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tdegames/ksnake/snake.h

142 lines
2.8 KiB

/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SAMY_H
#define SAMY_H
#include <krandomsequence.h>
#include "pixServer.h"
#include "board.h"
class Snake : public TQObject
{
Q_OBJECT
TQ_OBJECT
signals:
void score(bool, int);
void killed();
void closeGate(int);
void restartTimer();
void goingOut();
public:
Snake(Board *b, PixServer *p, Gate g, PixMap x);
~Snake() {}
void tqrepaint( bool );
void zero();
protected:
Board *board;
PixServer *pixServer;
Gate gate;
PixMap pixmap;
struct Samy {
int direction;
SnakePix pixmap;
int index;
};
TQPtrList<Samy> list;
KRandomSequence random;
void reset(int index, int border);
void appendSamy();
void updateSamy();
int tail() const { return (list.count() -1 ); }
bool growing() const { return (grow > 0 ? TRUE : FALSE); }
int hold;
int grow;
};
class CompuSnake : public Snake
{
public:
CompuSnake(Board *b, PixServer *p);
virtual ~CompuSnake() {}
virtual void nextMove();
protected:
bool init();
void removeSamy();
bool findEmpty(int i, int it);
bool permission();
void out();
};
/**
* Don't eat any apples.
* Try to hit samy's head.
*/
class KillerCompuSnake : public CompuSnake
{
public:
KillerCompuSnake(Board *b, PixServer *p) : CompuSnake(b, p) {}
virtual ~KillerCompuSnake() {}
virtual void nextMove();
private:
int lastIndex;
};
/**
* Eat as much apples as it can, from down to up.
* When all apples are eaten, try to reach the gate.
*/
class EaterCompuSnake : public CompuSnake
{
public:
EaterCompuSnake(Board *b, PixServer *p) : CompuSnake(b, p) {}
virtual ~EaterCompuSnake() {}
virtual void nextMove();
private:
int lastIndex;
};
enum samyState { ok, ko, out };
class SamySnake : public Snake
{
public:
SamySnake(Board *, PixServer *);
samyState nextMove(int direction);
void init();
};
#endif // SAMY_H