TDE games
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

144 lines
4.5 KiB

#include <tdelocale.h>
#include <tdeaccel.h>
#include <kkeydialog.h>
#include <tdeaction.h>
#include <kstdgameaction.h>
#include <tqlayout.h>
#include <kstatusbar.h>
#include "topwidget.h"
#include "mainview.h"
#include "playerinfo.h"
MyTopLevelWidget::MyTopLevelWidget()
{
initGameWidgets();
initStatusBar( );
initActions( );
setupGUI( );
}
void MyTopLevelWidget::initGameWidgets( ){
TQWidget *w = new TQWidget(this);
playerinfo[0]=new PlayerInfo(0,w);
playerinfo[1]=new PlayerInfo(1,w);
playfield=new MyMainView(w);
TQBoxLayout *toplayout=new TQHBoxLayout(w);
toplayout->addWidget(playerinfo[0]);
toplayout->addWidget(playfield);
toplayout->addWidget(playerinfo[1]);
toplayout->activate();
playfield->setFocusPolicy(TQ_StrongFocus);
playfield->setFocus();
TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)),
TQT_SLOT(energy(int,int)));
TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)),
TQT_SLOT(hitPoints(int,int)));
TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)),
TQT_SLOT(setStatusText(const TQString &,int)));
setCentralWidget(w);
}
void MyTopLevelWidget::energy(int pn,int en)
{
playerinfo[pn]->setEnergy(en);
}
void MyTopLevelWidget::hitPoints(int pn,int hp)
{
playerinfo[pn]->setHitpoints(hp);
}
void MyTopLevelWidget::wins(int pn,int w)
{
playerinfo[pn]->setWins(w);
}
void MyTopLevelWidget::initActions( )
{
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection());
( void )new TDEAction( i18n( "&New Round" ), "spnewround",
CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ),
actionCollection( ), "new_round" );
MyMainView::pauseAction =
KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection());
MyMainView::pauseAction->setChecked( false );
TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection());
TDEAccel* acc = new TDEAccel(this);
gameStart->plugAccel(acc);
// Default keys
actionCollection()->setAutoConnectShortcuts(false);
TDEAction* ac;
ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0,
actionCollection(), "P1KeyLeft");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0,
actionCollection(), "P1KeyRight");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0,
actionCollection(), "P1KeyAcc");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0,
actionCollection(), "P1Shot");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0,
actionCollection(), "P1Mine");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0,
actionCollection(), "P2KeyLeft");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0,
actionCollection(), "P2KeyRight");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0,
actionCollection(), "P2KeyAcc");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0,
actionCollection(), "P2Shot");
ac->setEnabled( false );
ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0,
actionCollection(), "P2Mine");
ac->setEnabled( false );
actionCollection()->setAutoConnectShortcuts(true);
playfield->setActionCollection(actionCollection());
}
void MyTopLevelWidget::initStatusBar( )
{
statusBar( )->insertItem(i18n(" paused "),IDS_PAUSE,1);
statusBar( )->insertItem(" ",IDS_MAIN,1);
statusBar( )->insertItem("",42,2);
}
void MyTopLevelWidget::start()
{
playfield->newGame();
playfield->newRound();
}
void MyTopLevelWidget::setStatusText(const TQString & str,int id)
{
statusBar( )->changeItem(str,id);
}
void MyTopLevelWidget::keySetup()
{
playfield->pause();
KKeyDialog::configure( actionCollection( ), this, true );
}
#include "topwidget.moc"