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/* This file is part of the KDE project
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Copyright (C) 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "svgpathparser.h"
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#include <tqstring.h>
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#include <math.h>
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// parses the number into parameter number
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const char *
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KSVG::getNumber( const char *ptr, double &number )
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{
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int integer, exponent;
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double decimal, frac;
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int sign, expsign;
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exponent = 0;
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integer = 0;
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frac = 1.0;
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decimal = 0;
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sign = 1;
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expsign = 1;
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// read the sign
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if(*ptr == '+')
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ptr++;
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else if(*ptr == '-')
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{
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ptr++;
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sign = -1;
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}
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// read the integer part
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while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
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integer = (integer * 10) + *(ptr++) - '0';
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if(*ptr == '.') // read the decimals
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{
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ptr++;
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while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
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decimal += (*(ptr++) - '0') * (frac *= 0.1);
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}
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if(*ptr == 'e' || *ptr == 'E') // read the exponent part
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{
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ptr++;
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// read the sign of the exponent
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if(*ptr == '+')
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ptr++;
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else if(*ptr == '-')
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{
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ptr++;
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expsign = -1;
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}
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exponent = 0;
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while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
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{
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exponent *= 10;
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exponent += *ptr - '0';
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ptr++;
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}
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}
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number = integer + decimal;
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number *= sign * pow( (double)10, double( expsign * exponent ) );
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return ptr;
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}
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// parses the coord into parameter number and forwards to the next coord in the path data
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const char *
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SVGPathParser::getCoord( const char *ptr, double &number )
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{
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ptr = KSVG::getNumber( ptr, number );
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// skip the following space
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if(*ptr == ' ')
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ptr++;
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return ptr;
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}
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void
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SVGPathParser::parseSVG( const TQString &s, bool process )
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{
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if(!s.isEmpty())
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{
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TQString d = s;
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d = d.replace(',', ' ');
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d = d.simplifyWhiteSpace();
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const char *ptr = d.latin1();
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const char *end = d.latin1() + d.length() + 1;
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double contrlx, contrly, curx, cury, subpathx, subpathy, tox, toy, x1, y1, x2, y2, xc, yc;
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double px1, py1, px2, py2, px3, py3;
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bool relative, closed = true;
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char command = *(ptr++), lastCommand = ' ';
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subpathx = subpathy = curx = cury = contrlx = contrly = 0.0;
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while( ptr < end )
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{
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if( *ptr == ' ' )
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ptr++;
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relative = false;
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//std::cout << "Command : " << command << std::endl;
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switch( command )
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{
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case 'm':
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relative = true;
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case 'M':
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{
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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if( process )
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{
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subpathx = curx = relative ? curx + tox : tox;
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subpathy = cury = relative ? cury + toy : toy;
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svgMoveTo( curx, cury, closed );
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}
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else
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svgMoveTo( tox, toy, closed, !relative );
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closed = false;
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break;
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}
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case 'l':
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relative = true;
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case 'L':
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{
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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if( process )
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{
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curx = relative ? curx + tox : tox;
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cury = relative ? cury + toy : toy;
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svgLineTo( curx, cury );
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}
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else
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svgLineTo( tox, toy, !relative );
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break;
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}
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case 'h':
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{
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ptr = getCoord( ptr, tox );
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if( process )
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{
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curx = curx + tox;
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svgLineTo( curx, cury );
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}
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else
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svgLineToHorizontal( tox, false );
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break;
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}
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case 'H':
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{
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ptr = getCoord( ptr, tox );
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if( process )
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{
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curx = tox;
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svgLineTo( curx, cury );
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}
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else
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svgLineToHorizontal( tox );
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break;
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}
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case 'v':
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{
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ptr = getCoord( ptr, toy );
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if( process )
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{
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cury = cury + toy;
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svgLineTo( curx, cury );
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}
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else
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svgLineToVertical( toy, false );
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break;
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}
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case 'V':
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{
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ptr = getCoord( ptr, toy );
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if( process )
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{
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cury = toy;
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svgLineTo( curx, cury );
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}
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else
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svgLineToVertical( toy );
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break;
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}
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case 'z':
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case 'Z':
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{
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// reset curx, cury for next path
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if( process )
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{
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curx = subpathx;
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cury = subpathy;
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}
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closed = true;
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svgClosePath();
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break;
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}
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case 'c':
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relative = true;
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case 'C':
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{
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ptr = getCoord( ptr, x1 );
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ptr = getCoord( ptr, y1 );
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ptr = getCoord( ptr, x2 );
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ptr = getCoord( ptr, y2 );
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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if( process )
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{
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px1 = relative ? curx + x1 : x1;
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py1 = relative ? cury + y1 : y1;
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px2 = relative ? curx + x2 : x2;
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py2 = relative ? cury + y2 : y2;
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px3 = relative ? curx + tox : tox;
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py3 = relative ? cury + toy : toy;
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svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
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contrlx = relative ? curx + x2 : x2;
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contrly = relative ? cury + y2 : y2;
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curx = relative ? curx + tox : tox;
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cury = relative ? cury + toy : toy;
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}
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else
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svgCurveToCubic( x1, y1, x2, y2, tox, toy, !relative );
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break;
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}
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case 's':
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relative = true;
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case 'S':
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{
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ptr = getCoord( ptr, x2 );
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ptr = getCoord( ptr, y2 );
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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if( process )
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{
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px1 = 2 * curx - contrlx;
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py1 = 2 * cury - contrly;
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px2 = relative ? curx + x2 : x2;
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py2 = relative ? cury + y2 : y2;
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px3 = relative ? curx + tox : tox;
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py3 = relative ? cury + toy : toy;
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svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
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contrlx = relative ? curx + x2 : x2;
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contrly = relative ? cury + y2 : y2;
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curx = relative ? curx + tox : tox;
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cury = relative ? cury + toy : toy;
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}
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else
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svgCurveToCubicSmooth( x2, y2, tox, toy, !relative );
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break;
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}
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case 'q':
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relative = true;
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case 'Q':
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{
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ptr = getCoord( ptr, x1 );
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ptr = getCoord( ptr, y1 );
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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if( process )
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{
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px1 = relative ? (curx + 2 * (x1 + curx)) * (1.0 / 3.0) : (curx + 2 * x1) * (1.0 / 3.0);
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py1 = relative ? (cury + 2 * (y1 + cury)) * (1.0 / 3.0) : (cury + 2 * y1) * (1.0 / 3.0);
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px2 = relative ? ((curx + tox) + 2 * (x1 + curx)) * (1.0 / 3.0) : (tox + 2 * x1) * (1.0 / 3.0);
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py2 = relative ? ((cury + toy) + 2 * (y1 + cury)) * (1.0 / 3.0) : (toy + 2 * y1) * (1.0 / 3.0);
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px3 = relative ? curx + tox : tox;
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py3 = relative ? cury + toy : toy;
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svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
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contrlx = relative ? curx + x1 : (tox + 2 * x1) * (1.0 / 3.0);
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contrly = relative ? cury + y1 : (toy + 2 * y1) * (1.0 / 3.0);
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curx = relative ? curx + tox : tox;
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cury = relative ? cury + toy : toy;
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}
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else
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svgCurveToQuadratic( x1, y1, tox, toy, !relative );
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break;
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}
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case 't':
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relative = true;
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case 'T':
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{
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ptr = getCoord(ptr, tox);
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ptr = getCoord(ptr, toy);
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if( process )
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{
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xc = 2 * curx - contrlx;
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yc = 2 * cury - contrly;
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px1 = (curx + 2 * xc) * (1.0 / 3.0);
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py1 = (cury + 2 * yc) * (1.0 / 3.0);
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px2 = relative ? ((curx + tox) + 2 * xc) * (1.0 / 3.0) : (tox + 2 * xc) * (1.0 / 3.0);
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py2 = relative ? ((cury + toy) + 2 * yc) * (1.0 / 3.0) : (toy + 2 * yc) * (1.0 / 3.0);
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px3 = relative ? curx + tox : tox;
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py3 = relative ? cury + toy : toy;
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svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
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contrlx = xc;
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contrly = yc;
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curx = relative ? curx + tox : tox;
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cury = relative ? cury + toy : toy;
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}
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else
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svgCurveToQuadraticSmooth( tox, toy, !relative );
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break;
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}
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case 'a':
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relative = true;
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case 'A':
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{
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bool largeArc, sweep;
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double angle, rx, ry;
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ptr = getCoord( ptr, rx );
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ptr = getCoord( ptr, ry );
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ptr = getCoord( ptr, angle );
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ptr = getCoord( ptr, tox );
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largeArc = tox == 1;
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ptr = getCoord( ptr, tox );
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sweep = tox == 1;
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ptr = getCoord( ptr, tox );
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ptr = getCoord( ptr, toy );
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// Spec: radii are nonnegative numbers
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rx = fabs(rx);
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ry = fabs(ry);
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if( process )
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calculateArc( relative, curx, cury, angle, tox, toy, rx, ry, largeArc, sweep );
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else
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svgArcTo( tox, toy, rx, ry, angle, largeArc, sweep, !relative );
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}
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}
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lastCommand = command;
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if(*ptr == '+' || *ptr == '-' || *ptr == '.' || (*ptr >= '0' && *ptr <= '9'))
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{
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// there are still coords in this command
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if(command == 'M')
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command = 'L';
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else if(command == 'm')
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command = 'l';
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}
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else
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command = *(ptr++);
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if( lastCommand != 'C' && lastCommand != 'c' &&
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lastCommand != 'S' && lastCommand != 's' &&
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|
lastCommand != 'Q' && lastCommand != 'q' &&
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lastCommand != 'T' && lastCommand != 't')
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{
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contrlx = curx;
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contrly = cury;
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}
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}
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}
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}
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// This works by converting the SVG arc to "simple" beziers.
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// For each bezier found a svgToCurve call is done.
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// Adapted from Niko's code in tdelibs/tdecore/svgicons.
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// Maybe this can serve in some shared lib? (Rob)
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void
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SVGPathParser::calculateArc(bool relative, double &curx, double &cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag)
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{
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double sin_th, cos_th;
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double a00, a01, a10, a11;
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double x0, y0, x1, y1, xc, yc;
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double d, sfactor, sfactor_sq;
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double th0, th1, th_arc;
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int i, n_segs;
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sin_th = sin(angle * (M_PI / 180.0));
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cos_th = cos(angle * (M_PI / 180.0));
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double dx;
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if(!relative)
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dx = (curx - x) / 2.0;
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else
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dx = -x / 2.0;
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double dy;
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if(!relative)
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dy = (cury - y) / 2.0;
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else
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dy = -y / 2.0;
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double _x1 = cos_th * dx + sin_th * dy;
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double _y1 = -sin_th * dx + cos_th * dy;
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double Pr1 = r1 * r1;
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double Pr2 = r2 * r2;
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double Px = _x1 * _x1;
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double Py = _y1 * _y1;
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// Spec : check if radii are large enough
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double check = Px / Pr1 + Py / Pr2;
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if(check > 1)
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{
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r1 = r1 * sqrt(check);
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r2 = r2 * sqrt(check);
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}
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a00 = cos_th / r1;
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a01 = sin_th / r1;
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a10 = -sin_th / r2;
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a11 = cos_th / r2;
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x0 = a00 * curx + a01 * cury;
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y0 = a10 * curx + a11 * cury;
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if(!relative)
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x1 = a00 * x + a01 * y;
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else
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x1 = a00 * (curx + x) + a01 * (cury + y);
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if(!relative)
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y1 = a10 * x + a11 * y;
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else
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y1 = a10 * (curx + x) + a11 * (cury + y);
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/* (x0, y0) is current point in transformed coordinate space.
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(x1, y1) is new point in transformed coordinate space.
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The arc fits a unit-radius circle in this space.
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*/
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d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);
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sfactor_sq = 1.0 / d - 0.25;
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if(sfactor_sq < 0)
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sfactor_sq = 0;
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sfactor = sqrt(sfactor_sq);
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if(sweepFlag == largeArcFlag)
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sfactor = -sfactor;
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xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);
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yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);
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/* (xc, yc) is center of the circle. */
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th0 = atan2(y0 - yc, x0 - xc);
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th1 = atan2(y1 - yc, x1 - xc);
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th_arc = th1 - th0;
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if(th_arc < 0 && sweepFlag)
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th_arc += 2 * M_PI;
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else if(th_arc > 0 && !sweepFlag)
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th_arc -= 2 * M_PI;
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n_segs = (int) (int) ceil(fabs(th_arc / (M_PI * 0.5 + 0.001)));
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for(i = 0; i < n_segs; i++)
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{
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{
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double sin_th, cos_th;
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double a00, a01, a10, a11;
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double x1, y1, x2, y2, x3, y3;
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double t;
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double th_half;
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double _th0 = th0 + i * th_arc / n_segs;
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double _th1 = th0 + (i + 1) * th_arc / n_segs;
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sin_th = sin(angle * (M_PI / 180.0));
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cos_th = cos(angle * (M_PI / 180.0));
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/* inverse transform compared with rsvg_path_arc */
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a00 = cos_th * r1;
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a01 = -sin_th * r2;
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a10 = sin_th * r1;
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a11 = cos_th * r2;
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th_half = 0.5 * (_th1 - _th0);
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t = (8.0 / 3.0) * sin(th_half * 0.5) * sin(th_half * 0.5) / sin(th_half);
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x1 = xc + cos(_th0) - t * sin(_th0);
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y1 = yc + sin(_th0) + t * cos(_th0);
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x3 = xc + cos(_th1);
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y3 = yc + sin(_th1);
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x2 = x3 + t * sin(_th1);
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y2 = y3 - t * cos(_th1);
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svgCurveToCubic( a00 * x1 + a01 * y1, a10 * x1 + a11 * y1, a00 * x2 + a01 * y2, a10 * x2 + a11 * y2, a00 * x3 + a01 * y3, a10 * x3 + a11 * y3 );
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}
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}
|
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if(!relative)
|
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curx = x;
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else
|
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curx += x;
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if(!relative)
|
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cury = y;
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else
|
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cury += y;
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}
|
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void
|
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|
|
SVGPathParser::svgLineToHorizontal( double, bool )
|
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|
|
{
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}
|
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void
|
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|
|
SVGPathParser::svgLineToVertical( double, bool )
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|
|
{
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}
|
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void
|
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|
|
SVGPathParser::svgCurveToCubicSmooth( double, double, double, double, bool )
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|
|
{
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}
|
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void
|
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|
|
SVGPathParser::svgCurveToQuadratic( double, double, double, double, bool )
|
|
|
|
{
|
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|
|
}
|
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|
|
void
|
|
|
|
SVGPathParser::svgCurveToQuadraticSmooth( double, double, bool )
|
|
|
|
{
|
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|
|
}
|
|
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|
|
void
|
|
|
|
SVGPathParser::svgArcTo( double, double, double, double, double, bool, bool, bool )
|
|
|
|
{
|
|
|
|
}
|