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/* This file is part of the KDE project
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Copyright (C) 2001-2002 Matthias Kretz <kretz@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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// $Id$
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#ifndef KIMAGEVIEWER_CANVAS_H
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#define KIMAGEVIEWER_CANVAS_H
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class TQColor;
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class TQSize;
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class TQImage;
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class TQRect;
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class TQPoint;
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class TQWidget;
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#include <tqstring.h>
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#include <tqobjdefs.h>
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#include <kdemacros.h>
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namespace KImageViewer
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{
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/**
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* An image canvas widget
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*
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* @author Matthias Kretz <kretz@kde.org>
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*
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* You'll find an implementation in tdegraphics (KView). You may
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* still use this interface in your program but it will only work
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* if you have an implementation installed.
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*
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* This is what you have to do to get an image canvas embedded in
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* your program:
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*
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* <pre>
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TQWidget * widget = KParts::ComponentFactory::createInstanceFromQuery<TQWidget>( "KImageViewer/Canvas", TQString(), this );
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m_canvas = static_cast<KImageViewer::Canvas *>( widget->qt_cast( "KImageViewer::Canvas" ) );
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if( ! ( widget && m_canvas ) )
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{
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KMessageBox::error( this, "Could not find the Canvas!" );
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kapp->quit();
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}
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setCentralWidget( widget );
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connect( widget, TQT_SIGNAL( contextPress( const TQPoint & ) ), TQT_SLOT( mySlot( const TQPoint & ) ) );
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connect( m_canvas->widget(), TQT_SIGNAL( contextPress( const TQPoint & ) ), TQT_SLOT( mySlot( const TQPoint & ) ) );
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</pre>
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*
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* You can't connect signals or slots using KImageViewer::Canvas, because this interface
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* doesn't inherit from TQObject. But you can cast to TQWidget and use that instead (or just
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* keep the original pointer to TQWidget around, like shown in the example).
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*
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* This interface is not guaranteed to be kept binary or source compatible
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* until it's finished. So if you're using this interface please get in contact
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* with me.
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*/
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class KDE_EXPORT Canvas
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{
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public:
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/**
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* set the background color of the canvas
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*/
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virtual void setBgColor( const TQColor & ) = 0;
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/**
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* returns the current background color
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*/
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virtual const TQColor & bgColor() const = 0;
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/**
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* the depth of the contained image
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*/
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virtual int imageDepth() const = 0;
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/**
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* the size of the unzoomed image
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*/
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virtual TQSize imageSize() const = 0;
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/**
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* the size of the zoomed (current) image
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*/
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virtual TQSize currentSize() const = 0;
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/**
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* returns the zoom factor
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*/
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virtual double zoom() const = 0;
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/**
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* @return The current (unzoomed) image
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* Take care that the canas may delete the image so you probably need to
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* make a copy of the image if you want to keep it around.
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*/
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virtual const TQImage * image() const = 0;
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/**
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* Scrolls the content so that the point (x, y) is in the top-left corner.
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*/
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virtual void setXYOffset( int x, int y ) = 0;
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/**
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* Returns the leftmost visible X coordinate of the image.
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*/
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virtual int xOffset() const = 0;
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/**
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* Returns the topmost visible Y coordinate of the image.
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*/
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virtual int yOffset() const = 0;
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/**
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* Returns whether to use fast or smooth scaling
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*/
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virtual bool fastScale() const = 0;
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/**
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* Return whether the image should always be centered.
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*/
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virtual bool centered() const = 0;
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/**
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* Return the selected rectangle. If nothing is selected the rectangle is
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* empty but doesn't have to be null.
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*/
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virtual TQRect selection() const = 0;
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/**
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* Returns whether the aspect ratio of the image is kept
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*/
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virtual bool keepAspectRatio() const = 0;
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/**
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* @return the number of available blend effects
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*/
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virtual unsigned int numOfBlendEffects() const { return 0; }
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/**
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* @return the description of the blend effect
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*/
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virtual TQString blendEffectDescription( unsigned int ) const { return TQString(); }
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/**
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* Sets the blending effect used to create a transition between images
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*/
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virtual void setBlendEffect( unsigned int idx ) { m_iBlendEffect = idx; }
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/**
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* @return the current blend effect index
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*/
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virtual unsigned int blendEffect() const { return m_iBlendEffect; }
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/**
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* @return the current maximum image size
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*/
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virtual const TQSize & maximumImageSize() const = 0;
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/**
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* @return the current minimum image size
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*/
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virtual const TQSize & minimumImageSize() const = 0;
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/**
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* @return a pointer to the TQWidget interface of this object
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*/
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virtual TQWidget * widget() = 0;
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signals:
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/**
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* a mouse button was pressed and a context menu should be openend
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*/
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virtual void contextPress( const TQPoint & ) = 0;
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/**
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* the size of the image has changed (a new image was loaded, or the
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* image was zoomed or cropped)
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*
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* it passes the new size of the image
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*/
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virtual void imageSizeChanged( const TQSize & ) = 0;
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/**
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* The zoom of the image has changed.
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*/
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virtual void zoomChanged( double zoom ) = 0;
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/**
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* The selection has changed. Connect to this signal if you want to
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* do something with a selection of the image (e.g. crop).
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*/
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virtual void selectionChanged( const TQRect & ) = 0;
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/**
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* Emitted when an image is finished being shown. If a blend effect is being used
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* the signal is emitted when the effect is finished.
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*/
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virtual void showingImageDone() = 0;
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/**
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* This signal is emitted whenever the canvas changes between image/no-image. For
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* example, if someone calls @ref clear() hasImage( false ) is emitted if an image
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* was shown before.
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*/
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virtual void hasImage( bool ) = 0;
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/**
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* Some methods of the canvas not only change the way the image is shown (e.g. zoom)
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* but also change the image itself (e.g. rotation) - @ref image() returns something
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* different. If such a change happens this signal is emitted.
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* It is not emitted when a new image is set with the @ref setImage() methods.
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*/
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virtual void imageChanged() = 0;
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/**
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* The current mouse cursor position on the image.
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*/
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virtual void cursorPos( const TQPoint & ) = 0;
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public slots:
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/**
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* Set if the image should always be centered if the canvas is
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* bigger than the image.
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*/
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virtual void setCentered( bool ) = 0;
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/**
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* Give the canvas a new image to show. The zoom level is kept.
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*/
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virtual void setImage( const TQImage & ) = 0;
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/**
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* Give the canvas a new image to show.
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*
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* You have to pass the size the image should have when it appears
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* on screen.
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*/
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virtual void setImage( const TQImage &, const TQSize & ) = 0;
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/**
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* Set the zoom to be used when showing the image.
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*/
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virtual void setZoom( double ) = 0;
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/**
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* Fit the image into the requested width and height.
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*/
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virtual void boundImageTo( const TQSize & size ) = 0;
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/**
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* Set the maximum size of the image. If this is set the image will
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* never exceed this size.
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*
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* If you set this to 0x0 the image size may be as big as possible
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*/
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virtual void setMaximumImageSize( const TQSize & ) = 0;
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/**
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* Set the minimum size of the image. If this is set the image will
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* never be smaller than this size.
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*
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* If you set this to 0x0 the image size can be as small as possible
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*/
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virtual void setMinimumImageSize( const TQSize & ) = 0;
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/**
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* Resize the image to the given size. It will keep the aspect ratio
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* as long as keepAspectRatio is true (default). The image will be as
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* large as possible within the given constraints.
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*/
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virtual void resizeImage( const TQSize & ) = 0;
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/**
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* Hides the scrollbars of the canvas. It's still possible to scroll
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* by moving the image with the mouse.
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*/
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virtual void hideScrollbars( bool ) = 0;
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/**
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* Changes the zoom behaviour: Normally the aspect ratio of the image
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* won't change, but if you want to allow it you may do.
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*/
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virtual void setKeepAspectRatio( bool ) = 0;
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/**
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* If the canvas supports different methods for scaling you may
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* switch between fast and smooth scaling.
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*
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* It defaults to smooth scaling.
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*/
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virtual void setFastScale( bool ) = 0;
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/**
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* clears the canvas (no image loaded)
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*/
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virtual void clear() = 0;
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/**
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* flip the image horizontally
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*
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* @param change If set to true the internal image will be changed, else
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* only the shown image changes and @ref image() still returns
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* the same as before this call.
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*/
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virtual void flipHorizontal( bool change = false ) = 0;
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/**
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* flip the image vertically
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*
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* @param change If set to true the internal image will be changed, else
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* only the shown image changes and @ref image() still returns
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* the same as before this call.
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*/
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virtual void flipVertical( bool change = false ) = 0;
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/**
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* rotate the image a degrees counterclockwise
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*
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* @param angle The angle in degrees that the image should be rotated.
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* @param change If set to true the internal image will be changed, else
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* only the shown image changes and @ref image() still returns
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* the same as before this call.
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*/
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virtual void rotate( double angle, bool change = false ) = 0;
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protected:
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Canvas();
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virtual ~Canvas();
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unsigned int m_iBlendEffect;
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}; //class Canvas
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} //namespace KImageViewer
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// vim:sw=4:ts=4
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#endif // KIMAGEVIEWER_CANVAS_H
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