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417 lines
19 KiB
417 lines
19 KiB
15 years ago
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//C- -*- C++ -*-
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//C- -------------------------------------------------------------------
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//C- DjVuLibre-3.5
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//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
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//C- Copyright (c) 2001 AT&T
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//C-
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//C- This software is subject to, and may be distributed under, the
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//C- GNU General Public License, Version 2. The license should have
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//C- accompanied the software or you may obtain a copy of the license
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//C- from the Free Software Foundation at http://www.fsf.org .
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//C-
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//C- This program is distributed in the hope that it will be useful,
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//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
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//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//C- GNU General Public License for more details.
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//C-
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//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
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//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
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//C- Software authorized us to replace the original DjVu(r) Reference
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//C- Library notice by the following text (see doc/lizard2002.djvu):
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//C-
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//C- ------------------------------------------------------------------
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//C- | DjVu (r) Reference Library (v. 3.5)
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//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
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//C- | The DjVu Reference Library is protected by U.S. Pat. No.
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//C- | 6,058,214 and patents pending.
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//C- |
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//C- | This software is subject to, and may be distributed under, the
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//C- | GNU General Public License, Version 2. The license should have
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//C- | accompanied the software or you may obtain a copy of the license
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//C- | from the Free Software Foundation at http://www.fsf.org .
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//C- |
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//C- | The computer code originally released by LizardTech under this
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//C- | license and unmodified by other parties is deemed "the LIZARDTECH
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//C- | ORIGINAL CODE." Subject to any third party intellectual property
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//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
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//C- | non-exclusive license to make, use, sell, or otherwise dispose of
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//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
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//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
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//C- | General Public License. This grant only confers the right to
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//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
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//C- | the extent such infringement is reasonably necessary to enable
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//C- | recipient to make, have made, practice, sell, or otherwise dispose
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//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
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//C- | any greater extent that may be necessary to utilize further
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//C- | modifications or combinations.
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//C- |
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//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
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//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
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//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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//C- +------------------------------------------------------------------
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//
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// $Id: ByteStream.h,v 1.11 2003/11/07 22:08:20 leonb Exp $
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// $Name: release_3_5_15 $
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#ifndef _BYTESTREAM_H
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#define _BYTESTREAM_H
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if NEED_GNUG_PRAGMAS
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# pragma interface
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#endif
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/** @name ByteStream.h
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Files #"ByteStream.h"# and #"ByteStream.cpp"# define input/output classes
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similar in spirit to the well known C++ #iostream# classes. Class
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\Ref{ByteStream} is an abstract base class for all byte streams. It
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defines a virtual interface and also provides useful functions. These
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files provide two subclasses. Class \Ref{ByteStream::Stdio} provides a
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simple interface to the Ansi C buffered input/output functions. Class
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\Ref{ByteStream::Memory} provides stream-like access to a dynamical array
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maintained in memory. Class \Ref{ByteStream::Static} provides read-only
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stream-like access to a user allocated data buffer.
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{\bf Notes} --- These classes were partly written because we did not want to
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depend on the standard C++ library. The main reason however is related to
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the browser interface. We want to have a tight control over the
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implementation of subclasses because we want to use a byte stream to
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represent data passed by a web browser to a plugin. This operation
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involves multi-threading issues that many implementations of the standard
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C++ library would squarely ignore.
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@memo
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Input/output classes
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@author
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L\'eon Bottou <leonb@research.att.com> -- initial implementation\\
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Andrei Erofeev <eaf@geocities.com> --
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// From: Leon Bottou, 1/31/2002
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// This file has very little to do with my initial implementation.
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// It has been practically rewritten by Lizardtech for i18n changes.
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// Our original implementation consisted of multiple classes.
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// <http://prdownloads.sourceforge.net/djvu/DjVu2_2b-src.tgz>.
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@version
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#$Id: ByteStream.h,v 1.11 2003/11/07 22:08:20 leonb Exp $# */
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//@{
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#include "Arrays.h"
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#include <stdio.h>
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#ifdef HAVE_NAMESPACES
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namespace DJVU {
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# ifdef NOT_DEFINED // Just to fool emacs c++ mode
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}
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#endif
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#endif
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class GURL;
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class GUTF8String;
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class GNativeString;
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/** Abstract class for a stream of bytes. Class #ByteStream# represent an
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object from which (resp. to which) bytes can be read (resp. written) as
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with a regular file. Virtual functions #read# and #write# must implement
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these two basic operations. In addition, function #tell# returns an
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offset identifying the current position, and function #seek# may be used
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to change the current position.
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{\bf Note}. Both the copy constructor and the copy operator are declared
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as private members. It is therefore not possible to make multiple copies
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of instances of this class, as implied by the class semantic.
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*/
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class ByteStream : public GPEnabled
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{
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public:
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class Stdio;
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class Static;
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class Memory;
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class Wrapper;
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enum codepage_type {RAW,AUTO,NATIVE,UTF8} cp;
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/** @name Virtual Functions.
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These functions are usually implemented by each subclass of #ByteStream#.
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*/
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//@{
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public:
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/** Virtual destructor. */
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virtual ~ByteStream();
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/** Reads data from a ByteStream. This function {\em must} be implemented
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by each subclass of #ByteStream#. At most #size# bytes are read from
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the ByteStream and stored in the memory area pointed to by #buffer#.
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Function #read# returns immediately if #size# is zero. The actual number
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of bytes read is returned. Function #read# returns a number of bytes
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smaller than #size# if the end-of-file mark is reached before filling
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the buffer. Subsequent invocations will always return value #0#.
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Function #read# may also return a value greater than zero but smaller
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than #size# for internal reasons. Programs must be ready to handle these
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cases or use function \Ref{readall}. Exception \Ref{GException} is
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thrown with a plain text error message whenever an error occurs. */
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virtual size_t read(void *buffer, size_t size);
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/** Writes data to a ByteStream. This function {\em must} be implemented by
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each subclass of #ByteStream#. At most #size# bytes from buffer
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#buffer# are written to the ByteStream. Function #write# returns
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immediately if #size# is zero. The actual number of bytes written is
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returned. Function #write# may also return a value greater than zero but
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smaller than #size# for internal reasons. Programs must be ready to
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handle these cases or use function \Ref{writall}. Exception
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\Ref{GException} is thrown with a plain text error message whenever an
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error occurs. */
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virtual size_t write(const void *buffer, size_t size);
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/** Returns the offset of the current position in the ByteStream. This
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function {\em must} be implemented by each subclass of #ByteStream#. */
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virtual long tell(void) const = 0;
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/** Sets the current position for reading or writing the ByteStream. Class
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#ByteStream# provides a default implementation able to seek forward by
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calling function #read# until reaching the desired position. Subclasses
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implementing better seek capabilities must override this default
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implementation. The new current position is computed by applying
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displacement #offset# to the position represented by argument
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#whence#. The following values are recognized for argument #whence#:
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\begin{description}
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\item[#SEEK_SET#] Argument #offset# indicates the position relative to
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the beginning of the ByteStream.
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\item[#SEEK_CUR#] Argument #offset# is a signed displacement relative to
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the current position.
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\item[#SEEK_END#] Argument #offset# is a displacement relative to the end
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of the file. It is then advisable to provide a negative value for #offset#.
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\end{description}
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Results are undefined whenever the new position is greater than the
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total size of the ByteStream.
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{\bf Error reporting}:
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If #seek()# succeeds, #0# is returned. Otherwise it either returns
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#-1# (if #nothrow# is set to #FALSE#) or throws the \Ref{GException}
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exception. */
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virtual int seek(long offset, int whence = SEEK_SET, bool nothrow=false);
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/** Flushes all buffers in the ByteStream. Calling this function
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guarantees that pending data have been actually written (i.e. passed to
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the operating system). Class #ByteStream# provides a default
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implementation which does nothing. */
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virtual void flush(void);
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//@}
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/** @name Utility Functions.
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Class #ByteStream# implements these functions using the virtual
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interface functions only. All subclasses of #ByteStream# inherit these
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functions. */
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//@{
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public:
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/** Reads data and blocks until everything has been read. This function is
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essentially similar to function #read#. Unlike function #read# however,
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function #readall# will never return a value smaller than #size# unless
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an end-of-file mark is reached. This is implemented by repeatedly
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calling function #read# until everything is read or until we reach an
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end-of-file mark. Note that #read# and #readall# are equivalent when
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#size# is one. */
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size_t readall(void *buffer, size_t size);
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/** Writes data and blocks until everything has been written. This function
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is essentially similar to function #write#. Unlike function #write#
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however, function #writall# will only return after all #size# bytes have
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been written. This is implemented by repeatedly calling function
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#write# until everything is written. Note that #write# and #writall#
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are equivalent when #size# is one. */
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size_t writall(const void *buffer, size_t size);
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/** Copy data from another ByteStream. A maximum of #size# bytes are read
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from the ByteStream #bsfrom# and are written to the ByteStream #*this#
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at the current position. Less than #size# bytes may be written if an
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end-of-file mark is reached on #bsfrom#. This function returns the
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total number of bytes copied. Setting argument #size# to zero (the
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default value) has a special meaning: the copying process will continue
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until reaching the end-of-file mark on ByteStream #bsfrom#, regardless
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of the number of bytes transferred. */
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size_t copy(ByteStream &bsfrom, size_t size=0);
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/** Create a new #ByteStream# that copies the data from this #ByteStream#
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starting from the current position, upto #size# bytes. Setting the
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#size# to zero means copy to the end-of-file mark. */
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GP<ByteStream> duplicate(const size_t size=0) const;
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/// Allows printf() type operations to a bytestream.
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size_t format(const char *fmt, ... );
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/// Allows scanf() type operations on a bytestream.
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int scanf(const char *fmt, ... );
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/** Writes the string as is, to the specified stream. */
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size_t writestring(const GUTF8String &s);
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/** Writes the string as is, to the specified stream. */
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size_t writestring(const GNativeString &s);
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/** Formats the message string, looks up the external representation
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and writes it to the specified stream. */
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void formatmessage( const char *fmt, ... );
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/** Looks up the message and writes it to the specified stream. */
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void writemessage( const char *message );
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/** Writes a one-byte integer to a ByteStream. */
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void write8 (unsigned int card8);
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/** Writes a two-bytes integer to a ByteStream.
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The integer most significant byte is written first,
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regardless of the processor endianness. */
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void write16(unsigned int card16);
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/** Writes a three-bytes integer to a ByteStream.
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The integer most significant byte is written first,
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regardless of the processor endianness. */
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void write24(unsigned int card24);
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/** Writes a four-bytes integer to a ByteStream.
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The integer most significant bytes are written first,
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regardless of the processor endianness. */
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void write32(unsigned int card32);
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/** Reads a one-byte integer from a ByteStream. */
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unsigned int read8 ();
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/** Reads a two-bytes integer from a ByteStream.
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The integer most significant byte is read first,
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regardless of the processor endianness. */
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unsigned int read16();
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/** Reads a three-bytes integer from a ByteStream.
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The integer most significant byte is read first,
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regardless of the processor endianness. */
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unsigned int read24();
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/** Reads a four-bytes integer from a ByteStream.
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The integer most significant bytes are read first,
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regardless of the processor endianness. */
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unsigned int read32();
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/** Returns the total number of bytes contained in the buffer, file, etc.
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Valid offsets for function #seek# range from 0 to the value returned
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by this function. */
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virtual int size(void) const;
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/// Use at your own risk, only guarenteed to work for ByteStream::Memorys.
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TArray<char> get_data(void);
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/** Reads data from a random position. This function reads at most #sz#
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bytes at position #pos# into #buffer# and returns the actual number of
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bytes read. The current position is unchanged. */
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virtual size_t readat(void *buffer, size_t sz, int pos);
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/// Returns false, unless a subclass of ByteStream::Static
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virtual bool is_static(void) const { return false; }
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//@}
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protected:
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ByteStream(void) : cp(AUTO) {};
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private:
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// Cancel C++ default stuff
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ByteStream(const ByteStream &);
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ByteStream & operator=(const ByteStream &);
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public:
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/** Constructs an empty Memory ByteStream. The buffer itself is organized
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as an array of 4096 byte blocks. The buffer is initially empty. You
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must first use function #write# to store data into the buffer, use
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function #seek# to rewind the current position, and function #read# to
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read the data back. */
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static GP<ByteStream> create(void);
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/** Constructs a Memory ByteStream by copying initial data. The
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Memory buffer is initialized with #size# bytes copied from the
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memory area pointed to by #buffer#. */
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static GP<ByteStream> create(void const * const buffer, const size_t size);
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/** Constructs a ByteStream for accessing the file named #url#.
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Arguments #url# and #mode# are similar to the arguments of the well
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known stdio function #fopen#. In addition a url of #-# will be
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interpreted as the standard output or the standard input according to
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#mode#. This constructor will open a stdio file and construct a
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ByteStream object accessing this file. Destroying the ByteStream object
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will flush and close the associated stdio file. Exception
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\Ref{GException} is thrown with a plain text error message if the stdio
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file cannot be opened. */
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static GP<ByteStream> create(
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const GURL &url, char const * const mode);
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/** Same as the above, but uses stdin or stdout */
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static GP<ByteStream> create( char const * const mode);
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/** Constructs a ByteStream for accessing the stdio file #f#.
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Argument #mode# indicates the type of the stdio file, as in the
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well known stdio function #fopen#. Destroying the ByteStream
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object will not close the stdio file #f# unless closeme is true. */
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static GP<ByteStream> create(
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const int fd, char const * const mode, const bool closeme);
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/** Constructs a ByteStream for accessing the stdio file #f#.
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Argument #mode# indicates the type of the stdio file, as in the
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well known stdio function #fopen#. Destroying the ByteStream
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object will not close the stdio file #f# unless closeme is true. */
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static GP<ByteStream> create(
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FILE * const f, char const * const mode, const bool closeme);
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/** Creates a ByteStream object for allocating the memory area of
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length #sz# starting at address #buffer#. This call impliments
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a read-only ByteStream interface for a memory area specified by
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the user at construction time. Calls to function #read# directly
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access this memory area. The user must therefore make sure that its
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content remain valid long enough. */
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static GP<ByteStream> create_static(
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void const * const buffer, const size_t size);
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/** Easy access to preallocated stdin/stdout/stderr bytestreams */
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static GP<ByteStream> get_stdin(char const * const mode=0);
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static GP<ByteStream> get_stdout(char const * const mode=0);
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static GP<ByteStream> get_stderr(char const * const mode=0);
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/** This is the conventional name for EOF exceptions */
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static const char *EndOfFile;
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/** Returns the contents of the file as a GNativeString */
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GNativeString getAsNative(void);
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/** Returns the contents of the file as a GUTF8String */
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GUTF8String getAsUTF8(void);
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};
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inline size_t
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ByteStream::readat(void *buffer, size_t sz, int pos)
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{
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size_t retval;
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long tpos=tell();
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seek(pos, SEEK_SET, true);
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retval=readall(buffer,sz);
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seek(tpos, SEEK_SET, true);
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return retval;
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}
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inline int
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ByteStream::size(void) const
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{
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ByteStream *bs=const_cast<ByteStream *>(this);
|
||
|
int bsize=(-1);
|
||
|
long pos=tell();
|
||
|
if(bs->seek(0,SEEK_END,true))
|
||
|
{
|
||
|
bsize=(int)tell();
|
||
|
(void)(bs->seek(pos,SEEK_SET,false));
|
||
|
}
|
||
|
return bsize;
|
||
|
}
|
||
|
|
||
|
/** ByteStream::Wrapper implements wrapping bytestream. This is useful
|
||
|
for derived classes that take a GP<ByteStream> as a creation argument,
|
||
|
and the backwards compatible bytestreams. */
|
||
|
class ByteStream::Wrapper : public ByteStream
|
||
|
{
|
||
|
protected:
|
||
|
GP<ByteStream> gbs;
|
||
|
ByteStream *bs;
|
||
|
Wrapper(void) : bs(0) {}
|
||
|
Wrapper(const GP<ByteStream> &xbs) : gbs(xbs), bs(xbs) {}
|
||
|
public:
|
||
|
~Wrapper();
|
||
|
ByteStream * operator & () const {return bs;}
|
||
|
ByteStream * operator & () {return bs;}
|
||
|
virtual size_t read(void *buffer, size_t size)
|
||
|
{ return bs->read(buffer,size); }
|
||
|
virtual size_t write(const void *buffer, size_t size)
|
||
|
{ return bs->write(buffer,size); }
|
||
|
virtual long tell(void) const
|
||
|
{ return bs->tell(); }
|
||
|
virtual int seek(long offset, int whence = SEEK_SET, bool nothrow=false)
|
||
|
{ return bs->seek(offset,whence,nothrow); }
|
||
|
virtual void flush(void)
|
||
|
{ bs->flush(); }
|
||
|
};
|
||
|
|
||
|
|
||
|
//@}
|
||
|
|
||
|
// ------------ THE END
|
||
|
|
||
|
#ifdef HAVE_NAMESPACES
|
||
|
}
|
||
|
# ifndef NOT_USING_DJVU_NAMESPACE
|
||
|
using namespace DJVU;
|
||
|
# endif
|
||
|
#endif
|
||
|
#endif
|
||
|
|