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/*
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Copyright (C) 2001-2003 KSVG Team
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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This file includes excerpts from the Scalable Vector Graphics
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(SVG) 1.0 Specification (Proposed Recommendation)
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http://www.w3.org/TR/SVG
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Copyright <EFBFBD> 2001 World Wide Web Consortium, (Massachusetts
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Institute of Technology, Institut National de Recherche en
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Informatique et en Automatique, Keio University).
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All Rights Reserved.
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*/
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#ifndef SVGPatternElement_H
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#define SVGPatternElement_H
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#include "SVGElement.h"
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#include "SVGURIReference.h"
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#include "SVGTests.h"
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#include "SVGLangSpace.h"
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#include "SVGExternalResourcesRequired.h"
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#include "SVGStylable.h"
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#include "SVGFitToViewBox.h"
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#include "SVGUnitTypes.h"
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namespace KSVG
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{
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class SVGAnimatedEnumeration;
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class SVGAnimatedTransformList;
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class SVGAnimatedLength;
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class SVGPatternElementImpl;
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/**
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* A pattern is used to fill or stroke an object using a pre-defined graphic object which can be
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* replicated ("tiled") at fixed intervals in x and y to cover the areas to be painted.
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*
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* Patterns are defined using a 'pattern' element and then referenced by properties 'fill' and 'stroke'
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* on a given graphics element to indicate that the given element shall be filled or stroked with the
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* referenced pattern.
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*/
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class SVGPatternElement : public SVGElement,
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public SVGURIReference,
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public SVGTests,
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public SVGLangSpace,
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public SVGExternalResourcesRequired,
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public SVGStylable,
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public SVGFitToViewBox,
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public SVGUnitTypes
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{
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public:
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SVGPatternElement();
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SVGPatternElement(const SVGPatternElement &other);
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SVGPatternElement &operator=(const SVGPatternElement &other);
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SVGPatternElement(SVGPatternElementImpl *other);
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virtual ~SVGPatternElement();
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/**
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* Defines the coordinate system for attributes <code>x</code>, <code>y</code>, <code>width</code>, <code>height</code>.
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* If patternUnits="userSpaceOnUse", <code>x</code>, <code>y</code>, <code>width</code>, <code>height</code> represent
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* values in the coordinate system that results from taking the current user coordinate system in place at the time when
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* the 'pattern' element is referenced (i.e., the user coordinate system for the element referencing the 'pattern' element
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* via a 'fill' or 'stroke' property) and then applying the transform specified by attribute patternTransform.
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* If patternUnits="objectBoundingBox", the user coordinate system for attributes <code>x</code>, <code>y</code>, <code>width</code>,
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* <code>height</code> is established using the bounding box of the element to which the pattern is applied and then applying
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* the transform specified by attribute <code>patternTransform</code>.
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* If attribute <code>patternUnits</code> is not specified, then the effect is as if a value of objectBoundingBox were specified.
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*
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* This attribute is animatable.
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*
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* @return The current target coordinate system mode.
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*/
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SVGAnimatedEnumeration patternUnits() const;
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/**
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* Defines the coordinate system for the contents of the 'pattern'. Note that this attribute has no effect
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* if attribute <code>viewBox</code> is specified.
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* If patternContentUnits="userSpaceOnUse", the user coordinate system for the contents of the 'pattern' element
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* is the coordinate system that results from taking the current user coordinate system in place at the time
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* when the 'pattern' element is referenced (i.e., the user coordinate system for the element referencing the
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* 'pattern' element via a 'fill' or 'stroke' property) and then applying the transform specified by attribute
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* <code>patternTransform</code>.
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* If patternContentUnits="objectBoundingBox", the user coordinate system for the contents of the 'pattern' element
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* is established using the bounding box of the element to which the pattern is applied and then applying the
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* transform specified by attribute <code>patternTransform</code>.
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* If attribute <code>patternContentUnits</code> is not specified, then the effect is as if a value of
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* userSpaceOnUse were specified.
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*
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* This attribute is animatable.
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*
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* @return The current content coordinate system mode.
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*/
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SVGAnimatedEnumeration patternContentUnits() const;
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/**
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* Contains the definition of an optional additional transformation from the pattern coordinate
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* system onto the target coordinate system (i.e., userSpaceOnUse or objectBoundingBox).
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* This allows for things such as skewing the pattern tiles. This additional transformation
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* matrix is post-multiplied to (i.e., inserted to the right of) any previously defined
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* transformations, including the implicit transformation necessary to convert from object
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* bounding box units to user space.
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* If attribute <code>patternTransform</code> is not specified, then the effect is as if an identity transform
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* were specified.
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*
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* This attribute is animatable.
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*
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* @return The transformation list that is applied to the pattern tile.
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*/
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SVGAnimatedTransformList patternTransform() const;
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/**
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* The attributes <code>x</code>, <code>y</code>, <code>width</code>, <code>height</code>
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* indicate how the pattern tiles are placed and spaced.
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* These attributes represent coordinates and values in the coordinate space specified by
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* the combination of attributes <code>patternUnits</code> and <code>patternTransform</code>.
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* If the attribute is not specified, the effect is as if a value of zero were specified.
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*
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* This attribute is animatable.
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*
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* @return The x-axis coordinate of the pattern tile.
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*/
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SVGAnimatedLength x() const;
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/**
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* @see x
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* If the attribute is not specified, the effect is as if a value of zero were specified.
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*
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* This attribute is animatable.
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*
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* @return The y-axis coordinate of the pattern tile.
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*/
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SVGAnimatedLength y() const;
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/**
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* @see x
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* A negative value is an error. A value of zero disables rendering of
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* the element (i.e., no paint is applied).
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*
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* If the attribute is not specified, the effect is as if a value of zero were specified.
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*
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* This attribute is animatable.
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*
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* @return The width of the pattern tile.
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*/
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SVGAnimatedLength width() const;
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/**
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* @see x
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* A negative value is an error. A value of zero disables rendering of
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* the element (i.e., no paint is applied).
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*
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* If the attribute is not specified, the effect is as if a value of zero were specified.
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*
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* This attribute is animatable.
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*
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* @return The height coordinate of the pattern tile.
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*/
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SVGAnimatedLength height() const;
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// Internal! - NOT PART OF THE SVG SPECIFICATION
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SVGPatternElementImpl *handle() const { return impl; }
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private:
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SVGPatternElementImpl *impl;
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};
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}
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#endif
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// vim:ts=4:noet
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