool modal = false);
|
|
|
|
virtual ~KGameDialog();
|
|
|
|
|
|
/**
|
|
* Change the owner of the dialog. This will be used as the fromPlayer in
|
|
* KGameChat and will receive the entered player name.
|
|
* @param owner The owner of the dialog. It must already be added to the
|
|
* KGame object!
|
|
*
|
|
* Calls the KGameDialogConfig::setOwner implementation of all
|
|
* widgets that have been added by addConfigWidget
|
|
* @param owner The new owner player of this dialog must already be
|
|
* added to the KGame object. Can even be NULL (then no player
|
|
* configuration is made)
|
|
**/
|
|
void setOwner(KPlayer* owner);
|
|
|
|
/**
|
|
* Change the KGame object this dialog is used for.
|
|
*
|
|
* Calls the KGameDialogConfig::setKGame implementation of all
|
|
* widgets that have been added by addConfigWidget
|
|
* @param g The new KGame object
|
|
**/
|
|
void setKGame(KGame* g);
|
|
|
|
/**
|
|
* This will submit all configuration data to the KGame object.
|
|
* Automatically called by slotApply and slotOk
|
|
* There is no need to replace this unless you
|
|
* want to add widgets which are not derived from those classes
|
|
**/
|
|
virtual void submitToKGame();
|
|
|
|
/**
|
|
* Adds a KGameChat to the dialog. If no parent is specified the
|
|
* game page will be used.
|
|
* @param chat The chat widget
|
|
* @param parent The parent of the chat widget. This MUST be an
|
|
* already added config widget. Note that the game page will be used
|
|
* if parent is 0.
|
|
**/
|
|
void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
|
|
|
|
/**
|
|
* Add a connection list to the dialog. The list consists of a
|
|
* KLisBox containing all players in the current game (see
|
|
* KGame::playerList). The admin can "ban" players, ie kick them out of
|
|
* the game.
|
|
*
|
|
* This is another not-really-config-config-widget. It just displays the
|
|
* connections and lets you ban players.
|
|
* @param c The KGameDialogConnectionConfig object
|
|
* @param parent The parent of the widget. If 0 the networkConfig
|
|
* page is used.
|
|
**/
|
|
void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
|
|
|
|
/**
|
|
* Add a new page to the dialog. The page will contain you new config
|
|
* widget and will have your provided title.
|
|
*
|
|
* The widget will be reparented to this dialog. This also calls
|
|
* KGameDialogConfig::setKGame and KGameDialogConfig::setOwner.
|
|
* @param widget The new config widget
|
|
* @param title The title of the newly added page.
|
|
* @return The newly added page which contains your config widget.
|
|
**/
|
|
TQVBox* addConfigPage(KGameDialogConfig* widget, const TQString& title);
|
|
|
|
/**
|
|
* @return The TQVBox of the given key, The key is from ConfigOptions
|
|
* Note that not all are supported yet
|
|
**/
|
|
TQVBox *configPage(ConfigOptions which);
|
|
|
|
/**
|
|
* @return The default netowrk config. Note that this always returns 0 if
|
|
* you did not specify NetworkConfig in the constructor!
|
|
**/
|
|
KGameDialogNetworkConfig* networkConfig() const;
|
|
|
|
/**
|
|
* @return The default game config. Note that this always returns 0 if
|
|
* you did not specify GameConfig in the constructor!
|
|
**/
|
|
KGameDialogGeneralConfig* gameConfig() const;
|
|
|
|
/**
|
|
* Add a config widget to the specified parent. Usually you call
|
|
* addConfigPage for one widget and addConfigWidget for another to add
|
|
* it to the same page. Just use the returned page of
|
|
* addConfigPage.
|
|
**/
|
|
void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
|
|
|
|
/**
|
|
* Used to add the main network config widget in a new page. Use this to
|
|
* make networkConfig return something useful.
|
|
**/
|
|
void addNetworkConfig(KGameDialogNetworkConfig* netConf);
|
|
|
|
/**
|
|
* Add the main game config widget in a new page. Use this to make
|
|
* gameConfig return something useful.
|
|
**/
|
|
void addGameConfig(KGameDialogGeneralConfig* conf);
|
|
|
|
/**
|
|
* Used to add the message server config widget in a new page.
|
|
**/
|
|
void addMsgServerConfig(KGameDialogMsgServerConfig* conf);
|
|
|
|
protected:
|
|
|
|
/**
|
|
* This is used to create a dialog containing all the default widgets.
|
|
*
|
|
* You may want to use this if you just want to use your own
|
|
* configuration widgets which inherit the standard ones.
|
|
*
|
|
* Note that if one of the widgets is NULL the default implementation
|
|
* will be used! (except the chat widget - you need to create it
|
|
* yourself as you have to provide a message id)
|
|
* @param initConfigs The widgets to be created
|
|
* @param chatMsgId The msgid for the chat config (only if specified in
|
|
* initConfigs) - see KGameDialogChatConfig
|
|
**/
|
|
void initDefaultDialog(ConfigOptions initConfigs, int chatMsgId = 15432);
|
|
|
|
/**
|
|
* Go through all config widgets and call their
|
|
* KGameDialogConfig::setKGame and KGameDialogConfig::setOwner implementation
|
|
*
|
|
* This function could be private and probably will be very soon.
|
|
* Don't use it yourself
|
|
**/
|
|
void configureConfigWidgets();
|
|
|
|
protected slots:
|
|
/**
|
|
* Called when the user clicks on Ok. Calls slotApply and
|
|
* TQDialog::accept()
|
|
**/
|
|
virtual void slotOk();
|
|
|
|
/**
|
|
* Just calls submitToKGame()
|
|
**/
|
|
virtual void slotApply();
|
|
|
|
/**
|
|
* Sets the default values for the configuration widgets. Set these
|
|
* values by (e.g.) setDefaultMaxPlayers()
|
|
* @deprecated
|
|
**/
|
|
virtual void slotDefault();
|
|
|
|
/**
|
|
* Called when the KGame object is destroyed. Calls setKGame(0) so
|
|
* that all widgets can disconnect their slots and so on.
|
|
**/
|
|
void slotUnsetKGame();
|
|
|
|
/**
|
|
* Called when the ADMIN status of this KGame client changes. See
|
|
* KGameNetwork::signalAdminStatusChanged
|
|
* @param isAdmin TRUE if this client is now the ADMIN otherwise FALSE
|
|
**/
|
|
void setAdmin(bool isAdmin);
|
|
|
|
/**
|
|
* Remove a config widget from the widget list.
|
|
* @see TQObject::destroyed
|
|
**/
|
|
void slotRemoveConfigWidget(TQObject* configWidget);
|
|
|
|
private:
|
|
void init(KGame*, KPlayer*);
|
|
|
|
private:
|
|
KGameDialogPrivate* d;
|
|
};
|
|
|
|
#endif
|