You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
444 lines
12 KiB
444 lines
12 KiB
15 years ago
|
//========================================================================
|
||
|
//
|
||
|
// SplashXPath.cc
|
||
|
//
|
||
|
//========================================================================
|
||
|
|
||
|
#include <aconf.h>
|
||
|
|
||
|
#ifdef USE_GCC_PRAGMAS
|
||
|
#pragma implementation
|
||
|
#endif
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <string.h>
|
||
|
#include "gmem.h"
|
||
|
#include "SplashMath.h"
|
||
|
#include "SplashPath.h"
|
||
|
#include "SplashXPath.h"
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
|
||
|
struct SplashXPathPoint {
|
||
|
SplashCoord x, y;
|
||
|
};
|
||
|
|
||
|
struct SplashXPathAdjust {
|
||
|
int firstPt, lastPt; // range of points
|
||
|
GBool vert; // vertical or horizontal hint
|
||
|
SplashCoord x0a, x0b, // hint boundaries
|
||
|
xma, xmb,
|
||
|
x1a, x1b;
|
||
|
SplashCoord x0, x1, xm; // adjusted coordinates
|
||
|
};
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
|
||
|
// Transform a point from user space to device space.
|
||
|
inline void SplashXPath::transform(SplashCoord *matrix,
|
||
|
SplashCoord xi, SplashCoord yi,
|
||
|
SplashCoord *xo, SplashCoord *yo) {
|
||
|
// [ m[0] m[1] 0 ]
|
||
|
// [xo yo 1] = [xi yi 1] * [ m[2] m[3] 0 ]
|
||
|
// [ m[4] m[5] 1 ]
|
||
|
*xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
|
||
|
*yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
// SplashXPath
|
||
|
//------------------------------------------------------------------------
|
||
|
|
||
|
SplashXPath::SplashXPath() {
|
||
|
segs = NULL;
|
||
|
length = size = 0;
|
||
|
}
|
||
|
|
||
|
SplashXPath::SplashXPath(SplashPath *path, SplashCoord *matrix,
|
||
|
SplashCoord flatness, GBool closeSubpaths) {
|
||
|
SplashPathHint *hint;
|
||
|
SplashXPathPoint *pts;
|
||
|
SplashXPathAdjust *adjusts, *adjust;
|
||
|
SplashCoord x0, y0, x1, y1, x2, y2, x3, y3, xsp, ysp;
|
||
|
SplashCoord adj0, adj1, w;
|
||
|
int ww;
|
||
|
int curSubpath, curSubpathX, i, j;
|
||
|
|
||
|
// transform the points
|
||
|
pts = (SplashXPathPoint *)gmallocn(path->length, sizeof(SplashXPathPoint));
|
||
|
for (i = 0; i < path->length; ++i) {
|
||
|
transform(matrix, path->pts[i].x, path->pts[i].y, &pts[i].x, &pts[i].y);
|
||
|
}
|
||
|
|
||
|
// set up the stroke adjustment hints
|
||
|
if (path->hints) {
|
||
|
adjusts = (SplashXPathAdjust *)gmallocn(path->hintsLength,
|
||
|
sizeof(SplashXPathAdjust));
|
||
|
for (i = 0; i < path->hintsLength; ++i) {
|
||
|
hint = &path->hints[i];
|
||
|
if (hint->ctrl0 + 1 >= path->length || hint->ctrl1 + 1 >= path->length) {
|
||
|
gfree(adjusts);
|
||
|
adjusts = NULL;
|
||
|
break;
|
||
|
}
|
||
|
x0 = pts[hint->ctrl0 ].x; y0 = pts[hint->ctrl0 ].y;
|
||
|
x1 = pts[hint->ctrl0 + 1].x; y1 = pts[hint->ctrl0 + 1].y;
|
||
|
x2 = pts[hint->ctrl1 ].x; y2 = pts[hint->ctrl1 ].y;
|
||
|
x3 = pts[hint->ctrl1 + 1].x; y3 = pts[hint->ctrl1 + 1].y;
|
||
|
if (x0 == x1 && x2 == x3) {
|
||
|
adjusts[i].vert = gTrue;
|
||
|
adj0 = x0;
|
||
|
adj1 = x2;
|
||
|
} else if (y0 == y1 && y2 == y3) {
|
||
|
adjusts[i].vert = gFalse;
|
||
|
adj0 = y0;
|
||
|
adj1 = y2;
|
||
|
} else {
|
||
|
gfree(adjusts);
|
||
|
adjusts = NULL;
|
||
|
break;
|
||
|
}
|
||
|
if (adj0 > adj1) {
|
||
|
x0 = adj0;
|
||
|
adj0 = adj1;
|
||
|
adj1 = x0;
|
||
|
}
|
||
|
w = adj1 - adj0;
|
||
|
ww = splashRound(w);
|
||
|
if (ww == 0) {
|
||
|
ww = 1;
|
||
|
}
|
||
|
adjusts[i].x0a = adj0 - 0.01;
|
||
|
adjusts[i].x0b = adj0 + 0.01;
|
||
|
adjusts[i].xma = (SplashCoord)0.5 * (adj0 + adj1) - 0.01;
|
||
|
adjusts[i].xmb = (SplashCoord)0.5 * (adj0 + adj1) + 0.01;
|
||
|
adjusts[i].x1a = adj1 - 0.01;
|
||
|
adjusts[i].x1b = adj1 + 0.01;
|
||
|
adjusts[i].x0 = (SplashCoord)splashRound(adj0);
|
||
|
adjusts[i].x1 = adjusts[i].x0 + ww - 0.01;
|
||
|
adjusts[i].xm = (SplashCoord)0.5 * (adjusts[i].x0 + adjusts[i].x1);
|
||
|
adjusts[i].firstPt = hint->firstPt;
|
||
|
adjusts[i].lastPt = hint->lastPt;
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
adjusts = NULL;
|
||
|
}
|
||
|
|
||
|
// perform stroke adjustment
|
||
|
if (adjusts) {
|
||
|
for (i = 0, adjust = adjusts; i < path->hintsLength; ++i, ++adjust) {
|
||
|
for (j = adjust->firstPt; j <= adjust->lastPt; ++j) {
|
||
|
strokeAdjust(adjust, &pts[j].x, &pts[j].y);
|
||
|
}
|
||
|
}
|
||
|
gfree(adjusts);
|
||
|
}
|
||
|
|
||
|
segs = NULL;
|
||
|
length = size = 0;
|
||
|
|
||
|
x0 = y0 = xsp = ysp = 0; // make gcc happy
|
||
|
adj0 = adj1 = 0; // make gcc happy
|
||
|
curSubpath = 0;
|
||
|
curSubpathX = 0;
|
||
|
i = 0;
|
||
|
while (i < path->length) {
|
||
|
|
||
|
// first point in subpath - skip it
|
||
|
if (path->flags[i] & splashPathFirst) {
|
||
|
x0 = pts[i].x;
|
||
|
y0 = pts[i].y;
|
||
|
xsp = x0;
|
||
|
ysp = y0;
|
||
|
curSubpath = i;
|
||
|
curSubpathX = length;
|
||
|
++i;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// curve segment
|
||
|
if (path->flags[i] & splashPathCurve) {
|
||
|
x1 = pts[i].x;
|
||
|
y1 = pts[i].y;
|
||
|
x2 = pts[i+1].x;
|
||
|
y2 = pts[i+1].y;
|
||
|
x3 = pts[i+2].x;
|
||
|
y3 = pts[i+2].y;
|
||
|
addCurve(x0, y0, x1, y1, x2, y2, x3, y3,
|
||
|
flatness,
|
||
|
(path->flags[i-1] & splashPathFirst),
|
||
|
(path->flags[i+2] & splashPathLast),
|
||
|
!closeSubpaths &&
|
||
|
(path->flags[i-1] & splashPathFirst) &&
|
||
|
!(path->flags[i-1] & splashPathClosed),
|
||
|
!closeSubpaths &&
|
||
|
(path->flags[i+2] & splashPathLast) &&
|
||
|
!(path->flags[i+2] & splashPathClosed));
|
||
|
x0 = x3;
|
||
|
y0 = y3;
|
||
|
i += 3;
|
||
|
|
||
|
// line segment
|
||
|
} else {
|
||
|
x1 = pts[i].x;
|
||
|
y1 = pts[i].y;
|
||
|
addSegment(x0, y0, x1, y1,
|
||
|
path->flags[i-1] & splashPathFirst,
|
||
|
path->flags[i] & splashPathLast,
|
||
|
!closeSubpaths &&
|
||
|
(path->flags[i-1] & splashPathFirst) &&
|
||
|
!(path->flags[i-1] & splashPathClosed),
|
||
|
!closeSubpaths &&
|
||
|
(path->flags[i] & splashPathLast) &&
|
||
|
!(path->flags[i] & splashPathClosed));
|
||
|
x0 = x1;
|
||
|
y0 = y1;
|
||
|
++i;
|
||
|
}
|
||
|
|
||
|
// close a subpath
|
||
|
if (closeSubpaths &&
|
||
|
(path->flags[i-1] & splashPathLast) &&
|
||
|
(pts[i-1].x != pts[curSubpath].x ||
|
||
|
pts[i-1].y != pts[curSubpath].y)) {
|
||
|
addSegment(x0, y0, xsp, ysp,
|
||
|
gFalse, gTrue, gFalse, gFalse);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gfree(pts);
|
||
|
}
|
||
|
|
||
|
// Apply the stroke adjust hints to point <pt>: (*<xp>, *<yp>).
|
||
|
void SplashXPath::strokeAdjust(SplashXPathAdjust *adjust,
|
||
|
SplashCoord *xp, SplashCoord *yp) {
|
||
|
SplashCoord x, y;
|
||
|
|
||
|
if (adjust->vert) {
|
||
|
x = *xp;
|
||
|
if (x > adjust->x0a && x < adjust->x0b) {
|
||
|
*xp = adjust->x0;
|
||
|
} else if (x > adjust->xma && x < adjust->xmb) {
|
||
|
*xp = adjust->xm;
|
||
|
} else if (x > adjust->x1a && x < adjust->x1b) {
|
||
|
*xp = adjust->x1;
|
||
|
}
|
||
|
} else {
|
||
|
y = *yp;
|
||
|
if (y > adjust->x0a && y < adjust->x0b) {
|
||
|
*yp = adjust->x0;
|
||
|
} else if (y > adjust->xma && y < adjust->xmb) {
|
||
|
*yp = adjust->xm;
|
||
|
} else if (y > adjust->x1a && y < adjust->x1b) {
|
||
|
*yp = adjust->x1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SplashXPath::SplashXPath(SplashXPath *xPath) {
|
||
|
length = xPath->length;
|
||
|
size = xPath->size;
|
||
|
segs = (SplashXPathSeg *)gmallocn(size, sizeof(SplashXPathSeg));
|
||
|
memcpy(segs, xPath->segs, length * sizeof(SplashXPathSeg));
|
||
|
}
|
||
|
|
||
|
SplashXPath::~SplashXPath() {
|
||
|
gfree(segs);
|
||
|
}
|
||
|
|
||
|
// Add space for <nSegs> more segments
|
||
|
void SplashXPath::grow(int nSegs) {
|
||
|
if (length + nSegs > size) {
|
||
|
if (size == 0) {
|
||
|
size = 32;
|
||
|
}
|
||
|
while (size < length + nSegs) {
|
||
|
size *= 2;
|
||
|
}
|
||
|
segs = (SplashXPathSeg *)greallocn(segs, size, sizeof(SplashXPathSeg));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
|
||
|
SplashCoord x1, SplashCoord y1,
|
||
|
SplashCoord x2, SplashCoord y2,
|
||
|
SplashCoord x3, SplashCoord y3,
|
||
|
SplashCoord flatness,
|
||
|
GBool first, GBool last, GBool end0, GBool end1) {
|
||
|
SplashCoord cx[splashMaxCurveSplits + 1][3];
|
||
|
SplashCoord cy[splashMaxCurveSplits + 1][3];
|
||
|
int cNext[splashMaxCurveSplits + 1];
|
||
|
SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
|
||
|
SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
|
||
|
SplashCoord dx, dy, mx, my, d1, d2, flatness2;
|
||
|
int p1, p2, p3;
|
||
|
|
||
|
flatness2 = flatness * flatness;
|
||
|
|
||
|
// initial segment
|
||
|
p1 = 0;
|
||
|
p2 = splashMaxCurveSplits;
|
||
|
cx[p1][0] = x0; cy[p1][0] = y0;
|
||
|
cx[p1][1] = x1; cy[p1][1] = y1;
|
||
|
cx[p1][2] = x2; cy[p1][2] = y2;
|
||
|
cx[p2][0] = x3; cy[p2][0] = y3;
|
||
|
cNext[p1] = p2;
|
||
|
|
||
|
while (p1 < splashMaxCurveSplits) {
|
||
|
|
||
|
// get the next segment
|
||
|
xl0 = cx[p1][0]; yl0 = cy[p1][0];
|
||
|
xx1 = cx[p1][1]; yy1 = cy[p1][1];
|
||
|
xx2 = cx[p1][2]; yy2 = cy[p1][2];
|
||
|
p2 = cNext[p1];
|
||
|
xr3 = cx[p2][0]; yr3 = cy[p2][0];
|
||
|
|
||
|
// compute the distances from the control points to the
|
||
|
// midpoint of the straight line (this is a bit of a hack, but
|
||
|
// it's much faster than computing the actual distances to the
|
||
|
// line)
|
||
|
mx = (xl0 + xr3) * 0.5;
|
||
|
my = (yl0 + yr3) * 0.5;
|
||
|
dx = xx1 - mx;
|
||
|
dy = yy1 - my;
|
||
|
d1 = dx*dx + dy*dy;
|
||
|
dx = xx2 - mx;
|
||
|
dy = yy2 - my;
|
||
|
d2 = dx*dx + dy*dy;
|
||
|
|
||
|
// if the curve is flat enough, or no more subdivisions are
|
||
|
// allowed, add the straight line segment
|
||
|
if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
|
||
|
addSegment(xl0, yl0, xr3, yr3,
|
||
|
p1 == 0 && first,
|
||
|
p2 == splashMaxCurveSplits && last,
|
||
|
p1 == 0 && end0,
|
||
|
p2 == splashMaxCurveSplits && end1);
|
||
|
p1 = p2;
|
||
|
|
||
|
// otherwise, subdivide the curve
|
||
|
} else {
|
||
|
xl1 = (xl0 + xx1) * 0.5;
|
||
|
yl1 = (yl0 + yy1) * 0.5;
|
||
|
xh = (xx1 + xx2) * 0.5;
|
||
|
yh = (yy1 + yy2) * 0.5;
|
||
|
xl2 = (xl1 + xh) * 0.5;
|
||
|
yl2 = (yl1 + yh) * 0.5;
|
||
|
xr2 = (xx2 + xr3) * 0.5;
|
||
|
yr2 = (yy2 + yr3) * 0.5;
|
||
|
xr1 = (xh + xr2) * 0.5;
|
||
|
yr1 = (yh + yr2) * 0.5;
|
||
|
xr0 = (xl2 + xr1) * 0.5;
|
||
|
yr0 = (yl2 + yr1) * 0.5;
|
||
|
// add the new subdivision points
|
||
|
p3 = (p1 + p2) / 2;
|
||
|
cx[p1][1] = xl1; cy[p1][1] = yl1;
|
||
|
cx[p1][2] = xl2; cy[p1][2] = yl2;
|
||
|
cNext[p1] = p3;
|
||
|
cx[p3][0] = xr0; cy[p3][0] = yr0;
|
||
|
cx[p3][1] = xr1; cy[p3][1] = yr1;
|
||
|
cx[p3][2] = xr2; cy[p3][2] = yr2;
|
||
|
cNext[p3] = p2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
|
||
|
SplashCoord x1, SplashCoord y1,
|
||
|
GBool first, GBool last, GBool end0, GBool end1) {
|
||
|
grow(1);
|
||
|
segs[length].x0 = x0;
|
||
|
segs[length].y0 = y0;
|
||
|
segs[length].x1 = x1;
|
||
|
segs[length].y1 = y1;
|
||
|
segs[length].flags = 0;
|
||
|
if (first) {
|
||
|
segs[length].flags |= splashXPathFirst;
|
||
|
}
|
||
|
if (last) {
|
||
|
segs[length].flags |= splashXPathLast;
|
||
|
}
|
||
|
if (end0) {
|
||
|
segs[length].flags |= splashXPathEnd0;
|
||
|
}
|
||
|
if (end1) {
|
||
|
segs[length].flags |= splashXPathEnd1;
|
||
|
}
|
||
|
if (y1 == y0) {
|
||
|
segs[length].dxdy = segs[length].dydx = 0;
|
||
|
segs[length].flags |= splashXPathHoriz;
|
||
|
if (x1 == x0) {
|
||
|
segs[length].flags |= splashXPathVert;
|
||
|
}
|
||
|
} else if (x1 == x0) {
|
||
|
segs[length].dxdy = segs[length].dydx = 0;
|
||
|
segs[length].flags |= splashXPathVert;
|
||
|
} else {
|
||
|
#if USE_FIXEDPOINT
|
||
|
if (FixedPoint::divCheck(x1 - x0, y1 - y0, &segs[length].dxdy)) {
|
||
|
segs[length].dydx = (SplashCoord)1 / segs[length].dxdy;
|
||
|
} else {
|
||
|
segs[length].dxdy = segs[length].dydx = 0;
|
||
|
if (splashAbs(x1 - x0) > splashAbs(y1 - y0)) {
|
||
|
segs[length].flags |= splashXPathHoriz;
|
||
|
} else {
|
||
|
segs[length].flags |= splashXPathVert;
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
segs[length].dxdy = (x1 - x0) / (y1 - y0);
|
||
|
segs[length].dydx = (SplashCoord)1 / segs[length].dxdy;
|
||
|
#endif
|
||
|
}
|
||
|
if (y0 > y1) {
|
||
|
segs[length].flags |= splashXPathFlip;
|
||
|
}
|
||
|
++length;
|
||
|
}
|
||
|
|
||
|
static int cmpXPathSegs(const void *arg0, const void *arg1) {
|
||
|
SplashXPathSeg *seg0 = (SplashXPathSeg *)arg0;
|
||
|
SplashXPathSeg *seg1 = (SplashXPathSeg *)arg1;
|
||
|
SplashCoord x0, y0, x1, y1;
|
||
|
|
||
|
if (seg0->flags & splashXPathFlip) {
|
||
|
x0 = seg0->x1;
|
||
|
y0 = seg0->y1;
|
||
|
} else {
|
||
|
x0 = seg0->x0;
|
||
|
y0 = seg0->y0;
|
||
|
}
|
||
|
if (seg1->flags & splashXPathFlip) {
|
||
|
x1 = seg1->x1;
|
||
|
y1 = seg1->y1;
|
||
|
} else {
|
||
|
x1 = seg1->x0;
|
||
|
y1 = seg1->y0;
|
||
|
}
|
||
|
if (y0 != y1) {
|
||
|
return (y0 > y1) ? 1 : -1;
|
||
|
}
|
||
|
if (x0 != x1) {
|
||
|
return (x0 > x1) ? 1 : -1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void SplashXPath::aaScale() {
|
||
|
SplashXPathSeg *seg;
|
||
|
int i;
|
||
|
|
||
|
for (i = 0, seg = segs; i < length; ++i, ++seg) {
|
||
|
seg->x0 *= splashAASize;
|
||
|
seg->y0 *= splashAASize;
|
||
|
seg->x1 *= splashAASize;
|
||
|
seg->y1 *= splashAASize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SplashXPath::sort() {
|
||
|
qsort(segs, length, sizeof(SplashXPathSeg), &cmpXPathSegs);
|
||
|
}
|