You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/ksokoban/PlayField.h

151 lines
4.1 KiB

/*
* ksokoban - a Sokoban game for KDE
* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PLAYFIELD_H
#define PLAYFIELD_H
#include <tqwidget.h>
#include <tqstring.h>
#include <tqfont.h>
#include <tqfontmetrics.h>
#include <tqpixmap.h>
#include <tqimage.h>
#include <tqbrush.h>
#include "ImageData.h"
#include "LevelMap.h"
class MapDelta;
class MoveSequence;
class Move;
#include "PathFinder.h"
class History;
class Bookmark;
class LevelCollection;
class TQPainter;
class TQCursor;
class PlayField : public TQWidget {
Q_OBJECT
TQ_OBJECT
public:
PlayField(TQWidget *tqparent, const char *name=0, WFlags f=0);
~PlayField ();
bool canMoveNow();
int animDelay() { return animDelay_; }
void setSize(int w, int h);
void level(int _l) { levelMap_->level(_l); }
LevelCollection *collection() const { return levelMap_->collection(); }
void setBookmark(Bookmark *bm);
void goToBookmark(Bookmark *bm);
int level() const;
const TQString &collectionName();
int totalMoves() const;
int totalPushes() const;
void updateCollectionXpm();
void updateTextXpm();
void updateLevelXpm();
void updateStepsXpm();
void updatePushesXpm();
public slots:
void nextLevel();
void previousLevel();
void undo();
void redo();
void restartLevel();
void changeCollection(LevelCollection *collection);
void changeAnim(int num);
protected:
ImageData *imageData_;
LevelMap *levelMap_;
History *history_;
int lastLevel_;
MoveSequence *moveSequence_;
MapDelta *mapDelta_;
bool moveInProgress_;
bool dragInProgress_;
PathFinder pathFinder_;
int animDelay_;
const TQCursor* cursor_;
void levelChange ();
void paintSquare (int x, int y, TQPainter &paint);
void paintDelta ();
void paintEvent (TQPaintEvent *e);
void paintPainterClip(TQPainter& paint, int x, int y, int w, int h);
void paintPainter(TQPainter& paint, const TQRect& rect);
void resizeEvent (TQResizeEvent *e);
void mouseMoveEvent(TQMouseEvent* e);
void keyPressEvent (TQKeyEvent *);
void focusInEvent (TQFocusEvent *);
void focusOutEvent (TQFocusEvent *);
void mousePressEvent (TQMouseEvent *);
void mouseReleaseEvent(TQMouseEvent*);
void leaveEvent(TQEvent*);
void wheelEvent (TQWheelEvent *);
void step (int _x, int _y);
void push (int _x, int _y);
virtual void timerEvent (TQTimerEvent *);
void stopDrag();
void dragObject(int xpixel, int ypixel);
void highlight();
void changeCursor(const TQCursor* c);
void eatKeyPressEvents();
private:
int size_, xOffs_, yOffs_;
int highlightX_, highlightY_;
int dragX_, dragY_;
int lastMouseXPos_, lastMouseYPos_;
int mousePosX_, mousePosY_;
int wheelDelta_;
int x2pixel (int x) const { return size_*x+xOffs_; }
int y2pixel (int y) const { return size_*y+yOffs_; }
int pixel2x (int x) const { return (x-xOffs_)/size_; }
int pixel2y (int y) const { return (y-yOffs_)/size_; }
void startMoving (Move *m);
void startMoving (MoveSequence *ms);
void stopMoving ();
TQRect pnumRect_, ptxtRect_, snumRect_, stxtRect_, lnumRect_, ltxtRect_;
TQRect collRect_;
const TQString levelText_, stepsText_, pushesText_;
TQPixmap pnumXpm_, ptxtXpm_, snumXpm_, stxtXpm_, lnumXpm_, ltxtXpm_;
TQPixmap collXpm_;
TQPixmap dragXpm_;
TQImage dragImage_;
TQFont statusFont_;
TQFontMetrics statusMetrics_;
TQBrush background_;
TQBrush floor_;
};
#endif /* PLAYFIELD_H */