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185 lines
4.4 KiB
185 lines
4.4 KiB
15 years ago
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//========================================================================
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//
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4 years ago
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// SplashPath.cpp
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15 years ago
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//
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//========================================================================
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#include <aconf.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma implementation
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#endif
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#include <string.h>
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#include "gmem.h"
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#include "SplashErrorCodes.h"
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#include "SplashPath.h"
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//------------------------------------------------------------------------
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// SplashPath
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//------------------------------------------------------------------------
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// A path can be in three possible states:
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//
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// 1. no current point -- zero or more finished subpaths
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// [curSubpath == length]
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//
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// 2. one point in subpath
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// [curSubpath == length - 1]
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//
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// 3. open subpath with two or more points
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// [curSubpath < length - 1]
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SplashPath::SplashPath() {
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pts = NULL;
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flags = NULL;
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length = size = 0;
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curSubpath = 0;
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hints = NULL;
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hintsLength = hintsSize = 0;
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}
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SplashPath::SplashPath(SplashPath *path) {
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length = path->length;
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size = path->size;
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pts = (SplashPathPoint *)gmallocn(size, sizeof(SplashPathPoint));
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flags = (Guchar *)gmallocn(size, sizeof(Guchar));
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memcpy(pts, path->pts, length * sizeof(SplashPathPoint));
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memcpy(flags, path->flags, length * sizeof(Guchar));
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curSubpath = path->curSubpath;
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if (path->hints) {
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hintsLength = hintsSize = path->hintsLength;
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hints = (SplashPathHint *)gmallocn(hintsSize, sizeof(SplashPathHint));
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memcpy(hints, path->hints, hintsLength * sizeof(SplashPathHint));
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} else {
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hints = NULL;
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}
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}
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SplashPath::~SplashPath() {
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gfree(pts);
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gfree(flags);
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gfree(hints);
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}
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// Add space for <nPts> more points.
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void SplashPath::grow(int nPts) {
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if (length + nPts > size) {
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if (size == 0) {
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size = 32;
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}
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while (size < length + nPts) {
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size *= 2;
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}
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pts = (SplashPathPoint *)greallocn(pts, size, sizeof(SplashPathPoint));
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flags = (Guchar *)greallocn(flags, size, sizeof(Guchar));
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}
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}
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void SplashPath::append(SplashPath *path) {
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int i;
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curSubpath = length + path->curSubpath;
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grow(path->length);
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for (i = 0; i < path->length; ++i) {
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pts[length] = path->pts[i];
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flags[length] = path->flags[i];
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++length;
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}
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}
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SplashError SplashPath::moveTo(SplashCoord x, SplashCoord y) {
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if (onePointSubpath()) {
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return splashErrBogusPath;
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}
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grow(1);
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pts[length].x = x;
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pts[length].y = y;
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flags[length] = splashPathFirst | splashPathLast;
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curSubpath = length++;
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return splashOk;
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}
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SplashError SplashPath::lineTo(SplashCoord x, SplashCoord y) {
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if (noCurrentPoint()) {
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return splashErrNoCurPt;
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}
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flags[length-1] &= ~splashPathLast;
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grow(1);
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pts[length].x = x;
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pts[length].y = y;
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flags[length] = splashPathLast;
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++length;
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return splashOk;
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}
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SplashError SplashPath::curveTo(SplashCoord x1, SplashCoord y1,
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SplashCoord x2, SplashCoord y2,
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SplashCoord x3, SplashCoord y3) {
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if (noCurrentPoint()) {
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return splashErrNoCurPt;
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}
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flags[length-1] &= ~splashPathLast;
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grow(3);
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pts[length].x = x1;
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pts[length].y = y1;
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flags[length] = splashPathCurve;
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++length;
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pts[length].x = x2;
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pts[length].y = y2;
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flags[length] = splashPathCurve;
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++length;
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pts[length].x = x3;
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pts[length].y = y3;
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flags[length] = splashPathLast;
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++length;
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return splashOk;
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}
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SplashError SplashPath::close() {
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if (noCurrentPoint()) {
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return splashErrNoCurPt;
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}
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if (curSubpath == length - 1 ||
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pts[length - 1].x != pts[curSubpath].x ||
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pts[length - 1].y != pts[curSubpath].y) {
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lineTo(pts[curSubpath].x, pts[curSubpath].y);
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}
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flags[curSubpath] |= splashPathClosed;
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flags[length - 1] |= splashPathClosed;
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curSubpath = length;
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return splashOk;
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}
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void SplashPath::addStrokeAdjustHint(int ctrl0, int ctrl1,
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int firstPt, int lastPt) {
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if (hintsLength == hintsSize) {
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hintsSize = hintsLength ? 2 * hintsLength : 8;
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hints = (SplashPathHint *)greallocn(hints, hintsSize,
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sizeof(SplashPathHint));
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}
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hints[hintsLength].ctrl0 = ctrl0;
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hints[hintsLength].ctrl1 = ctrl1;
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hints[hintsLength].firstPt = firstPt;
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hints[hintsLength].lastPt = lastPt;
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++hintsLength;
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}
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void SplashPath::offset(SplashCoord dx, SplashCoord dy) {
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int i;
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for (i = 0; i < length; ++i) {
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pts[i].x += dx;
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pts[i].y += dy;
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}
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}
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GBool SplashPath::getCurPt(SplashCoord *x, SplashCoord *y) {
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if (noCurrentPoint()) {
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return gFalse;
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}
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*x = pts[length - 1].x;
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*y = pts[length - 1].y;
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return gTrue;
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}
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