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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2003 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMOBJECT_H
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#define PMOBJECT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tqvaluelist.h>
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#include <tqptrlist.h>
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#include <tqstring.h>
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#include <tqstringlist.h>
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#include <kdebug.h>
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#include <tqdom.h>
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#include "pmmatrix.h"
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#include "pmcontrolpoint.h"
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#include "pmmetaobject.h"
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#include "pmdebug.h"
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class PMDialogEditBase;
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class PMMemento;
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class PMViewStructure;
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class PMXMLHelper;
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class PMDeclare;
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class PMObjectAction;
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class PMPart;
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class PMObject;
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typedef TQPtrList<PMObject> PMObjectList;
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typedef TQPtrListIterator<PMObject> PMObjectListIterator;
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/**
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* Base class for all povray objects
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*
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* Used pattern: Composite
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*
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* All list/child functionality is disabled in this class. Objects that
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* can have children has to be inherited from @ref PMCompositeObject.
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*/
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class PMObject
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{
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friend class PMCompositeObject;
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public:
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/**
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* Creates an empty PMObject without parent.
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*/
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PMObject( PMPart* part );
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/**
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* Copy constructor. All object pointers (parent, siblings) are set to 0!
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*/
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PMObject( const PMObject& o );
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/**
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* Deletes the object and all children.
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*/
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virtual ~PMObject( );
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/**
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* Returns a new object of that type
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*/
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PMObject* newObject( ) const;
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/**
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* Returns a deep copy of the object
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*/
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virtual PMObject* copy( ) const = 0;
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/**
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* Returns the meta object for the class
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*/
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virtual PMMetaObject* metaObject( ) const;
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/**
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* Returns true if the object is of type t or inherits the object
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* class with type t
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*/
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bool isA( const TQString& className ) const;
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/**
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* Returns the class name (not i18n'ed, without the PM prefix)
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*/
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TQString type( ) const;
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/**
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* same as @ref type( )
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*/
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TQString className( ) const { return type( ); }
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/**
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* Returns the class name of the object (povray name).
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* This is the name that is showed in dialogs and menus.
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*/
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virtual TQString description( ) const = 0;
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/**
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* Returns the name of the object. This is the name that helps
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* the user to identify a object (like "south wall", "floor" ...)
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*/
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virtual TQString name( ) const { return TQString(); }
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/**
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* Returns true if the object can have a name
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*/
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virtual bool canHaveName( ) const { return false; }
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/**
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* Returns true if the object should be exported for rendering
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*/
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virtual bool exportPovray( ) const { return true; }
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/**
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* Returns a pointer to the parent object.
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*/
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PMObject* parent( ) const { return m_pParent; }
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/**
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* Returns a pointer to the corresponding part
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*/
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PMPart* part( ) const { return m_pPart; }
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/**
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* Returns true if an object with type className can be inserted
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* as child after the object after.
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*
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* The parser uses the third parameter for top level objects. These objects
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* have to be treated as if they are inserted after the object after.
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*/
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bool canInsert( const TQString& className, const PMObject* after,
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const PMObjectList* objectsBetween = 0 ) const;
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/**
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* Returns true if the object o can be inserted as child after the object
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* after.
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*
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* The parser uses the third parameter for top level objects. These objects
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* have to be treated as if they are inserted after the object after.
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*/
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bool canInsert( const PMObject* o, const PMObject* after,
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const PMObjectList* objectsBetween = 0 ) const;
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/**
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* Returns the number of objects that can be inserted at that position
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*/
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int canInsert( const PMObjectList& list, const PMObject* after ) const;
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/**
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* Returns the number of objects that can be inserted at that position
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*/
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int canInsert( const TQStringList& classes, const PMObject* after ) const;
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/**
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* Returns true if an insert or remove operation of children will
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* change data inside this class
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*/
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virtual bool dataChangeOnInsertRemove( ) const { return false; }
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/**
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* Returns a pointer to the first child. Null for this class
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*/
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virtual PMObject* firstChild( ) const { return 0; }
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/**
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* Returns a pointer to the last child. Null for this class
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*/
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virtual PMObject* lastChild( ) const { return 0; }
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/**
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* Returns a pointer to the child object at position index,
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* or null if the index is out of range.
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*/
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virtual PMObject* childAt( uint ) const { return 0; }
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/**
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* Returns the next sibling of that item
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*/
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PMObject* nextSibling( ) const { return m_pNextSibling; }
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/**
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* Returns the previous sibling of that item
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*/
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PMObject* prevSibling( ) const { return m_pPrevSibling; }
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/**
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* Returns true if the object contains the child object o
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*/
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virtual bool containsChild( PMObject* ) const { return false; }
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/**
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* Returns the index of the child or -1 if not found
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*/
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virtual int findChild( PMObject* ) { return -1; }
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/**
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* Inserts the object as child at index index.
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* If i is -1, the object is appended.
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* Returns true if successful
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*/
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virtual bool insertChild( PMObject*, int )
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{
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kdError( PMArea ) << "Tried to insert object into a non composite object" << "\n";
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return false;
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}
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/**
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* Inserts the object as child after the child object after
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*/
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virtual bool insertChildAfter( PMObject* object, PMObject* after );
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/**
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* Inserts the object as child before the child object before
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*/
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virtual bool insertChildBefore( PMObject* object, PMObject* before );
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/**
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* Appends the object as last child. Returns true if successful
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*/
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virtual bool appendChild( PMObject* )
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{
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kdError( PMArea ) << "Tried to insert object into a non composite object" << "\n";
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return false;
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}
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/**
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* Returns the number of children. 0 in this class
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*/
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virtual int countChildren( ) const { return 0; }
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/**
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* Removes a child object. Does not delete it!
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* Returns true if successful
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*/
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virtual bool takeChild( PMObject* );
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/**
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* Removes a child object at index i. Does not delete it!
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* Returns true if successful
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*/
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virtual bool takeChild( uint );
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/**
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* Called when a child was removed. For classes that have to be informed
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* when children are removed
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*/
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virtual void childRemoved( PMObject* ) { };
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/**
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* Called when a child was added. For classes that have to be informed
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* when children are added
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*/
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virtual void childAdded( PMObject* ) { };
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/**
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* Returns true if the object needs auxiliary files.
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*/
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virtual bool needsAuxiliaryFiles( ) const { return false; }
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/**
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* Returns a list of auxiliary files
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*/
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virtual TQStringList auxiliaryFiles( ) const { return TQStringList( ); }
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/**
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* Returns true if the object has a (povray) transformation matrix.
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* True for transformation objects.
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*/
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virtual bool hasTransformationMatrix( ) const { return false; }
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/**
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* Returns the (povray) transformation of the object, if it has one,
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* otherwise an identity matrix
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*/
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virtual PMMatrix transformationMatrix( ) const
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{
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kdError( PMArea ) << "This object has no transformation matrix" << "\n";
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return PMMatrix::identity( );
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}
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/**
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* Returns the matrix, the object is transformed with
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*/
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PMMatrix transformedWith( ) const;
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/**
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* Returns the view structure ( see @ref PMViewStructure ) of the object
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* or 0, if it has none.
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*
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* The view structure will be created or updated if necessary.
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*/
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virtual PMViewStructure* viewStructure( ) { return 0; }
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/**
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* Creates the control points and appends them to the list.
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*
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* The caller becomes the owner of the control points and has
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* to delete them.
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*
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* Control points are the interface between the graphical views and the
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* PMObject for graphical changes.
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*/
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virtual void controlPoints( PMControlPointList& ) { }
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/**
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* Tells the object that the control points have changed
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*/
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virtual void controlPointsChanged( PMControlPointList& ) { }
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/**
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* Tells the object that the control points have changed
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*
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* The object can add objects to the second parameter, if
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* additional objects were changed during the graphical change,
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* not only this object.
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*
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* If you leave the list empty, only this object was changed.
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* If you add children or other objects to the list, add this object
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* to the list, too, if it was changed!
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*
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* IMPORTANT: When you change additional objects, make sure that
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* a memento is created for these objects (@ref mementoCreated,
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* @ref createMemento) before changing data.
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*
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* Calls @ref controlPointsChanged by default.
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*/
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virtual void controlPointsChangedList( PMControlPointList& list,
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PMObjectList& /*changedObjects*/ )
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{
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controlPointsChanged( list );
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}
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/**
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* Returns true if multiple control points can be selected
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*/
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virtual bool multipleSelectControlPoints( ) const { return false; }
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/**
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* Each object can add actions to the context menu of the @ref PMGLView.
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*
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* Each time the user opens the context menu, this function is called.
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* Add all supported actions to this list and call the base class.
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*
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* The default implementation adds no action.
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*
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* @see PMObjectAction
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*/
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virtual void addObjectActions( const PMControlPointList&,
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TQPtrList<PMObjectAction>& ) { }
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/**
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* This member is called when the user selects an object action
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* in the context menu.
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*
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* The arguments are the selected action, the list of control points,
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* the 3D (!) positions of the control points (screen-x, screen-y and depth)
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* in the active opengl view and the 2D mouse position.
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*/
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virtual void objectActionCalled( const PMObjectAction*,
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const PMControlPointList&,
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const TQPtrList<PMVector>&,
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const PMVector& ) { };
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/**
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* Saves the object as kpovmodeler xml code.
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*/
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TQDomElement serialize( TQDomDocument& doc ) const;
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/**
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* Adds the objects attributes and child objects to the element
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*/
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virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const = 0;
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/**
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* Reads the attributes from the TQDomElement
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*/
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virtual void readAttributes( const PMXMLHelper& h );
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/**
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* Returns the list of known properties
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*/
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TQStringList properties( ) const;
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/**
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* Sets a property and returns true if successful
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*/
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bool setProperty( const TQString&, const PMVariant& v );
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/**
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* Returns a property
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*/
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PMVariant property( const TQString& ) const;
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/**
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* Returns true if the object is selected
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*/
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bool isSelected( ) { return m_selected; }
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/**
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* Sets this object to be selected if s is true and to not be selected
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if s is false
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*/
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void setSelected( bool s );
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/**
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* Returns true if this item can be selected. An item cannot be selected
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* if a parent object is selected
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*/
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bool isSelectable( );
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/**
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* Returns the number of selected child items. All selected items in
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* any depth are counted
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*/
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virtual int selectedChildren( ) const { return 0; }
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/**
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* Deselects recursively all child objects
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*/
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virtual void deselectChildren( ) { };
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/**
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* Returns true if this object is read only
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*/
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bool isReadOnly( ) const;
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/**
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* Makes this object read only, if yes == true. All children will
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* be read only, too
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*/
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void setReadOnly( bool yes = true ) { m_readOnly = yes; }
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/**
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* Creates a new edit widget that can display this object and
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* returns a pointer to it.
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*
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* The widget will be created as a child of parent.
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*/
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virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
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/**
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* Returns the name of the pixmap that is displayed in the tree view
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* and dialog view
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*/
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virtual TQString pixmap( ) const = 0;
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/**
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* Returns a pointer to the @ref PMDeclare object, that is linked to
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* that object, or 0, if this object contains no link
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*/
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virtual PMDeclare* linkedObject( ) const { return 0; }
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/**
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* Tells the object to create a memento object.
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*
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* By default a simple @ref PMMemento will be created.
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* If the memento doesn't provide enough functionality, subclass the memento
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* and reimplement this function.
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*
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* NOTE: The new memento has to inherit the memento used in the base class!
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*
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* If a memento was created, the object saves all changes its
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* state. The memento is then used for undo/redo.
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*
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* First call this function, change attributes and then take the mementos
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* with @ref takeMemento
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*
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* If you want to restore the old state, call @ref restoreMemento with
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* the memento.
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*/
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|
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virtual void createMemento( );
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/**
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* Returns true if a memento was created
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*/
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bool mementoCreated( ) const { return m_pMemento != 0; }
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/**
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* Takes the memento. The caller is responsible to delete the memento
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*/
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|
|
PMMemento* takeMemento( );
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|
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/**
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* Restores the state s
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|
*/
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|
|
virtual void restoreMemento( PMMemento* s );
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/**
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|
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* This function is called before the part is unloaded.
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*
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|
* Delete static pointer variables to clean up the memory.
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|
*
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|
* This method can be called multiple times when there are subclasses.
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|
|
* Set the pointer to 0 after deleting an object!
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|
|
*/
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|
|
virtual void cleanUp( ) const;
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protected:
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|
|
/**
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|
|
* Adds num to the number of selected objects in this object and all
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|
* parent objects. num can be negative.
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|
*/
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|
|
virtual void adjustSelectedChildren( int /*num*/ ) { };
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|
|
/**
|
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|
|
* The memento where the old status of the object should be stored
|
|
|
|
*/
|
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|
|
PMMemento* m_pMemento;
|
|
|
|
private:
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|
|
/**
|
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|
|
* Pointer to the parent object. 0 if the object has no parent.
|
|
|
|
*/
|
|
|
|
PMObject* m_pParent;
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|
|
|
/**
|
|
|
|
* Pointer to the prev sibling. 0 if the object has no prev sibling.
|
|
|
|
*/
|
|
|
|
PMObject* m_pPrevSibling;
|
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|
|
/**
|
|
|
|
* Pointer to the next sibling. 0 if the object has no next sibling.
|
|
|
|
*/
|
|
|
|
PMObject* m_pNextSibling;
|
|
|
|
/**
|
|
|
|
* true if this object is selected
|
|
|
|
*/
|
|
|
|
bool m_selected;
|
|
|
|
/**
|
|
|
|
* true if this object is read only. All children will be read only, too
|
|
|
|
*/
|
|
|
|
bool m_readOnly;
|
|
|
|
/**
|
|
|
|
* The meta object
|
|
|
|
*/
|
|
|
|
static PMMetaObject* s_pMetaObject;
|
|
|
|
/**
|
|
|
|
* The corresponding part
|
|
|
|
*/
|
|
|
|
PMPart* m_pPart;
|
|
|
|
};
|
|
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|
|
#endif
|