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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2001 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMTRIANGLE_H
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#define PMTRIANGLE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmgraphicalobject.h"
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#include "pmvector.h"
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class PMViewStructure;
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/**
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* Class for povray triangles.
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*/
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class PMTriangle : public PMGraphicalObject
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{
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typedef PMGraphicalObject Base;
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public:
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/**
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* Creates an empty PMTriangle
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*/
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PMTriangle( PMPart* part );
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/**
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* Copy constructor
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*/
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PMTriangle( const PMTriangle& t );
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/**
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* deletes the PMTriangle
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*/
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virtual ~PMTriangle( );
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/** */
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virtual PMObject* copy( ) const { return new PMTriangle( *this ); }
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/** */
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virtual TQString description( ) const;
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/** */
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virtual PMMetaObject* metaObject( ) const;
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/** */
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virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
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/** */
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virtual void readAttributes( const PMXMLHelper& h );
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/**
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* Returns a new @ref PMTriangleEdit
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*/
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virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
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/**
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* Returns the name of the pixmap that is displayed in the tree view
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* and dialog view
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*/
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virtual TQString pixmap( ) const { return TQString( "pmtriangle" ); }
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/**
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* Returns true if the triangle is a smooth triangle
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*/
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bool isSmoothTriangle( ) const { return m_smooth; }
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/**
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* Enables/disables the normal vectors
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*/
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void setSmoothTriangle( bool on );
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/**
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* Returns the point with index i
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*/
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PMVector point( int i ) const;
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/**
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* Sets the point with index i
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*/
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void setPoint( int i, const PMVector& p );
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/**
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* Returns the normal vector with index i
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*/
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PMVector normal( int i ) const;
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/**
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* Sets the mormal vector with index i
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*/
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void setNormal( int i, const PMVector& n );
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/**
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* Returns the uv vector with index i
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*/
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PMVector uvVector( int i ) const;
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/**
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* Sets the uv vector with index i
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*/
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void setUVVector( int i, const PMVector& v );
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/**
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* Return true if triangle has uv vectors
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*/
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bool isUVEnabled( ) const { return m_uvEnabled; }
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/**
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* Enables/disable the uv vectors
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*/
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void enableUV( bool yes );
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/** */
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virtual void restoreMemento( PMMemento* s );
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/** */
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virtual void controlPoints( PMControlPointList& list );
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/** */
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virtual void controlPointsChanged( PMControlPointList& list );
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/** */
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virtual void cleanUp( ) const;
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protected:
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/** */
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virtual bool isDefault( );
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/** */
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virtual void createViewStructure( );
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/** */
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virtual PMViewStructure* defaultViewStructure( ) const;
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protected:
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/**
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* IDs for @ref PMMementoData
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*/
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enum PMTriangleMementoID { PMPoint0ID, PMPoint1ID, PMPoint2ID,
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PMNormal0ID, PMNormal1ID, PMNormal2ID,
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PMSmoothID,
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PMUVVector0ID, PMUVVector1ID, PMUVVector2ID,
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PMUVEnabledID };
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PMVector m_point[3];
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PMVector m_normal[3];
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PMVector m_uvVector[3];
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bool m_smooth;
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bool m_uvEnabled;
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/**
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* The default view structure. It can be shared between triangles
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*/
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static PMViewStructure* s_pDefaultViewStructure;
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static PMMetaObject* s_pMetaObject;
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};
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#endif
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