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/*
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Copyright (C) 2003 KSVG Team
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "KSVGCanvas.h"
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#include "CanvasItem.h"
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#include "SVGShapeImpl.h"
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#include "SVGDocumentImpl.h"
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#include "SVGTimeScheduler.moc"
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using namespace KSVG;
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SVGTimer::SVGTimer(TQObject *scheduler, unsigned int ms, bool singleShot)
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{
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m_ms = ms;
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m_singleShot = singleShot;
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m_timer = new TQTimer(scheduler);
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}
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SVGTimer::~SVGTimer()
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{
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delete m_timer;
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}
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bool SVGTimer::operator==(const TQTimer *timer)
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{
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return (m_timer == timer);
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}
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const TQTimer *SVGTimer::qtimer() const
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{
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return m_timer;
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}
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void SVGTimer::start(TQObject *receiver, const char *member)
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{
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TQObject::connect(m_timer, TQT_SIGNAL(timeout()), receiver, member);
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m_timer->start(m_ms, m_singleShot);
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}
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void SVGTimer::stop()
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{
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m_timer->stop();
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}
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bool SVGTimer::isActive() const
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{
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return m_timer->isActive();
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}
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unsigned int SVGTimer::ms() const
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{
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return m_ms;
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}
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bool SVGTimer::singleShot() const
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{
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return m_singleShot;
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}
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void SVGTimer::notifyAll()
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{
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if(m_notifyList.isEmpty())
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return;
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TQValueList<SVGElementImpl *> elements;
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for(unsigned int i = m_notifyList.count();i > 0; i--)
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{
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SVGElementImpl *element = m_notifyList[i - 1];
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if(!element)
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continue;
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SVGAnimationElementImpl *animation = dynamic_cast<SVGAnimationElementImpl *>(element);
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if(animation)
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{
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animation->handleTimerEvent();
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SVGElementImpl *target = animation->targetElement();
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if(!elements.contains(target))
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elements.append(target);
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}
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}
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// Optimized update logic (to avoid 4 updates, on the same element)
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TQValueList<SVGElementImpl *>::iterator it2;
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for(it2 = elements.begin(); it2 != elements.end(); ++it2)
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{
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SVGShapeImpl *shape = dynamic_cast<SVGShapeImpl *>(*it2);
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if(shape && shape->item())
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shape->item()->update(UPDATE_TRANSFORM);
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}
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}
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void SVGTimer::addNotify(SVGElementImpl *element)
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{
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m_notifyList.append(element);
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}
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void SVGTimer::removeNotify(SVGElementImpl *element)
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{
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m_notifyList.remove(element);
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if(m_notifyList.isEmpty())
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stop();
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}
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const unsigned int SVGTimeScheduler::staticTimerInterval = 15; // milliseconds
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SVGTimeScheduler::SVGTimeScheduler(SVGDocumentImpl *doc) : TQObject(), m_doc(doc)
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{
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// Create static interval timers but don't start it yet!
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m_intervalTimer = new SVGTimer(this, staticTimerInterval, false);
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m_creationTime.start();
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}
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SVGTimeScheduler::~SVGTimeScheduler()
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{
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// Usually singleShot timers cleanup themselves, after usage
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SVGTimerList::iterator it;
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for(it = m_timerList.begin(); it != m_timerList.end(); ++it)
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{
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SVGTimer *svgTimer = *it;
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delete svgTimer;
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}
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delete m_intervalTimer;
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}
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void SVGTimeScheduler::addTimer(SVGElementImpl *element, unsigned int ms)
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{
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SVGTimer *svgTimer = new SVGTimer(this, ms, true);
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svgTimer->addNotify(element);
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m_timerList.append(svgTimer);
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}
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void SVGTimeScheduler::connectIntervalTimer(SVGElementImpl *element)
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{
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m_intervalTimer->addNotify(element);
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}
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void SVGTimeScheduler::disconnectIntervalTimer(SVGElementImpl *element)
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{
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m_intervalTimer->removeNotify(element);
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}
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void SVGTimeScheduler::startAnimations()
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{
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SVGTimerList::iterator it;
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for(it = m_timerList.begin(); it != m_timerList.end(); ++it)
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{
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SVGTimer *svgTimer = *it;
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if(svgTimer && !svgTimer->isActive())
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svgTimer->start(this, TQT_SLOT(slotTimerNotify()));
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}
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}
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void SVGTimeScheduler::toggleAnimations()
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{
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if(m_intervalTimer->isActive())
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m_intervalTimer->stop();
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else
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m_intervalTimer->start(this, TQT_SLOT(slotTimerNotify()));
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}
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bool SVGTimeScheduler::animationsPaused() const
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{
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return !m_intervalTimer->isActive();
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}
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void SVGTimeScheduler::slotTimerNotify()
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{
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TQTimer *senderTimer = const_cast<TQTimer *>(static_cast<const TQTimer *>(sender()));
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SVGTimer *svgTimer = 0;
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SVGTimerList::iterator it;
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for(it = m_timerList.begin(); it != m_timerList.end(); ++it)
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{
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SVGTimer *cur = *it;
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if(*cur == senderTimer)
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{
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svgTimer = cur;
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break;
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}
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}
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if(!svgTimer)
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{
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svgTimer = (*m_intervalTimer == senderTimer) ? m_intervalTimer : 0;
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if(!svgTimer)
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return;
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}
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svgTimer->notifyAll();
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// Animations need direct updates
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if(m_doc->canvas())
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m_doc->canvas()->update();
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emit m_doc->finishedRendering();
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if(svgTimer->singleShot())
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{
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m_timerList.remove(svgTimer);
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delete svgTimer;
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}
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// The singleShot timers of ie. <animate> with begin="3s" are notified
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// by the previous call, and now all connections to the interval timer
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// are created and now we just need to fire that timer (Niko)
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if(svgTimer != m_intervalTimer && !m_intervalTimer->isActive())
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m_intervalTimer->start(this, TQT_SLOT(slotTimerNotify()));
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}
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float SVGTimeScheduler::elapsed() const
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{
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return float(m_creationTime.elapsed()) / 1000.0;
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}
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// vim:ts=4:noet
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