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tdegames/kbackgammon/engines/fibs/kbginvite.cpp

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/*
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#include "kbginvite.h"
#include "kbginvite.moc"
#include <tqlabel.h>
#include <tqlayout.h>
#include <tqframe.h>
#include <tqspinbox.h>
#include <tqstring.h>
#include <tdelocale.h>
#include <klineedit.h>
#include <kpushbutton.h>
#include <kstdguiitem.h>
class KBgInvitePrivate {
public:
KLineEdit *mLe;
TQSpinBox *mSb;
TQPushButton *mInvite, *mResume, *mUnlimited, *mCancel, *mClose;
};
/*
* Constructor is quite simple - most positioning is left to
* the toolkit.
*/
KBgInvite::KBgInvite(const char *name)
: KDialog(0, name, false)
{
setCaption(i18n("Invite Players"));
d = new KBgInvitePrivate();
TQLabel *info = new TQLabel(this);
d->mLe = new KLineEdit(this, "invitation dialog");
d->mSb = new TQSpinBox(1, 999, 1, this, "spin box");
d->mInvite = new TQPushButton(i18n("&Invite"), this);
d->mResume = new TQPushButton(i18n("&Resume"), this);
d->mUnlimited = new TQPushButton(i18n("&Unlimited"), this);
d->mClose = new KPushButton(KStdGuiItem::close(), this);
d->mCancel = new KPushButton(KStdGuiItem::clear(), this);
info->setText(i18n("Type the name of the player you want to invite in the first entry\n"
"field and select the desired match length in the spin box."));
TQFrame *hLine = new TQFrame(this);
hLine->setFrameStyle(TQFrame::Sunken|TQFrame::HLine);
/*
* Set up layouts
*/
TQBoxLayout *vbox = new TQVBoxLayout(this);
TQBoxLayout *hbox_1 = new TQHBoxLayout(vbox);
TQBoxLayout *hbox_2 = new TQHBoxLayout(vbox);
TQBoxLayout *hbox_3 = new TQHBoxLayout(vbox);
TQBoxLayout *hbox_4 = new TQHBoxLayout(vbox);
TQBoxLayout *hbox_5 = new TQHBoxLayout(vbox);
hbox_1->addWidget(info);
hbox_2->addWidget(d->mLe);
hbox_2->addWidget(d->mSb);
hbox_3->addWidget(hLine);
hbox_4->addWidget(d->mInvite);
hbox_4->addWidget(d->mResume);
hbox_4->addWidget(d->mUnlimited);
hbox_5->addWidget(d->mClose);
hbox_5->addWidget(d->mCancel);
/*
* Adjust widget sizes and resize the dialog
*/
KDialog::resizeLayout(this, marginHint(), spacingHint());
setMinimumSize(childrenRect().size());
vbox->activate();
resize(minimumSize());
/*
* Set focus and default buttons
*/
d->mInvite->setDefault(true);
d->mInvite->setAutoDefault(true);
d->mLe->setFocus();
/*
* Connect the buttons
*/
connect(d->mUnlimited, TQT_SIGNAL(clicked()), TQT_SLOT(unlimitedClicked()));
connect(d->mResume, TQT_SIGNAL(clicked()), TQT_SLOT(resumeClicked()));
connect(d->mInvite, TQT_SIGNAL(clicked()), TQT_SLOT(inviteClicked()));
connect(d->mClose, TQT_SIGNAL(clicked()), TQT_SLOT(hide()));
connect(d->mCancel, TQT_SIGNAL(clicked()), TQT_SLOT(cancelClicked()));
}
/*
* Destructor
*/
KBgInvite::~KBgInvite()
{
delete d;
}
/*
* After hiding, we tell our creator that we are ready to die.
*/
void KBgInvite::hide()
{
emit dialogDone();
}
/*
* Set player name
*/
void KBgInvite::setPlayer(const TQString &player)
{
d->mLe->setText(player);
}
/*
* Invitation with number
*/
void KBgInvite::inviteClicked()
{
TQString tmp;
emit inviteCommand(TQString("invite ") + d->mLe->text() + " " + tmp.setNum(d->mSb->value()));
}
/*
* Invitation for unlimited match
*/
void KBgInvite::unlimitedClicked()
{
emit inviteCommand(TQString("invite ") + d->mLe->text() + " unlimited");
}
/*
* Resume a game
*/
void KBgInvite::resumeClicked()
{
emit inviteCommand(TQString("invite ") + d->mLe->text());
}
/*
* Slot for Cancel. clear everything to default.
*/
void KBgInvite::cancelClicked()
{
d->mSb->setValue(1);
d->mLe->clear();
}
// EOF