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267 lines
7.7 KiB
267 lines
7.7 KiB
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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// QT includes
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#include <tqkeycode.h>
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#include <tqcursor.h>
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// KDE includes
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#include <tdeapplication.h>
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#include <tdemenubar.h>
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#include <kstatusbar.h>
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#include <tdemessagebox.h>
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#include <tdeconfig.h>
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#include <tdelocale.h>
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#include <tdestdaccel.h>
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#include <kstdaction.h>
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#include <kstdgameaction.h>
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#include <tdeaction.h>
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#include <tdeshortcut.h>
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// own includes
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#include "top.h"
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#include "kpoker.h"
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#include "defines.h"
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#include "version.h"
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PokerWindow::PokerWindow()
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{
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m_kpok = new kpok(this, 0);
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setCentralWidget( m_kpok );
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m_kpok->show();
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clickToHoldIsShown = false;
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LHLabel = new TQLabel(statusBar());
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LHLabel->adjustSize();
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connect(m_kpok, TQT_SIGNAL(changeLastHand(const TQString &, bool)),
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this, TQT_SLOT(setHand(const TQString &, bool)));
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connect(m_kpok, TQT_SIGNAL(showClickToHold(bool)),
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this, TQT_SLOT(showClickToHold(bool)));
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connect(m_kpok, TQT_SIGNAL(clearStatusBar()),
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this, TQT_SLOT(clearStatusBar()));
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connect(m_kpok, TQT_SIGNAL(statusBarMessage(TQString)),
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this, TQT_SLOT(statusBarMessage(TQString)));
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statusBar()->addWidget(LHLabel, 0, true);
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m_kpok->updateLHLabel();
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//FIXME: LHLabel is shown twize until the bar is repainted!
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initTDEAction();
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readOptions();
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}
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PokerWindow::~PokerWindow()
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{
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}
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// ----------------------------------------------------------------
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void PokerWindow::initTDEAction()
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{
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//Game
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KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection());
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KStdGameAction::save(TQT_TQOBJECT(m_kpok), TQT_SLOT(saveGame()), actionCollection());
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KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
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//Settings
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showMenubarAction =
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KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
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soundAction = new TDEToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok),
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TQT_SLOT(toggleSound()), actionCollection(), "options_sound");
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if (m_kpok->getSound())
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m_kpok->toggleSound();
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blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok),
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TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking");
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if (m_kpok->getBlinking())
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m_kpok->toggleBlinking();
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adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0,
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TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
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if (m_kpok->getAdjust())
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m_kpok->toggleAdjust();
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showStatusbarAction =
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KStdAction::showStatusbar(TQT_TQOBJECT(this), TQT_SLOT(toggleStatusbar()), actionCollection());
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KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveOptions()), actionCollection());
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KStdGameAction::carddecks(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotCardDeck()), actionCollection());
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KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection());
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// Keyboard shortcuts.
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(void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(drawClick()), actionCollection(), "draw");
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(void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
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(void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
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(void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
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(void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
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(void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok),
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TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
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setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create);
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}
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void PokerWindow::readOptions()
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{
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TDEConfig* conf = kapp->config();
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conf->setGroup("General");
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if (m_kpok->getSound() != conf->readBoolEntry("Sound", true))
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soundAction->activate();
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if (m_kpok->getBlinking() != conf->readBoolEntry("Blinking", true))
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blinkingAction->activate();
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if (m_kpok->getAdjust() != conf->readBoolEntry("Adjust", true))
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adjustAction->activate();
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if ( showMenubarAction->isChecked() !=
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conf->readBoolEntry("ShowMenubar", true))
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showMenubarAction->activate();
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if ( showStatusbarAction->isChecked() !=
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conf->readBoolEntry("ShowStatusbar", true))
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showStatusbarAction->activate();
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}
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void PokerWindow::toggleMenubar()
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{
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if (!menuBar()->isHidden())
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menuBar()->hide();
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else
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menuBar()->show();
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}
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void PokerWindow::toggleStatusbar()
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{
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if (!statusBar()->isHidden())
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statusBar()->hide();
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else
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statusBar()->show();
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}
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/* Ask the user if he/she wants to save the game. This virtual method
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* is called from the Quit TDEAction (I think).
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*/
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bool PokerWindow::queryClose()
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{
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if (!m_kpok->isDirty())
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return true;
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// Only ask if the game is changed in some way.
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switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), TQString(), KStdGuiItem::save(), KStdGuiItem::dontSave())) {
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case KMessageBox::Yes :
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m_kpok->saveGame();
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return true;
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case KMessageBox::No :
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return true;
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default :
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return false;
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}
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}
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/* Show the hand or winner in the status bar at the lower right.
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*
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* Which is shown depends on wether this is a one player game or a two
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* player game.
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*/
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void PokerWindow::setHand(const TQString &newHand, bool lastHand)
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{
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if (lastHand)
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LHLabel->setText(i18n("Last hand: ") + newHand);
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else
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LHLabel->setText(i18n("Last winner: ") + newHand);
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LHLabel->adjustSize();
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}
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void PokerWindow::showClickToHold(bool show)
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{
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if (show) {
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statusBar()->clear();
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statusBar()->message(i18n("Click a card to hold it"));
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clickToHoldIsShown = true;
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} else if (clickToHoldIsShown) {
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statusBar()->clear();
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clickToHoldIsShown = false;
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}
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}
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void PokerWindow::statusBarMessage(TQString s)
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{
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clearStatusBar();
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statusBar()->message(s);
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clickToHoldIsShown = false;
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}
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void PokerWindow::clearStatusBar()
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{
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if (!clickToHoldIsShown)
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statusBar()->clear();
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}
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void PokerWindow::saveOptions()
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{
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TDEConfig* conf = kapp->config();
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conf->setGroup("General");
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conf->writeEntry("Sound", soundAction->isChecked());
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conf->writeEntry("Blinking", blinkingAction->isChecked());
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conf->writeEntry("Adjust", adjustAction->isChecked());
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conf->writeEntry("ShowMenubar", showMenubarAction->isChecked());
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conf->writeEntry("ShowStatusbar", showStatusbarAction->isChecked());
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}
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bool PokerWindow::eventFilter(TQObject*, TQEvent* e)
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{
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if (e->type() == TQEvent::MouseButtonPress) {
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if (((TQMouseEvent*)e)->button() == Qt::RightButton) {
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TQPopupMenu* popup = (TQPopupMenu*) factory()->container("popup", this);
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if (popup)
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popup->popup(TQCursor::pos());
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return true;
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} else
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return false;
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}
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return false;
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}
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#include "top.moc"
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