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/*
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Copyright (C) 2002-2003 KSVG Team
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KSVG_LOOKUP_H
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#define KSVG_LOOKUP_H
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#include <kjs/object.h>
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#include <kjs/lookup.h>
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#include <kjs/interpreter.h> // for ExecState
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#include "ksvg_bridge.h"
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#include "ksvg_scriptinterpreter.h"
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#define KSVG_GET_COMMON \
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public: \
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\
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/* The standard hasProperty call, auto-generated. Looks in hashtable, forwards to parents. */ \
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bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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\
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/* get() method, called by KSVGBridge::get */ \
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KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::ObjectImp* bridge) const; \
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\
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/* Called by lookupGet(). Auto-generated. Forwards to the parent which has the given property. */ \
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KJS::Value getInParents(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::ObjectImp* bridge) const; \
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\
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KJS::Object prototype(KJS::ExecState *exec) const;\
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\
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static const KJS::ClassInfo s_classInfo; \
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\
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static const struct KJS::HashTable s_hashTable; \
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\
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int m_attrFlags;
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// For classes with properties to read, and a hashtable.
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#define KSVG_GET \
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KSVG_GET_COMMON \
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KJS::Value cache(KJS::ExecState *exec) const;
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// Same thing, for base classes (kalyptus helps finding them)
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// The difference is that cache() is virtual
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#define KSVG_BASECLASS_GET \
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KSVG_GET_COMMON \
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virtual KJS::Value cache(KJS::ExecState *exec) const;
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// For classes without properties, but with a parent class to forward to
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#define KSVG_FORWARDGET \
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public: \
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\
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bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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\
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/* will have the code for getInParents */ \
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KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::ObjectImp* bridge) const; \
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\
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KJS::Object prototype(KJS::ExecState *exec) const;\
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\
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static const KJS::ClassInfo s_classInfo; \
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\
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KJS::Value cache(KJS::ExecState *exec) const;
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// For read-write classes only, i.e. those which support put()
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#define KSVG_PUT \
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\
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/* put() method, called by KSVGBridge::put */ \
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bool put(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::Value &value, int attr); \
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\
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/* Called by lookupPut. Auto-generated. Looks in hashtable, forwards to parents. */ \
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bool putInParents(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::Value &value, int attr);
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// For classes which inherit a read-write class, but have no readwrite property themselves
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#define KSVG_FORWARDPUT \
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\
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/* put() method, called by KSVGBridge::put */ \
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bool put(KJS::ExecState *exec, const KJS::Identifier &propertyName, const KJS::Value &value, int attr);
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// For classes which need to be accessable with getElementById -> elements
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#define KSVG_NO_TAG_BRIDGE \
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public: \
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KJS::ObjectImp *bridge(KJS::ExecState *) const { return 0; }
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#define KSVG_BRIDGE \
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public: \
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KJS::ObjectImp *bridge(KJS::ExecState *) const; \
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virtual DOM::DOMString tagName() const { return s_tagName; } \
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static const DOM::DOMString s_tagName;
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// Fast setting of default values, if the token is known
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// Note: this is actually misnamed it should be KSVG_SET_DEFAULT_ATTRIBUTE
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#define KSVG_SET_ALT_ATTRIBUTE(Token, Name) putValueProperty(ownerDoc()->ecmaEngine()->globalExec(), Token, String(Name), Internal);
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// Check if attribute has not been parsed, if the token is known
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#define KSVG_TOKEN_NOT_PARSED_ELEMENT(Token, Element) (~Element->m_attrFlags & (1 << Token))
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#define KSVG_TOKEN_NOT_PARSED(Token) KSVG_TOKEN_NOT_PARSED_ELEMENT(Token, this)
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// Checks if the interpreter is in attribute "getting" mode
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#define KSVG_CHECK_ATTRIBUTE bool attributeMode = static_cast<KSVGScriptInterpreter *>(exec->interpreter())->attributeGetMode();
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// Sets the class specific flags to a ZERO value
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#define KSVG_EMPTY_FLAGS m_attrFlags = 0;
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// to be used in generatedata.cpp
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// GET p1=exec, p2=propertyName, p3=bridge
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// PUT p1=exec, p2=propertyName, p3=value, p4=attr
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#define GET_METHOD_ARGS KJS::ExecState *p1, const KJS::Identifier &p2, const KJS::ObjectImp *p3
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#define PUT_METHOD_ARGS KJS::ExecState *p1, const KJS::Identifier &p2, const KJS::Value &p3, int p4
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namespace KSVG
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{
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/**
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* Helper method for property lookups
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*
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* This method does it all (looking in the hashtable, checking for function
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* overrides, creating the function or retrieving from cache, calling
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* getValueProperty in case of a non-function property, forwarding to parent[s] if
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* unknown property).
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*
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* Template arguments:
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* @param FuncImp the class which implements this object's functions
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* @param ThisImp the class of "this". It must implement the getValueProperty(exec,token) method,
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* for non-function properties, and the getInParents() method (auto-generated).
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*
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* Method arguments:
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* @param exec execution state, as usual
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* @param propertyName the property we're looking for
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* @param table the static hashtable for this class
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* @param thisObj "this"
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*/
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template<class FuncImp, class ThisImp>
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inline KJS::Value lookupGet(KJS::ExecState *exec,
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const KJS::Identifier &propertyName,
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const KJS::HashTable *table,
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const ThisImp *thisObj, // the 'impl' object
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const KJS::ObjectImp *bridge)
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{
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const KJS::HashEntry *entry = KJS::Lookup::findEntry(table, propertyName);
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if(!entry) // not found, forward to parents
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return thisObj->getInParents(exec, propertyName, bridge);
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if(entry->attr & KJS::Function)
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return KJS::lookupOrCreateFunction<FuncImp>(exec, propertyName,
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const_cast<KJS::ObjectImp *>(bridge),
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entry->value, entry->params, entry->attr);
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return thisObj->getValueProperty(exec, entry->value);
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}
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/**
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* Simplified version of lookupGet in case there are no functions, only "values".
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* Using this instead of lookupGet removes the need for a FuncImp class.
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*/
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template <class ThisImp>
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inline KJS::Value lookupGetValue(KJS::ExecState *exec,
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const KJS::Identifier &propertyName,
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const KJS::HashTable *table,
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const ThisImp *thisObj, // the 'impl' object
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const KJS::ObjectImp *bridge)
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{
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const KJS::HashEntry *entry = KJS::Lookup::findEntry(table, propertyName);
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if(!entry) // not found, forward to parents
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return thisObj->getInParents(exec, propertyName, bridge);
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if(entry->attr & KJS::Function)
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kdError(26004) << "Function bit set! Shouldn't happen in lookupGetValue! propertyName was " << propertyName.qstring() << endl;
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return thisObj->getValueProperty(exec, entry->value);
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}
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/**
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* This one is for "put".
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* Lookup hash entry for property to be set, and set the value.
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* The "this" class must implement putValueProperty.
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* If it returns false, put() will return false, and KSVGRequest will set a dynamic property in ObjectImp
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*/
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template <class ThisImp>
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inline bool lookupPut(KJS::ExecState *exec,
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const KJS::Identifier &propertyName,
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const KJS::Value &value,
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int attr,
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const KJS::HashTable *table,
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ThisImp *thisObj)
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{
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const KJS::HashEntry *entry = KJS::Lookup::findEntry(table, propertyName);
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if(!entry) // not found, forward to parents
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return thisObj->putInParents(exec, propertyName, value, attr);
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else if(entry->attr & KJS::Function) // Function: put as override property
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return false;
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else if(entry->attr & KJS::ReadOnly && !(attr & KJS::Internal)) // readonly! Can't put!
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{
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#ifdef KJS_VERBOSE
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kdWarning(26004) <<" Attempt to change value of readonly property '" << propertyName.qstring() << "'" << endl;
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#endif
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return true; // "we did it" -> don't put override property
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}
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else
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{
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if(static_cast<KSVGScriptInterpreter *>(exec->interpreter())->attributeSetMode())
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thisObj->m_attrFlags |= (1 << entry->value);
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thisObj->putValueProperty(exec, entry->value, value, attr);
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return true;
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}
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}
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}
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// Same as kjs' DEFINE_PROTOTYPE, but with a pointer to the hashtable too, and no ClassName here
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// The ClassProto ctor(exec) must be public, so we can use KJS::cacheGlobalObject... (Niko)
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#define KSVG_DEFINE_PROTOTYPE(ClassProto) \
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namespace KSVG { \
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class ClassProto : public KJS::ObjectImp { \
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public: \
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static KJS::Object self(KJS::ExecState *exec); \
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ClassProto( KJS::ExecState *exec ) \
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: KJS::ObjectImp( exec->interpreter()->builtinObjectPrototype() ) {} \
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virtual const KJS::ClassInfo *classInfo() const { return &info; } \
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static const KJS::ClassInfo info; \
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KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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\
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static const struct KJS::HashTable s_hashTable; \
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}; \
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}
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// same as IMPLEMENT_PROTOTYPE but in the KSVG namespace, and with ClassName here
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// so that KSVG_DEFINE_PROTOTYPE can be put in a header file ('info' defined here)
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#define KSVG_IMPLEMENT_PROTOTYPE(ClassName,ClassProto,ClassFunc) \
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KJS::Value KSVG::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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return lookupGetFunction<ClassFunc,KJS::ObjectImp>(exec, propertyName, &s_hashTable, this ); \
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} \
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bool KSVG::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ /*stupid but we need this to have a common macro for the declaration*/ \
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return KJS::ObjectImp::hasProperty(exec, propertyName); \
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} \
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KJS::Object KSVG::ClassProto::self(KJS::ExecState *exec) \
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{ \
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return KJS::cacheGlobalObject<ClassProto>( exec, "[[" ClassName ".prototype]]" ); \
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} \
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const KJS::ClassInfo ClassProto::info = { ClassName, 0, &s_hashTable, 0 }; \
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// same as KSVG_IMPLEMENT_PROTOTYPE but with a parent class to forward calls to
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// Not used within KSVG up to now - each class does a self proto lookup in generateddata.cpp
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#define KSVG_IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassName,ClassProto,ClassFunc,ParentProto) \
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KJS::Value KSVG::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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KJS::Value val = lookupGetFunction<ClassFunc,KJS::ObjectImp>(exec, propertyName, &s_hashTable, this ); \
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if ( val.type() != UndefinedType ) return val; \
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/* Not found -> forward request to "parent" prototype */ \
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return ParentProto::self(exec).get( exec, propertyName ); \
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} \
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bool KSVG::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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if (KJS::ObjectImp::hasProperty(exec, propertyName)) \
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return true; \
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return ParentProto::self(exec).hasProperty(exec, propertyName); \
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} \
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KJS::Object KSVG::ClassProto::self(KJS::ExecState *exec) \
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{ \
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return KJS::cacheGlobalObject<ClassProto>( exec, "[[" ClassName ".prototype]]" ); \
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} \
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const KJS::ClassInfo ClassProto::info = { ClassName, 0, &s_hashTable, 0 }; \
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#define KSVG_IMPLEMENT_PROTOFUNC(ClassFunc,Class) \
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namespace KSVG { \
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class ClassFunc : public KJS::ObjectImp { \
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public: \
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ClassFunc(KJS::ExecState *exec, int i, int len) \
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: KJS::ObjectImp( /*proto? */ ), id(i) { \
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KJS::Value protect(this); \
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put(exec,"length",KJS::Number(len),KJS::DontDelete|KJS::ReadOnly|KJS::DontEnum); \
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} \
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/** Used by call() to check the type of thisObj. Generated code */ \
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Class * cast(const KJS::ObjectImp* bridge) const; \
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\
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virtual bool implementsCall() const { return true; } \
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/** You need to implement that one */ \
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virtual KJS::Value call(KJS::ExecState *exec, KJS::Object &thisObj, const KJS::List &args); \
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private: \
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int id; \
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}; \
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}
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// To be used when casting the type of an argument
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#define KSVG_CHECK(ClassName, theObj) \
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ClassName* obj = cast(static_cast<KJS::ObjectImp*>(theObj.imp())); \
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if (!obj) { \
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kdDebug(26004) << k_funcinfo << " Wrong object type: expected " << ClassName::s_classInfo.className << " got " << thisObj.classInfo()->className << endl; \
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Object err = Error::create(exec,TypeError); \
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exec->setException(err); \
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return err; \
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}
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// To be used in all call() implementations!
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// Can't use if (!thisObj.inherits(&ClassName::s_classInfo) since we don't
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// use the (single-parent) inheritance of ClassInfo...
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#define KSVG_CHECK_THIS(ClassName) KSVG_CHECK(ClassName, thisObj)
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#endif
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// vim:ts=4:noet
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