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tdegames/ktron/ktron.cpp

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6.3 KiB

/* ****************************************************************************
This file is part of the game 'KTron'
Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*****************************************************************************/
#include "ktron.h"
#include <kconfigdialog.h>
#include <klocale.h>
#include <kmessagebox.h>
#include <kaction.h>
#include <kstdgameaction.h>
#include <kapplication.h>
#include <kstatusbar.h>
// Settings
#include "settings.h"
#include "general.h"
#include "ai.h"
#include "appearance.h"
#define ID_STATUS_BASE 40
#define MESSAGE_TIME 2000
#define WINNING_DIFF 5
/**
* Constuctor
*/
KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
playerPoints[0]=playerPoints[1]=0;
tron=new Tron(this, "Tron");
connect(tron,TQT_SIGNAL(gameEnds(Player)),TQT_SLOT(changetqStatus(Player)));
setCentralWidget(tron);
tron->setMinimumSize(200,180);
// create statusbar
statusBar()->insertItem("abcdefghijklmnopqrst: 0 ",ID_STATUS_BASE+1);
statusBar()->insertItem("abcdefghijklmnopqrst: 0 ",ID_STATUS_BASE+2);
// We match up keyboard events ourselves in Tron::keyPressEvent()
// We must disable the actions, otherwise we don't get the keyPressEvent's
KAction *act;
act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
act->setEnabled(false);
act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
act->setEnabled(false);
act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
act->setEnabled(false);
act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
act->setEnabled(false);
act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
act->setEnabled(false);
act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
act->setEnabled(false);
act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
act->setEnabled(false);
act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
act->setEnabled(false);
act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
act->setEnabled(false);
act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
act->setEnabled(false);
tron->setActionCollection(actionCollection());
KStdGameAction::pause(TQT_TQOBJECT(tron), TQT_SLOT(togglePause()), actionCollection());
KStdGameAction::gameNew( TQT_TQOBJECT(tron), TQT_SLOT( newGame() ), actionCollection() );
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
setupGUI( KMainWindow::Keys | StatusBar | Save | Create);
loadSettings();
}
void KTron::loadSettings() {
playerName[0]=Settings::namePlayer1();
if ( playerName[0].isEmpty() )
playerName[0] = i18n("Player 1");
playerName[1]=Settings::namePlayer2();
if ( playerName[1].isEmpty() )
playerName[1] = i18n("Player 2");
updateStatusbar();
}
void KTron::updateStatusbar(){
for(int i=0;i<2;i++){
Player player;
player=(i==0?One:Two);
TQString name;
if(tron->isComputer(Both))
name=i18n("Computer(%1)").tqarg(i+1);
else if(tron->isComputer(player))
name=i18n("Computer");
else
name=playerName[i];
TQString string = TQString("%1: %2").tqarg(name).tqarg(playerPoints[i]);
statusBar()->changeItem(string,ID_STATUS_BASE+i+1);
}
}
void KTron::changetqStatus(Player player) {
// if player=Nobody, then new game
if(player==Nobody){
playerPoints[0]=playerPoints[1]=0;
updateStatusbar();
return;
}
if(player==One)
playerPoints[0]++;
else if(player==Two)
playerPoints[1]++;
else if(player==Both){
playerPoints[0]++;
playerPoints[1]++;
}
updateStatusbar();
if(playerPoints[0]>=WINNING_DIFF && playerPoints[1] < playerPoints[0]-1)
showWinner(One);
else if(playerPoints[1]>=WINNING_DIFF && playerPoints[0] < playerPoints[1]-1)
showWinner(Two);
}
void KTron::showWinner(Player winner){
if(tron->isComputer(Both) || (winner != One && winner != Two))
return;
TQString loserName = i18n("KTron");
int loser = Two;
if(winner == Two)
loser = One;
if(!tron->isComputer(((Player)loser)))
loserName = playerName[loser];
TQString winnerName = i18n("KTron");
if(!tron->isComputer(winner))
winnerName = playerName[winner];
TQString message=i18n("%1 has won!").tqarg(winnerName);
statusBar()->message(message,MESSAGE_TIME);
message = i18n("%1 has won versus %2 with %3 : %4 points!");
message=message.tqarg(winnerName).tqarg(loserName);
message=message.tqarg(playerPoints[winner]).tqarg(playerPoints[loser]);
KMessageBox::information(this, message, i18n("Winner"));
tron->newGame();
}
void KTron::paletteChange(const TQPalette &/*oldPalette*/){
update();
tron->updatePixmap();
tron->update();
}
/**
* Show Settings dialog.
*/
void KTron::showSettings(){
if(KConfigDialog::showDialog("settings"))
return;
KConfigDialog *dialog = new KConfigDialog(this, "settings", Settings::self());
dialog->addPage(new General(0, "General"), i18n("General"), "package_settings");
dialog->addPage(new Ai(0, "Ai"), i18n("A.I."), "personal");
dialog->addPage(new Appearance(0, "Appearance"), i18n("Appearance"), "style");
connect(dialog, TQT_SIGNAL(settingsChanged()), tron, TQT_SLOT(loadSettings()));
connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
dialog->show();
}
#include "ktron.moc"