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55 lines
1.5 KiB
55 lines
1.5 KiB
/*
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* ksokoban - a Sokoban game for TDE
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* Copyright (C) 1998-2000 Anders Widell <awl@hem.passagen.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef INTERNALCOLLECTIONS_H
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#define INTERNALCOLLECTIONS_H
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#include <assert.h>
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#include <tqstring.h>
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#include <tqptrvector.h>
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#include "LevelCollection.h"
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class InternalCollections {
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public:
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InternalCollections();
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~InternalCollections();
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static int toInternalId(int _id) {
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if (_id < 10 || _id > 14) return 1000;
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return _id - 10;
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}
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int collections();
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LevelCollection *operator[](int n);
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private:
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void add(LevelCollection* c);
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static int configCollection2Real(int collection);
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static int realCollection2Config(int collection);
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static TQString collectionName(int _level);
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TQPtrVector<LevelCollection> collections_;
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char *data_;
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};
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#endif /* INTERNALCOLLECTIONS_H */
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