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/***************************************************************************
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dwmenuaction.h - dockwidget visibility switches to actions
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-------------------
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begin : 16.07.2002
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copyright : (C) 1999 by Klaas Freitag
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email : freitag@suse.de
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$Id$
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Based on code from the from Joseph Wenninger (kate project)
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***************************************************************************/
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/***************************************************************************
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* *
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* This file may be distributed and/or modified under the terms of the *
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* GNU General Public License version 2 as published by the Free Software *
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* Foundation and appearing in the file COPYING included in the *
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* packaging of this file. *
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*
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* As a special exception, permission is given to link this program *
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* with any version of the KADMOS ocr/icr engine of reRecognition GmbH, *
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* Kreuzlingen and distribute the resulting executable without *
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* including the source code for KADMOS in the source distribution. *
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*
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* As a special exception, permission is given to link this program *
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* with any edition of TQt, and distribute the resulting executable, *
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* without including the source code for TQt in the source distribution. *
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* *
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***************************************************************************/
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#ifndef __DW_MENU_ACTION
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#define __DW_MENU_ACTION
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#include <kdockwidget.h>
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#include <tqstring.h>
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#include <tdeaction.h>
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/**
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* This class is just a helper class since the KDockWidget classes do not yet
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* export TDEActions but only a TQPopup-Pointer, which is quite useless in case
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* you have a xml-file driven gui.
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* This class provides Actions for show and hide parts of the GUI (dockwidgets)
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* Maybe that classes can be removed as soon the DockWidget know Actions
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*/
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class dwMenuAction:public TDEToggleAction
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{
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TQ_OBJECT
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public:
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dwMenuAction( const TQString& text,
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const TDEShortcut& cut = TDEShortcut(),
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KDockWidget *dw=0, TQObject* parent = 0,
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KDockMainWindow * mw=0, const char* name = 0 );
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virtual ~dwMenuAction();
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private:
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KDockWidget *m_dw;
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KDockMainWindow *m_mw;
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protected slots:
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void slotToggled(bool);
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void anDWChanged();
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void slotWidgetDestroyed();
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};
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#endif
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