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612 lines
15 KiB
612 lines
15 KiB
/* -------------------------------------------------------------
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KDE Tuberling
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Top level window
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mailto:e.bischoff@noos.fr
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------------------------------------------------------------- */
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#include <tdeapplication.h>
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#include <tdemessagebox.h>
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#include <tdefiledialog.h>
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#include <tdelocale.h>
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#include <kstandarddirs.h>
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#include <tdeio/netaccess.h>
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#include <tdeaction.h>
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#include <kstdaction.h>
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#include <kstdgameaction.h>
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#include <kprinter.h>
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#include <tqclipboard.h>
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#include "toplevel.moc"
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#include "playground.h"
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#include "soundfactory.h"
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// Constructor
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TopLevel::TopLevel()
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: TDEMainWindow(0)
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{
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readOptions();
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gameboards = 0;
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languages = 0;
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playGround = new PlayGround(this, "playground", selectedGameboard);
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soundFactory = new SoundFactory(this, "sounds", selectedLanguage);
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setCentralWidget(playGround);
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setupTDEAction();
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}
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// Destructor
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TopLevel::~TopLevel()
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{
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}
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// Enable or disable "undo" button and menu item
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void TopLevel::enableUndo(bool enable) const
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{
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actionCollection()->action(KStdAction::stdName(KStdAction::Undo))->setEnabled(enable);
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}
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// Enable or disable "redo" button and menu item
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void TopLevel::enableRedo(bool enable) const
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{
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actionCollection()->action(KStdAction::stdName(KStdAction::Redo))->setEnabled(enable);
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}
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// Register an available gameboard
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void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId)
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{
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TDEToggleAction *t = 0;
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switch (gameboards)
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{
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case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard0()), actionCollection(), actionId);
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break;
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case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard1()), actionCollection(), actionId);
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break;
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case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard2()), actionCollection(), actionId);
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break;
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case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard3()), actionCollection(), actionId);
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break;
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case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard4()), actionCollection(), actionId);
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break;
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case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard5()), actionCollection(), actionId);
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break;
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case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard6()), actionCollection(), actionId);
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break;
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case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard7()), actionCollection(), actionId);
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break;
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}
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if( t ) {
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if (gameboards == selectedGameboard) t->setChecked(true);
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gameboardActions[gameboards] = actionId;
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gameboards++;
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}
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}
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// Register an available language
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void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled)
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{
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TDEToggleAction *t = 0;
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switch (languages)
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{
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case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language0()), actionCollection(), actionId);
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break;
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case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language1()), actionCollection(), actionId);
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break;
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case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language2()), actionCollection(), actionId);
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break;
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case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language3()), actionCollection(), actionId);
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break;
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case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language4()), actionCollection(), actionId);
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break;
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case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language5()), actionCollection(), actionId);
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break;
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case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language6()), actionCollection(), actionId);
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break;
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case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language7()), actionCollection(), actionId);
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break;
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case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language8()), actionCollection(), actionId);
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break;
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case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language9()), actionCollection(), actionId);
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break;
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case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language10()), actionCollection(), actionId);
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break;
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case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language11()), actionCollection(), actionId);
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break;
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case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language12()), actionCollection(), actionId);
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break;
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case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language13()), actionCollection(), actionId);
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break;
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case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language14()), actionCollection(), actionId);
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break;
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case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language15()), actionCollection(), actionId);
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break;
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}
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if( t ) {
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if (languages == selectedLanguage) t->setChecked(true);
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t->setEnabled(enabled);
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languageActions[languages] = actionId;
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languages++;
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}
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}
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// Switch to another gameboard
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void TopLevel::changeGameboard(uint newGameboard)
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{
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// Do not accept to switch to same gameboard
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if (newGameboard == selectedGameboard) {
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// select this gameboard again
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((TDEToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true);
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return;
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}
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// Unselect preceding gameboard
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((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false);
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// Change gameboard in the remembered options
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selectedGameboard = newGameboard;
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writeOptions();
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if( !((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() )
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((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true);
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// Change gameboard effectively
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playGround->change(newGameboard);
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// Disable undo and redo actions
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enableUndo(false);
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enableRedo(false);
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}
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// Switch to another language
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void TopLevel::changeLanguage(uint newLanguage)
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{
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// Do not accept to switch to same language
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if (newLanguage == selectedLanguage && soundEnabled) {
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// newLanguage should stay checked
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((TDEToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true);
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return;
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}
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// Unselect preceding language
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if (!soundEnabled) ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false);
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((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
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// Change language in the remembered options
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soundEnabled = true;
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selectedLanguage = newLanguage;
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writeOptions();
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// Change language effectively
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soundFactory->change(newLanguage);
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}
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// Load the layouts file
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bool TopLevel::loadLayout(TQDomDocument &layoutDocument)
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{
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TQFile layoutFile(TQFile::encodeName(locate("data", "ktuberling/pics/layout.xml")));
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if (!layoutFile.open(IO_ReadOnly))
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return false;
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if (!layoutDocument.setContent(&layoutFile))
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{
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layoutFile.close();
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return false;
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}
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layoutFile.close();
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return true;
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}
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// Play a sound
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void TopLevel::playSound(const TQString &ref) const
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{
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soundFactory->playSound(ref);
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}
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// Read options from preferences file
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void TopLevel::readOptions()
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{
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TDEConfig *config;
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TQString option;
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config = TDEApplication::kApplication()->config();
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config->setGroup("General");
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option = config->readEntry("Sound", "on");
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soundEnabled = option.find("on") == 0;
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option = config->readEntry("GameboardNumber", "0");
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selectedGameboard = option.toInt();
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if (selectedGameboard <= 0) selectedGameboard = 0;
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if (selectedGameboard > 7) selectedGameboard = 7;
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option = config->readEntry("LanguageNumber", "2");
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selectedLanguage = option.toInt();
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if (selectedLanguage <= 0) selectedLanguage = 0;
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if (selectedLanguage > 15) selectedLanguage = 15;
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}
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// Write options to preferences file
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void TopLevel::writeOptions()
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{
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TDEConfig *config;
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config = TDEApplication::kApplication()->config();
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config->setGroup("General");
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config->writeEntry("Sound", soundEnabled? "on": "off");
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config->writeEntry("GameboardNumber", selectedGameboard);
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config->writeEntry("LanguageNumber", selectedLanguage);
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config->sync();
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}
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// TDEAction initialization (aka menubar + toolbar init)
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void TopLevel::setupTDEAction()
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{
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//Game
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KStdGameAction::gameNew(this, TQ_SLOT(fileNew()), actionCollection());
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KStdGameAction::load(this, TQ_SLOT(fileOpen()), actionCollection());
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KStdGameAction::save(this, TQ_SLOT(fileSave()), actionCollection());
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KStdGameAction::print(this, TQ_SLOT(filePrint()), actionCollection());
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KStdGameAction::quit(kapp, TQ_SLOT(quit()), actionCollection());
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(void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQ_SLOT(filePicture()), actionCollection(), "game_save_picture");
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//Edit
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KStdAction::copy(this, TQ_SLOT(editCopy()), actionCollection());
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KStdAction::undo(this, TQ_SLOT(editUndo()), actionCollection());
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KStdAction::redo(this, TQ_SLOT(editRedo()), actionCollection());
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enableUndo(false);
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enableRedo(false);
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//Speech
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TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQ_SLOT(soundOff()), actionCollection(), "speech_no_sound");
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if (!soundEnabled) t->setChecked(true);
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setupGUI();
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}
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// Reset gameboard
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void TopLevel::fileNew()
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{
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playGround->reset();
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enableUndo(false);
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enableRedo(false);
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playGround->repaintAll();
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}
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// Load gameboard
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void TopLevel::fileOpen()
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{
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TQString dir = locate("data", "ktuberling/museum/miss.tuberling");
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dir.truncate(dir.findRev('/') + 1);
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KURL url = KFileDialog::getOpenURL(dir, "*.tuberling");
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open(url);
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}
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void TopLevel::open(const KURL &url)
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{
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if (url.isEmpty())
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return;
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TQString name;
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TDEIO::NetAccess::download(url, name, this);
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playGround->reset();
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if (!playGround->loadFrom(name))
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KMessageBox::error(this, i18n("Could not load file."));
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enableUndo(!playGround->isFirstAction());
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enableRedo(false);
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playGround->repaintAll();
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TDEIO::NetAccess::removeTempFile( name );
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}
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// Save gameboard
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void TopLevel::fileSave()
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{
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KURL url = KFileDialog::getSaveURL
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( TQString(),
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"*.tuberling");
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if (url.isEmpty())
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return;
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if( !url.isLocalFile() )
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{
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KMessageBox::sorry(this,
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i18n("Only saving to local files is currently "
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"supported."));
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return;
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}
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TQString name = url.path();
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int suffix;
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suffix = name.findRev('.');
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if (suffix == -1)
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{
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name += ".tuberling";
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}
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if( !playGround->saveAs( name ) )
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KMessageBox::error(this, i18n("Could not save file."));
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}
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// Save gameboard as picture
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void TopLevel::filePicture()
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{
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TQPixmap picture(playGround->getPicture());
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KURL url = KFileDialog::getSaveURL
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( TQString(),
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i18n( "*.xpm|UNIX Pixmaps (*.xpm)\n"
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"*.jpg|JPEG Compressed Files (*.jpg)\n"
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"*.png|Next Generation Pictures (*.png)\n"
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"*.bmp|Windows Bitmaps (*.bmp)\n"
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"*|All Picture Formats"));
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if( url.isEmpty() )
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return;
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if( !url.isLocalFile() )
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{
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KMessageBox::sorry(this,
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i18n("Only saving to local files is currently "
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"supported."));
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return;
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}
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TQString name = url.path();
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const char *format;
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int suffix;
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TQString end;
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suffix = name.findRev('.');
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if (suffix == -1)
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{
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name += ".xpm";
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end = "xpm";
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}
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else end = name.mid(suffix + 1, name.length());
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if (end == "xpm") format = "XPM";
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else if (end == "jpg") format = "JPEG";
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else if (end == "png") format = "PNG";
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else if (end == "bmp") format = "BMP";
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else
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{
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KMessageBox::error(this, i18n("Unknown picture format."));
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return;
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}
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if (!picture.save(name, format))
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KMessageBox::error
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(this, i18n("Could not save file."));
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}
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// Save gameboard as picture
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void TopLevel::filePrint()
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{
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KPrinter printer;
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bool ok;
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ok = printer.setup(this, i18n("Print %1").arg(actionCollection()->action(gameboardActions[selectedGameboard].latin1())->plainText()));
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if (!ok) return;
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playGround->repaint(true);
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if (!playGround->printPicture(printer))
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KMessageBox::error(this,
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i18n("Could not print picture."));
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else
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KMessageBox::information(this,
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i18n("Picture successfully printed."));
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}
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// Copy modified area to clipboard
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void TopLevel::editCopy()
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{
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TQClipboard *clipboard = TQApplication::clipboard();
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TQPixmap picture(playGround->getPicture());
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clipboard->setPixmap(picture);
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}
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// Undo last action
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void TopLevel::editUndo()
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{
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if (playGround->isFirstAction()) return;
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if (!playGround->undo()) return;
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if (playGround->isFirstAction()) enableUndo(false);
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enableRedo(true);
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playGround->repaintAll();
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}
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// Redo last action
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void TopLevel::editRedo()
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{
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if (playGround->isLastAction()) return;
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if (!playGround->redo()) return;
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if (playGround->isLastAction()) enableRedo(false);
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enableUndo(true);
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playGround->repaintAll();
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}
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// Switch to gameboard #0
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void TopLevel::gameboard0()
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{
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changeGameboard(0);
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}
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// Switch to gameboard #1
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void TopLevel::gameboard1()
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{
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changeGameboard(1);
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}
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// Switch to gameboard #2
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void TopLevel::gameboard2()
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{
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changeGameboard(2);
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}
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// Switch to gameboard #3
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void TopLevel::gameboard3()
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{
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changeGameboard(3);
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}
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// Switch to gameboard #4
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void TopLevel::gameboard4()
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{
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changeGameboard(4);
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}
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// Switch to gameboard #5
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void TopLevel::gameboard5()
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{
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changeGameboard(5);
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}
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// Switch to gameboard #6
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void TopLevel::gameboard6()
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{
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changeGameboard(6);
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}
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// Switch to gameboard #7
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void TopLevel::gameboard7()
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{
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changeGameboard(7);
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}
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// Toggle sound off
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void TopLevel::soundOff()
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{
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if (!soundEnabled) return;
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soundEnabled = false;
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((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
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((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true);
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writeOptions();
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}
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// Switch to language #0
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void TopLevel::language0()
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{
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changeLanguage(0);
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}
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// Switch to language #1
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void TopLevel::language1()
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{
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changeLanguage(1);
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}
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// Switch to language #2
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void TopLevel::language2()
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{
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changeLanguage(2);
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}
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// Switch to language #3
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void TopLevel::language3()
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{
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changeLanguage(3);
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}
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|
// Switch to language #4
|
|
void TopLevel::language4()
|
|
{
|
|
changeLanguage(4);
|
|
}
|
|
|
|
// Switch to language #5
|
|
void TopLevel::language5()
|
|
{
|
|
changeLanguage(5);
|
|
}
|
|
|
|
// Switch to language #6
|
|
void TopLevel::language6()
|
|
{
|
|
changeLanguage(6);
|
|
}
|
|
|
|
// Switch to language #7
|
|
void TopLevel::language7()
|
|
{
|
|
changeLanguage(7);
|
|
}
|
|
|
|
// Switch to language #8
|
|
void TopLevel::language8()
|
|
{
|
|
changeLanguage(8);
|
|
}
|
|
|
|
// Switch to language #9
|
|
void TopLevel::language9()
|
|
{
|
|
changeLanguage(9);
|
|
}
|
|
|
|
// Switch to language #10
|
|
void TopLevel::language10()
|
|
{
|
|
changeLanguage(10);
|
|
}
|
|
|
|
// Switch to language #11
|
|
void TopLevel::language11()
|
|
{
|
|
changeLanguage(11);
|
|
}
|
|
|
|
// Switch to language #12
|
|
void TopLevel::language12()
|
|
{
|
|
changeLanguage(12);
|
|
}
|
|
|
|
// Switch to language #13
|
|
void TopLevel::language13()
|
|
{
|
|
changeLanguage(13);
|
|
}
|
|
|
|
// Switch to language #14
|
|
void TopLevel::language14()
|
|
{
|
|
changeLanguage(14);
|
|
}
|
|
|
|
// Switch to language #15
|
|
void TopLevel::language15()
|
|
{
|
|
changeLanguage(15);
|
|
}
|