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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2001-2002 by Luis Carvalho
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email : lpassos@mail.telepac.pt
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#include "pmrainbow.h"
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#include "pmxmlhelper.h"
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#include "pmmemento.h"
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#include "pmrainbowedit.h"
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#include "pmvector.h"
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#include <klocale.h>
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PMMetaObject* PMRainbow::s_pMetaObject = 0;
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PMObject* createNewRainbow( PMPart* part )
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{
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return new PMRainbow( part );
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}
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const PMVector directionDefault = PMVector( 0.0, 0.0, 0.0 );
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const double angleDefault = 0.0;
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const double widthDefault = 0.0;
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const double distanceDefault = 0.0;
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const double jitterDefault = 0.0;
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const PMVector upDefault = PMVector( 0.0, 0.0, 0.0 );
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const double arcAngleDefault = 0.0;
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const double falloffAngleDefault = 0.0;
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PMDefinePropertyClass( PMRainbow, PMRainbowProperty );
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PMRainbow::PMRainbow( PMPart* part )
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: Base( part )
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{
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m_direction = directionDefault;
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m_angle = angleDefault;
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m_width = widthDefault;
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m_distance = distanceDefault;
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m_jitter = jitterDefault;
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m_up = upDefault;
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m_arcAngle = arcAngleDefault;
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m_falloffAngle = falloffAngleDefault;
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m_enableDirection = false;
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m_enableAngle = false;
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m_enableWidth = false;
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m_enableDistance = false;
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m_enableJitter = false;
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m_enableUp = false;
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m_enableArcAngle = false;
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m_enableFalloffAngle = false;
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}
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PMRainbow::PMRainbow( const PMRainbow& r )
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: Base( r )
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{
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m_direction = r.m_direction;
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m_angle = r.m_angle;
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m_width = r.m_width;
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m_distance = r.m_distance;
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m_jitter = r.m_jitter;
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m_up = r.m_up;
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m_arcAngle = r.m_arcAngle;
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m_falloffAngle = r.m_falloffAngle;
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m_enableDirection = r.m_enableDirection;
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m_enableAngle = r.m_enableAngle;
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m_enableWidth = r.m_enableWidth;
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m_enableDistance = r.m_enableDistance;
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m_enableJitter = r.m_enableJitter;
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m_enableUp = r.m_enableUp;
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m_enableArcAngle = r.m_enableArcAngle;
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m_enableFalloffAngle = r.m_enableFalloffAngle;
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}
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PMRainbow::~PMRainbow( )
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{
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}
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PMMetaObject* PMRainbow::metaObject( ) const
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{
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if( !s_pMetaObject )
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{
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s_pMetaObject = new PMMetaObject( "Rainbow", Base::metaObject( ),
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createNewRainbow );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "direction", &PMRainbow::setDirection, &PMRainbow::direction ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "angle", &PMRainbow::setAngle, &PMRainbow::angle ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "width", &PMRainbow::setWidth, &PMRainbow::width ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "distance", &PMRainbow::setDistance, &PMRainbow::distance ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "jitter", &PMRainbow::setJitter, &PMRainbow::jitter ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "up", &PMRainbow::setUp, &PMRainbow::up ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "arcAngle", &PMRainbow::setArcAngle, &PMRainbow::arcAngle ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "falloffAngle", &PMRainbow::setFalloffAngle, &PMRainbow::falloffAngle ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "directionEnabled", &PMRainbow::enableDirection, &PMRainbow::isDirectionEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "angleEnabled", &PMRainbow::enableAngle, &PMRainbow::isAngleEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "widthEnabled", &PMRainbow::enableWidth, &PMRainbow::isWidthEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "distanceEnabled", &PMRainbow::enableDistance, &PMRainbow::isDistanceEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "jitterEnabled", &PMRainbow::enableJitter, &PMRainbow::isJitterEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "upEnabled", &PMRainbow::enableUp, &PMRainbow::isUpEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "arcAngleEnabled", &PMRainbow::enableArcAngle, &PMRainbow::isArcAngleEnabled ) );
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s_pMetaObject->addProperty(
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new PMRainbowProperty( "falloffAngleEnabled", &PMRainbow::enableFalloffAngle, &PMRainbow::isFalloffAngleEnabled ) );
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}
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return s_pMetaObject;
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}
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void PMRainbow::cleanUp( ) const
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{
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if( s_pMetaObject )
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{
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delete s_pMetaObject;
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s_pMetaObject = 0;
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}
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Base::cleanUp( );
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}
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TQString PMRainbow::description( ) const
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{
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return i18n( "rainbow" );
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}
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void PMRainbow::serialize( TQDomElement& e, TQDomDocument& doc ) const
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{
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Base::serialize( e, doc );
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e.setAttribute( "enable_direction", m_enableDirection );
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e.setAttribute( "enable_angle", m_enableAngle );
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e.setAttribute( "enable_width", m_enableWidth );
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e.setAttribute( "enable_distance", m_enableDistance );
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e.setAttribute( "enable_jitter", m_enableJitter );
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e.setAttribute( "enable_up", m_enableUp );
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e.setAttribute( "enable_arc_angle", m_enableArcAngle );
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e.setAttribute( "enable_falloff_angle", m_enableFalloffAngle );
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e.setAttribute( "direction", m_direction.serializeXML( ) );
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e.setAttribute( "angle", m_angle );
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e.setAttribute( "width", m_width );
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e.setAttribute( "distance", m_distance );
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e.setAttribute( "jitter", m_jitter );
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e.setAttribute( "up", m_up.serializeXML( ) );
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e.setAttribute( "arc_angle", m_arcAngle );
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e.setAttribute( "falloff_angle", m_falloffAngle );
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}
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void PMRainbow::readAttributes( const PMXMLHelper& h )
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{
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Base::readAttributes( h );
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m_enableDirection = h.boolAttribute( "enable_direction", false );
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m_enableAngle = h.boolAttribute( "enable_angle", false );
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m_enableWidth = h.boolAttribute( "enable_width", false );
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m_enableDistance = h.boolAttribute( "enable_distance", false );
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m_enableJitter = h.boolAttribute( "enable_jitter", false );
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m_enableUp = h.boolAttribute( "enable_up", false );
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m_enableArcAngle = h.boolAttribute( "enable_arc_angle", false );
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m_enableFalloffAngle = h.boolAttribute( "enable_falloff_angle", false );
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m_direction = h.vectorAttribute( "direction", directionDefault );
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m_angle = h.doubleAttribute( "angle", angleDefault );
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m_width = h.doubleAttribute( "width", widthDefault );
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m_distance = h.doubleAttribute( "distance", distanceDefault );
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m_jitter = h.doubleAttribute( "jitter", jitterDefault );
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m_up = h.vectorAttribute( "up", upDefault );
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m_arcAngle = h.doubleAttribute( "arc_angle", arcAngleDefault );
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m_falloffAngle = h.doubleAttribute( "falloff_angle", falloffAngleDefault );
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}
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void PMRainbow::setDirection( const PMVector& c )
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{
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if( c != m_direction )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMDirectionID, m_direction );
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m_direction = c;
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}
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}
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void PMRainbow::setAngle( double c )
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{
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if( c != m_angle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMAngleID, m_angle );
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m_angle = c;
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}
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}
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void PMRainbow::setWidth( double c )
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{
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if( c != m_width )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMWidthID, m_width );
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m_width = c;
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}
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}
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void PMRainbow::setDistance( double c )
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{
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if( c != m_distance )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMDistanceID, m_distance );
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m_distance = c;
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}
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}
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void PMRainbow::setJitter( double c )
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{
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if( c != m_jitter )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMJitterID, m_jitter );
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m_jitter = c;
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}
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}
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void PMRainbow::setUp( const PMVector& c )
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{
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if( c != m_up )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMUpID, m_up );
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m_up = c;
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}
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}
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void PMRainbow::setArcAngle( double c )
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{
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if( c != m_arcAngle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMArcAngleID, m_arcAngle );
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m_arcAngle = c;
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}
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}
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void PMRainbow::setFalloffAngle( double c )
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{
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if( c != m_falloffAngle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMFalloffAngleID, m_falloffAngle );
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m_falloffAngle = c;
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}
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}
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void PMRainbow::enableDirection( bool c )
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{
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if( c != m_enableDirection )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableDirectionID, m_enableDirection );
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m_enableDirection = c;
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}
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}
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void PMRainbow::enableAngle( bool c )
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{
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if( c != m_enableAngle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableAngleID, m_enableAngle );
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m_enableAngle = c;
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}
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}
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void PMRainbow::enableWidth( bool c )
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{
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if( c != m_enableWidth )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableWidthID, m_enableWidth );
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m_enableWidth = c;
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}
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}
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void PMRainbow::enableDistance( bool c )
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{
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if( c != m_enableDistance )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableDistanceID, m_enableDistance );
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m_enableDistance = c;
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}
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}
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void PMRainbow::enableJitter( bool c )
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{
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if( c != m_enableJitter )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableJitterID, m_enableJitter );
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m_enableJitter = c;
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}
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}
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void PMRainbow::enableUp( bool c )
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{
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if( c != m_enableUp )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableUpID, m_enableUp );
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m_enableUp = c;
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}
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}
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void PMRainbow::enableArcAngle( bool c )
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{
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if( c != m_enableArcAngle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableArcAngleID, m_enableArcAngle );
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m_enableArcAngle = c;
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}
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}
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void PMRainbow::enableFalloffAngle( bool c )
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{
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if( c != m_enableFalloffAngle )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableFalloffAngleID,
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m_enableFalloffAngle );
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m_enableFalloffAngle = c;
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}
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}
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PMDialogEditBase* PMRainbow::editWidget( TQWidget* parent ) const
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{
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return new PMRainbowEdit( parent );
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}
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void PMRainbow::restoreMemento( PMMemento* s )
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{
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PMMementoDataIterator it( s );
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PMMementoData* data;
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for( ; it.current( ); ++it )
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{
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data = it.current( );
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if( data->objectType( ) == s_pMetaObject )
|
|
|
|
{
|
|
|
|
switch( data->valueID( ) )
|
|
|
|
{
|
|
|
|
case PMDirectionID:
|
|
|
|
setDirection( data->vectorData( ) );
|
|
|
|
break;
|
|
|
|
case PMAngleID:
|
|
|
|
setAngle( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMWidthID:
|
|
|
|
setWidth( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMDistanceID:
|
|
|
|
setDistance( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMJitterID:
|
|
|
|
setJitter( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMUpID:
|
|
|
|
setUp( data->vectorData( ) );
|
|
|
|
break;
|
|
|
|
case PMArcAngleID:
|
|
|
|
setArcAngle( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMFalloffAngleID:
|
|
|
|
setFalloffAngle( data->doubleData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableDirectionID:
|
|
|
|
enableDirection( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableAngleID:
|
|
|
|
enableAngle( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableWidthID:
|
|
|
|
enableWidth( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableDistanceID:
|
|
|
|
enableDistance( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableJitterID:
|
|
|
|
enableJitter( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableUpID:
|
|
|
|
enableUp( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableArcAngleID:
|
|
|
|
enableArcAngle( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
case PMEnableFalloffAngleID:
|
|
|
|
enableFalloffAngle( data->boolData( ) );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
kdError( PMArea ) << "Wrong ID in PMRainbow::restoreMemento\n";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Base::restoreMemento( s );
|
|
|
|
}
|