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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2003 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMTOKENS_H
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#define PMTOKENS_H
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enum PMToken {
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SCANNER_ERROR_TOK=-2,
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EOF_TOK=-1,
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//single character tokens
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//reserved words in povray
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AA_LEVEL_TOK=0x100,
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AA_THRESHOLD_TOK,
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ABS_TOK,
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ABSORPTION_TOK,
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ACCURACY_TOK,
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ACOS_TOK,
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ACOSH_TOK,
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ADAPTIVE_TOK,
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ADC_BAILOUT_TOK,
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AGATE_TOK,
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AGATE_TURB_TOK,
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ALL_TOK,
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ALL_INTERSECTIONS_TOK,
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ALPHA_TOK,
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ALTITUDE_TOK,
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ALWAYS_SAMPLE_TOK,
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AMBIENT_TOK,
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AMBIENT_LIGHT_TOK,
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ANGLE_TOK,
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APERTURE_TOK,
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ARC_ANGLE_TOK,
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AREA_LIGHT_TOK,
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AREA_CIRCULAR_TOK,
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ASC_TOK,
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ASIN_TOK,
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ASINH_TOK,
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ASSUMED_GAMMA_TOK,
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ATAN_TOK,
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ATAN2_TOK,
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ATANH_TOK,
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ATMOSPHERE_TOK,
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ATMOSPHERIC_ATTENUATION_TOK,
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ATTENUATING_TOK,
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AUTOSTOP_TOK,
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AVERAGE_TOK,
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B_SPLINE_TOK,
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BACKGROUND_TOK,
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BEZIER_SPLINE_TOK,
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BICUBIC_PATCH_TOK,
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BLACK_HOLE_TOK,
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BLOB_TOK,
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BLUE_TOK,
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BLUR_SAMPLES_TOK,
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BOUNDED_BY_TOK,
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BOX_TOK,
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BOXED_TOK,
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BOZO_TOK,
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BREAK_TOK,
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BRICK_TOK,
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BRICK_SIZE_TOK,
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BRIGHTNESS_TOK,
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BRILLIANCE_TOK,
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BUMPS_TOK,
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BUMPY1_TOK,
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BUMPY2_TOK,
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BUMPY3_TOK,
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BUMP_MAP_TOK,
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BUMP_SIZE_TOK,
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CAMERA_TOK,
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CASE_TOK,
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CAUSTICS_TOK,
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CEIL_TOK,
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CELLS_TOK,
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CHECKER_TOK,
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CHR_TOK,
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CLIPPED_BY_TOK,
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CLOCK_TOK,
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CLOCK_DELTA_TOK,
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COLLECT_TOK,
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COLOR_TOK,
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COLOR_MAP_TOK,
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COLOUR_TOK,
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COLOUR_MAP_TOK,
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COMPONENT_TOK,
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COMPOSITE_TOK,
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CONCAT_TOK,
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CONE_TOK,
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CONFIDENCE_TOK,
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CONIC_SWEEP_TOK,
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CONSERVE_ENERGY_TOK,
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CONSTANT_TOK,
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CONTAINED_BY_TOK,
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CONTROL0_TOK,
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CONTROL1_TOK,
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COS_TOK,
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COSH_TOK,
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COUNT_TOK,
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CRACKLE_TOK,
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CRAND_TOK,
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CUBE_TOK,
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CUBIC_TOK,
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CUBIC_SPLINE_TOK,
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CUBIC_WAVE_TOK,
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CYLINDER_TOK,
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CYLINDRICAL_TOK,
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DEBUG_TOK,
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DECLARE_TOK,
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DEFAULT_TOK,
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DEGREES_TOK,
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DENTS_TOK,
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DENSITY_TOK,
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DENSITY_FILE_TOK,
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DENSITY_MAP_TOK,
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DF3_TOK,
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DIFFERENCE_TOK,
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DIFFUSE_TOK,
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DIRECTION_TOK,
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DISC_TOK,
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DISPERSION_TOK,
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DISPERSION_SAMPLES_TOK,
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DIST_EXP_TOK,
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DISTANCE_TOK,
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DISTANCE_MAXIMUM_TOK,
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DIV_TOK,
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DOUBLE_ILLUMINATE_TOK,
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DUST_TOK,
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DUST_TYPE_TOK,
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ECCENTRICITY_TOK,
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ELSE_TOK,
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EMISSION_TOK,
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EMITTING_TOK,
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END_TOK,
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ERROR_TOK,
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ERROR_BOUND_TOK,
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EVALUATE_TOK,
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EXP_TOK,
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EXPAND_THRESHOLDS_TOK,
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EXPONENT_TOK,
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EXTERIOR_TOK,
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EXTINCTION_TOK,
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FADE_DISTANCE_TOK,
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FADE_POWER_TOK,
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FALLOFF_TOK,
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FALLOFF_ANGLE_TOK,
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FALSE_TOK,
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FILE_EXISTS_TOK,
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FILTER_TOK,
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FINISH_TOK,
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FISHEYE_TOK,
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FLATNESS_TOK,
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FLIP_TOK,
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FLOOR_TOK,
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FOCAL_POINT_TOK,
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FOG_TOK,
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FOG_ALT_TOK,
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FOG_OFFSET_TOK,
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FOG_TYPE_TOK,
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FORM_TOK,
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FRESNEL_TOK,
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FREQUENCY_TOK,
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FUNCTION_TOK,
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GATHER_TOK,
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GIF_TOK,
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GLOBAL_LIGHTS_TOK,
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GLOBAL_SETTINGS_TOK,
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GLOWING_TOK,
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GRADIENT_TOK,
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GRANITE_TOK,
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GRAY_THRESHOLD_TOK,
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GREEN_TOK,
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HALO_TOK,
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HEIGHT_FIELD_TOK,
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HEXAGON_TOK,
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HF_GRAY_16_TOK,
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HIERARCHY_TOK,
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HOLLOW_TOK,
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HYPERCOMPLEX_TOK,
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IF_TOK,
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IFDEF_TOK,
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IFF_TOK,
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IFNDEF_TOK,
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IMAGE_MAP_TOK,
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INCIDENCE_TOK,
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INCLUDE_TOK,
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INSIDE_VECTOR_TOK,
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INT_TOK,
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INTERIOR_TOK,
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INTERIOR_TEXTURE_TOK,
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INTERPOLATE_TOK,
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INTERSECTION_TOK,
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INTERVALS_TOK,
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INVERSE_TOK,
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ISOSURFACE_TOK,
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IOR_TOK,
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IRID_TOK,
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IRID_WAVELENGTH_TOK,
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JITTER_TOK,
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JULIA_TOK,
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JULIA_FRACTAL_TOK,
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LAMBDA_TOK,
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LATHE_TOK,
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LEOPARD_TOK,
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LIGHT_GROUP_TOK,
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LIGHT_SOURCE_TOK,
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LINEAR_TOK,
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LINEAR_SPLINE_TOK,
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LINEAR_SWEEP_TOK,
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LOCATION_TOK,
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LOG_TOK,
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LOOKS_LIKE_TOK,
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LOOK_AT_TOK,
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LOW_ERROR_FACTOR_TOK,
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MAGNET_TOK,
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MAJOR_RADIUS_TOK,
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MANDEL_TOK,
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MAP_TYPE_TOK,
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MARBLE_TOK,
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MATERIAL_TOK,
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MATERIAL_MAP_TOK,
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MATRIX_TOK,
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MAX_TOK,
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MAX_GRADIENT_TOK,
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MAX_INTERSECTIONS_TOK,
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MAX_ITERATION_TOK,
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MAX_SAMPLE_TOK,
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MAX_TRACE_TOK,
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MAX_TRACE_LEVEL_TOK,
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MAX_VALUE_TOK,
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MEDIA_TOK,
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MEDIA_ATTENUATION_TOK,
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MEDIA_INTERACTION_TOK,
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MERGE_TOK,
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MESH_TOK,
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METALLIC_TOK,
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METHOD_TOK,
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METRIC_TOK,
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MIN_TOK,
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MINIMUM_REUSE_TOK,
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MOD_TOK,
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MORTAR_TOK,
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NEAREST_COUNT_TOK,
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NO_TOK,
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NOISE_GENERATOR_TOK,
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NORMAL_TOK,
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NORMAL_MAP_TOK,
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NO_IMAGE_TOK,
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NO_REFLECTION_TOK,
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NO_SHADOW_TOK,
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NUMBER_OF_WAVES_TOK,
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OBJECT_TOK,
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OCTAVES_TOK,
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OFF_TOK,
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OFFSET_TOK,
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OMEGA_TOK,
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OMNIMAX_TOK,
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ON_TOK,
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ONCE_TOK,
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ONION_TOK,
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OPEN_TOK,
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ORIENT_TOK,
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ORTHOGRAPHIC_TOK,
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PANORAMIC_TOK,
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PARALLEL_TOK,
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PASS_THROUGH_TOK,
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PATTERN1_TOK,
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PATTERN2_TOK,
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PATTERN3_TOK,
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PERSPECTIVE_TOK,
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PGM_TOK,
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PHASE_TOK,
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PHONG_TOK,
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PHONG_SIZE_TOK,
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PHOTONS_TOK,
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PI_TOK,
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PIGMENT_TOK,
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PIGMENT_MAP_TOK,
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PLANAR_TOK,
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PLANE_TOK,
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PNG_TOK,
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POINT_AT_TOK,
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POLY_TOK,
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POLY_WAVE_TOK,
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POLYGON_TOK,
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POT_TOK,
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POW_TOK,
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PPM_TOK,
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PRECISION_TOK,
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PRETRACE_END_TOK,
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PRETRACE_START_TOK,
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PRISM_TOK,
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PROJECTED_THROUGH_TOK,
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PWR_TOK,
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TQUADRATIC_SPLINE_TOK,
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TQUADRIC_TOK,
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TQUARTIC_TOK,
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TQUATERNION_TOK,
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TQUICK_COLOR_TOK,
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TQUICK_COLOUR_TOK,
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TQUILTED_TOK,
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RADIAL_TOK,
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RADIANS_TOK,
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RADIOSITY_TOK,
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RADIUS_TOK,
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RAINBOW_TOK,
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RAMP_WAVE_TOK,
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RAND_TOK,
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RANGE_TOK,
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RATIO_TOK,
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RECIPROCAL_TOK,
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RECURSION_LIMIT_TOK,
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RED_TOK,
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REFLECTION_TOK,
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REFLECTION_EXPONENT_TOK,
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REFRACTION_TOK,
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RENDER_TOK,
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REPEAT_TOK,
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RGB_TOK,
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RGBF_TOK,
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RGBFT_TOK,
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RGBT_TOK,
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RIGHT_TOK,
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RIPPLES_TOK,
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ROTATE_TOK,
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ROUGHNESS_TOK,
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SAMPLES_TOK,
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SCALE_TOK,
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SCALLOP_WAVE_TOK,
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SCATTERING_TOK,
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SEED_TOK,
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SHADOWLESS_TOK,
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SIN_TOK,
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SINE_WAVE_TOK,
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SINH_TOK,
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SKY_TOK,
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SKY_SPHERE_TOK,
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SLICE_TOK,
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SLOPE_TOK,
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SLOPE_MAP_TOK,
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SMOOTH_TOK,
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SMOOTH_TRIANGLE_TOK,
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SOR_TOK,
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SOLID_TOK,
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SPACING_TOK,
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SPECULAR_TOK,
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SPHERE_TOK,
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SPHERE_SWEEP_TOK,
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SPHERICAL_TOK,
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SPIRAL_TOK,
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SPIRAL1_TOK,
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SPIRAL2_TOK,
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SPOTLIGHT_TOK,
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SPOTTED_TOK,
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STQR_TOK,
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SQRT_TOK,
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STATISTICS_TOK,
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STR_TOK,
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STRCMP_TOK,
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STRENGTH_TOK,
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STRLEN_TOK,
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STRLWR_TOK,
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STRUPR_TOK,
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STURM_TOK,
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SUBSTR_TOK,
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SUPERELLIPSOID_TOK,
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SWITCH_TOK,
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SYS_TOK,
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T_TOK,
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TAN_TOK,
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TANH_TOK,
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TARGET_TOK,
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TEST_CAMERA_1_TOK,
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TEST_CAMERA_2_TOK,
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TEST_CAMERA_3_TOK,
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TEST_CAMERA_4_TOK,
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TEXT_TOK,
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TEXTURE_TOK,
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TEXTURE_MAP_TOK,
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TGA_TOK,
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THICKNESS_TOK,
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THRESHOLD_TOK,
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TIGHTNESS_TOK,
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TILE2_TOK,
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TILES_TOK,
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TOLERANCE_TOK,
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TOROIDAL_TOK,
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TORUS_TOK,
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TRACK_TOK,
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TRANSFORM_TOK,
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TRANSLATE_TOK,
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TRANSMIT_TOK,
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TRIANGLE_TOK,
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|
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|
TRIANGLE_WAVE_TOK,
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|
|
|
TRUE_TOK,
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|
|
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TTF_TOK,
|
|
|
|
TURBULENCE_TOK,
|
|
|
|
TURB_DEPTH_TOK,
|
|
|
|
TYPE_TOK,
|
|
|
|
U_TOK,
|
|
|
|
ULTRA_WIDE_ANGLE_TOK,
|
|
|
|
UNION_TOK,
|
|
|
|
UP_TOK,
|
|
|
|
USE_COLOR_TOK,
|
|
|
|
USE_COLOUR_TOK,
|
|
|
|
USE_INDEX_TOK,
|
|
|
|
U_STEPS_TOK,
|
|
|
|
UV_MAPPING_TOK,
|
|
|
|
UV_VECTORS_TOK,
|
|
|
|
V_TOK,
|
|
|
|
VAL_TOK,
|
|
|
|
VARIANCE_TOK,
|
|
|
|
VAXIS_ROTATE_TOK,
|
|
|
|
VCROSS_TOK,
|
|
|
|
VDOT_TOK,
|
|
|
|
VERSION_TOK,
|
|
|
|
VLENGTH_TOK,
|
|
|
|
VNORMALIZE_TOK,
|
|
|
|
VOLUME_OBJECT_TOK,
|
|
|
|
VOLUME_RENDERED_TOK,
|
|
|
|
VOL_WITH_LIGHT_TOK,
|
|
|
|
VROTATE_TOK,
|
|
|
|
V_STEPS_TOK,
|
|
|
|
WARNING_TOK,
|
|
|
|
WARP_TOK,
|
|
|
|
WATER_LEVEL_TOK,
|
|
|
|
WAVES_TOK,
|
|
|
|
WHILE_TOK,
|
|
|
|
WIDTH_TOK,
|
|
|
|
WOOD_TOK,
|
|
|
|
WRINKLES_TOK,
|
|
|
|
X_TOK,
|
|
|
|
Y_TOK,
|
|
|
|
YES_TOK,
|
|
|
|
Z_TOK,
|
|
|
|
// extra tokens
|
|
|
|
ID_TOK,
|
|
|
|
INTEGER_TOK,
|
|
|
|
FLOAT_TOK,
|
|
|
|
COMMENT_TOK,
|
|
|
|
LINE_COMMENT_TOK,
|
|
|
|
STRING_TOK,
|
|
|
|
PMNAME_TOK,
|
|
|
|
RAW_POVRAY_TOK
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|