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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2003 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMPOVRAYPARSER_H
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#define PMPOVRAYPARSER_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmparser.h"
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#include "pmcomment.h"
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#include "pmvector.h"
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class PMCompositeObject;
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class PMGraphicalObject;
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class PMBox;
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class PMSphere;
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class PMCylinder;
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class PMCone;
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class PMTorus;
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class PMPlane;
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class PMPolynom;
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class PMDisc;
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class PMBlob;
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class PMBlobCylinder;
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class PMBlobSphere;
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class PMBicubicPatch;
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class PMTriangle;
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class PMCSG;
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class PMHeightField;
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class PMText;
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class PMJuliaFractal;
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class PMLathe;
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class PMPrism;
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class PMSurfaceOfRevolution;
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class PMSuperquadricEllipsoid;
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class PMScale;
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class PMRotate;
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class PMTranslate;
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class PMBoundedBy;
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class PMClippedBy;
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class PMPovrayMatrix;
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class PMCamera;
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class PMLight;
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class PMLooksLike;
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class PMProjectedThrough;
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class PMColor;
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class PMTexture;
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class PMPattern;
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class PMBlendMapModifiers;
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class PMWarp;
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class PMPigment;
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class PMNormal;
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class PMTextureMap;
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class PMPigmentMap;
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class PMColorMap;
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class PMNormalMap;
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class PMBumpMap;
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class PMMaterialMap;
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class PMSlopeMap;
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class PMDensityMap;
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class PMListPattern;
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class PMTextureList;
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class PMPigmentList;
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class PMColorList;
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class PMNormalList;
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class PMDensityList;
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class PMImageMap;
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class PMSlope;
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class PMFinish;
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class PMInterior;
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class PMMedia;
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class PMDensity;
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class PMMaterial;
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class PMSkySphere;
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class PMRainbow;
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class PMFog;
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class PMDeclare;
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class PMObjectLink;
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class PMGlobalSettings;
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class PMIsoSurface;
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class PMRadiosity;
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class PMGlobalPhotons;
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class PMPhotons;
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class PMLightGroup;
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class PMInteriorTexture;
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class PMSphereSweep;
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class PMMesh;
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/**
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* Parser that parses povray code.
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*
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* All parse functions return false or 0 if an error occurred and the parse
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* function couldn't recover.
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*/
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class PMPovrayParser : public PMParser
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{
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public:
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/**
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* Parser that parses the device
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*/
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PMPovrayParser( PMPart* part, TQIODevice* device );
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/**
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* Parser that parses the byte array
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*/
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PMPovrayParser( PMPart* part, const TQByteArray& array );
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/**
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* Deletes the parser
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*/
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virtual ~PMPovrayParser( );
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protected:
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/**
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* Top level parse function
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*/
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virtual void topParse( );
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private:
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/**
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* Initializes the parser
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*/
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void init( );
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/**
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* Sets m_token to the next token
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*/
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void nextToken( );
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/**
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* Returns true if the current token is ON_TOK, TRUE_TOK or YES_TOK
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*/
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bool isTrue( ) const;
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/**
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* Returns true if the current token is OFF_TOK, FALSE_TOK or NO_TOK
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*/
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bool isFalse( ) const;
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/**
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* Returns true if the next token is no bool value or one of the
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* ON, TRUE or YES tokens
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*/
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bool parseBool( );
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/**
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* Looks for child objects, parses them and appends them to the parent
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* object. If parent is 0, all objects are appended to the result list.
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*
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* If max is > 0, then the maximum number of parsed objects is max.
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*
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* Returns true if there where no objects or parsing was successful.
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*/
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bool parseChildObjects( PMCompositeObject* parent, int max = -1 );
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/**
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* Parses the token t.
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*
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* If the next token is not t, it appends an error to the messages
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* and returns false.
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*
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* If t is not a single character token, set tokenName to the token
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* name (like "box", "sphere" ...)
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*/
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bool parseToken( int t, const TQString& tokenName = TQString() );
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/**
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* Parses an item of a vector, float or color expression
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*/
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bool parseNumericItem( PMValue& v, bool checkForBool = false );
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/**
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* Parse function for a vector literal <x, y, z, ...>
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*/
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bool parseVectorLiteral( PMVector& v );
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/**
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* Parses a vector, float or color expression
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*/
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bool parseNumericExpression( PMValue& v, bool checkForBool = false );
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/**
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* parses a vector and float expression and returns a vector
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* of size s
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*/
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bool parseVector( PMVector& v, unsigned int s=3 );
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/**
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* parses a vector and float expression and returns the
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* float value or the first coordinate of the vector
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*/
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bool parseFloat( double& d, bool suppressError = false );
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/**
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* parses a float or int value and rounds if necessary
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*/
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bool parseInt( int& d );
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/**
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* parses a color expression
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*/
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bool parseColor( PMColor& c );
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/**
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* Parse function for object modifiers
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*/
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bool parseObjectModifiers( PMGraphicalObject* obj );
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/**
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* Parse function for cvs objects
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*/
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bool parseCSG( PMCSG* csg );
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/**
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* Parse function for box objects
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*/
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bool parseBox( PMBox* box );
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/**
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* Parse function for box objects
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*/
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bool parseSphere( PMSphere* sphere );
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/**
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* Parse function for cylinder objects
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*/
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bool parseCylinder( PMCylinder* pNewCyl );
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/**
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* Parse function for cone objects
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*/
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bool parseCone( PMCone* pNewCone );
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/**
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* Parse function for torus objects
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*/
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bool parseTorus( PMTorus* pNewTorus );
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/**
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* Parse function for blob objects
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*/
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bool parseBlob( PMBlob* pNewBlob );
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/**
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* Parse function for blob sphere components
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*/
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bool parseBlobSphere( PMBlobSphere* pNewBlobSphere );
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/**
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* Parse function for blob cylinder components
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*/
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bool parseBlobCylinder( PMBlobCylinder* pNewBlobCylinder );
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/**
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* Parse function for old blob components
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*/
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bool parseBlobComponent( PMBlobSphere* pNewBlobSphere );
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/**
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* Parse function for height fields
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*/
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bool parseHeightField( PMHeightField* pNewHeightField );
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/**
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* Parse function for text objects
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*/
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bool parseText( PMText* pNewText );
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/**
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* Parse function for julia fractals
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*/
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bool parseJuliaFractal( PMJuliaFractal* pNewFractal );
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/**
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* Parse function for plane objects
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*/
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bool parsePlane( PMPlane* pNewPlane );
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/**
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* Parse function for quadric, cubic, quartic and poly
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*/
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bool parsePolynom( PMPolynom* pNewPoly );
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/**
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* Parse function for bicubic patch objects
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*/
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bool parseBicubicPatch( PMBicubicPatch* pNewPatch );
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/**
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* Parse function for disks
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*/
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bool parseDisc( PMDisc* pNewDisc );
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/**
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* Parse function for triangles
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*/
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bool parseTriangle( PMTriangle* pNewTriangle );
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/**
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* Parse function for lathes
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*/
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bool parseLathe( PMLathe* pNewLathe );
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/**
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* Parse function for prisms
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*/
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bool parsePrism( PMPrism* pNewPrism );
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/**
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* Parse function for surface of revolutions
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*/
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bool parseSor( PMSurfaceOfRevolution* pNewSor );
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/**
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* Parse function for superquadric ellipsoid
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*/
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bool parseSqe( PMSuperquadricEllipsoid* pNewSqe );
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/**
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* Parse function for scale commands
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*/
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bool parseScale( PMScale* scale );
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/**
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* Parse function for rotate commands
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*/
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bool parseRotate( PMRotate* rotate );
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/**
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* Parse function for translate commands
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*/
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bool parseTranslate( PMTranslate* translate );
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/**
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* Parse function for matrix commands
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*/
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bool parseMatrix( PMPovrayMatrix* matrix );
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/**
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* Parse function for bounded_by statements
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*/
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bool parseBoundedBy( PMBoundedBy* bound );
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/**
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* Parse function for clipped_by statements
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*/
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bool parseClippedBy( PMClippedBy* clipped );
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/**
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* Parse function for camera objects
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*/
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bool parseCamera( PMCamera* camera );
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/**
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* Parse function for light objects
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*/
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bool parseLight( PMLight* light );
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/**
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* Parse function for looks_like statement
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*/
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bool parseLooksLike( PMLooksLike* ll );
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/**
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* Parse function for projected_through statement
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*/
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bool parseProjectedThrough( PMProjectedThrough* ll );
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/**
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* Parse function for texture objects. If parseOuter is false, the parser
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* won't search for the texture{} wrapper. This is useful inside a texture
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* map.
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*/
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bool parseTexture( PMTexture* pigment, bool parseOuter = true );
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/**
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* Parse function for pattern objects
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*/
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bool parsePattern( PMPattern* pattern, bool normal = false );
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/**
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* Parse function for blend map modifier objects
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*/
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bool parseBlendMapModifiers( PMBlendMapModifiers* blend );
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/**
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* Parse function for warp objects
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*/
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bool parseWarp( PMWarp* pattern );
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/**
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* Parse function for pigment objects
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*/
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bool parsePigment( PMPigment* pigment, bool parseOuter = true );
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/**
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* Parse function for normal objects
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*/
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bool parseNormal( PMNormal* normal );
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/**
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* Parse function for texture map objects
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*/
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bool parseTextureMap( PMTextureMap* textureMap );
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/**
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* Parse function for pigment map objects
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*/
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bool parsePigmentMap( PMPigmentMap* pigmentMap );
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/**
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* Parse function for color map objects
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*/
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bool parseColorMap( PMColorMap* colorMap );
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/**
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* Parse function for normal map objects
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*/
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bool parseNormalMap( PMNormalMap* normalMap );
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/**
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* Parse function for bump map objects
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*/
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bool parseBumpMap( PMBumpMap* bumpMap );
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/**
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* Parse function for material map objects
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*/
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bool parseMaterialMap( PMMaterialMap* materialMap );
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/**
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* Parse function for slope map objects
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*/
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bool parseSlopeMap( PMSlopeMap* slopeMap );
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/**
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* Parse function for density map objects
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*/
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bool parseDensityMap( PMDensityMap* densityMap );
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/**
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* Parse function for image map objects
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*/
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bool parseImageMap( PMImageMap* imageMap );
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/**
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* Parse function for slope objects
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*/
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bool parseSlope( PMSlope* slope );
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/**
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* Parse function for texture list objects
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*/
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bool parseTextureList( PMTextureList* textureList, int expectedItems );
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/**
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* Parse function for pigment list objects
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*/
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bool parsePigmentList( PMPigmentList* pigmentList, int expectedItems );
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/**
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* Parse function for color list objects
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*/
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bool parseColorList( PMColorList* colorList, int expectedItems );
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/**
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* Parse function for normal list objects
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*/
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bool parseNormalList( PMNormalList* normalList, int expectedItems );
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/**
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* Parse function for density list objects
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*/
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bool parseDensityList( PMDensityList* densityList, int expectedItems );
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/**
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* Parse function for finish objects
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*/
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bool parseFinish( PMFinish* finish );
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/**
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|
* Parse function for interior objects
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|
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|
*/
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bool parseInterior( PMInterior* interior );
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/**
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|
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|
* Parse function for media objects
|
|
|
|
*/
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bool parseMedia( PMMedia* media );
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|
/**
|
|
|
|
* Parse function for density objects
|
|
|
|
*/
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|
bool parseDensity( PMDensity* density );
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|
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|
/**
|
|
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|
* Parse function for material objects
|
|
|
|
*/
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|
|
bool parseMaterial( PMMaterial* material );
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|
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|
|
|
|
|
/**
|
|
|
|
* Parse function for sky sphere objects
|
|
|
|
*/
|
|
|
|
bool parseSkySphere( PMSkySphere* sky );
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|
|
|
/**
|
|
|
|
* Parse function for rainbow objects
|
|
|
|
*/
|
|
|
|
bool parseRainbow( PMRainbow* rainbow );
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|
|
|
/**
|
|
|
|
* Parse function for fog objects
|
|
|
|
*/
|
|
|
|
bool parseFog( PMFog* fog );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Parse function for global settings
|
|
|
|
*/
|
|
|
|
bool parseGlobalSettings( PMGlobalSettings* decl );
|
|
|
|
/**
|
|
|
|
* Parse function for declares
|
|
|
|
*/
|
|
|
|
bool parseDeclare( PMDeclare* decl );
|
|
|
|
/**
|
|
|
|
* Parse function for object links
|
|
|
|
*/
|
|
|
|
bool parseObjectLink( PMObjectLink* link );
|
|
|
|
/**
|
|
|
|
* Parse function for object keywords
|
|
|
|
*/
|
|
|
|
bool parseObject( PMCompositeObject* parent );
|
|
|
|
|
|
|
|
// POV-Ray 3.5 objects
|
|
|
|
bool parseIsoSurface( PMIsoSurface* iso );
|
|
|
|
bool parseRadiosity( PMRadiosity* rad );
|
|
|
|
bool parseGlobalPhotons( PMGlobalPhotons* gp );
|
|
|
|
bool parsePhotons( PMPhotons* p );
|
|
|
|
bool parseLightGroup( PMLightGroup* lg );
|
|
|
|
bool parseInteriorTexture( PMInteriorTexture* it );
|
|
|
|
bool parseSphereSweep( PMSphereSweep * ss );
|
|
|
|
bool parseMesh( PMMesh* m );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The used scanner
|
|
|
|
*/
|
|
|
|
PMScanner* m_pScanner;
|
|
|
|
/**
|
|
|
|
* The last scanned token
|
|
|
|
*/
|
|
|
|
int m_token;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Number of consumed tokens.
|
|
|
|
*/
|
|
|
|
int m_consumedTokens;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* All comments are skipped during parsing and stored here
|
|
|
|
*/
|
|
|
|
TQPtrList<PMComment> m_skippedComments;
|
|
|
|
/**
|
|
|
|
* The last skipped comment text with special kpovmodeler tags*/
|
|
|
|
TQString m_lastPMComment;
|
|
|
|
/**
|
|
|
|
* true if m_lastPMComment is empty
|
|
|
|
*/
|
|
|
|
bool m_bLastPMCommentEmpty;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|