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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2003 by Leon Pennington
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email : leon@leonscape.co.uk
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#include "pmmesh.h"
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#include <klocale.h>
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#include "pmxmlhelper.h"
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#include "pmmeshedit.h"
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#include "pmmemento.h"
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#include "pmtriangle.h"
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#include "pm3dcontrolpoint.h"
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#include "pmvectorcontrolpoint.h"
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const PMVector insideVectorDefault = PMVector( 0.0, 0.0, 0.0 );
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PMDefinePropertyClass( PMMesh, PMMeshProperty );
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class PMMeshMemento : public PMMemento
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{
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public:
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/**
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* Creates a memento for the object originator
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*/
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PMMeshMemento( PMObject* originator ) : PMMemento( originator )
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{
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m_bTriangleMementosSaved = false;
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m_triangleMementos.setAutoDelete( true );
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}
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/**
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* Deletes the memento
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*/
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virtual ~PMMeshMemento( )
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{
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m_triangleMementos.clear( );
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}
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/**
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* Saves the triangles memento data
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*/
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void setTriangleMementos( const TQPtrList<PMMemento>& list )
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{
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if ( !m_bTriangleMementosSaved )
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{
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TQPtrListIterator<PMMemento> Itr( list );
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PMMemento* m;
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while( ( m = Itr.current( ) ) != 0 )
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{
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m_triangleMementos.append( m );
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++Itr;
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}
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m_bTriangleMementosSaved = true;
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addChange( PMCData );
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}
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}
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/**
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* Returns the triangles memento data
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*/
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TQPtrList<PMMemento> triangleMementos( ) const
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{
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if ( !m_bTriangleMementosSaved )
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kdError( PMArea ) << "Triangles mementos not saved in PMMeshMemento::triangleMementos\n";
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return m_triangleMementos;
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}
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/**
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* Returns true if the triangle mementos have been saved
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*/
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bool triangleMementosSaved( ) const { return m_bTriangleMementosSaved; }
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private:
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TQPtrList<PMMemento> m_triangleMementos;
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bool m_bTriangleMementosSaved;
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};
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PMMetaObject* PMMesh::s_pMetaObject = 0;
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PMObject* createNewMesh( PMPart* part )
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{
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return new PMMesh( part );
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}
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PMMesh::PMMesh( PMPart* part )
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: Base( part )
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{
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m_hierarchy = true;
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m_enableInsideVector = false;
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m_insideVector = insideVectorDefault;
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}
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PMMesh::PMMesh( const PMMesh& m )
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: Base( m )
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{
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m_hierarchy = m.m_hierarchy;
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m_enableInsideVector = m.m_enableInsideVector;
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m_insideVector = m.m_insideVector;
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}
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PMMesh::~PMMesh( )
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{
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}
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TQString PMMesh::description( ) const
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{
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return i18n( "mesh" );
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}
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void PMMesh::serialize( TQDomElement& e, TQDomDocument& doc ) const
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{
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e.setAttribute( "hierarchy", m_hierarchy );
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e.setAttribute( "enable_inside_vector", m_enableInsideVector );
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e.setAttribute( "inside_vector", m_insideVector.serializeXML( ) );
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Base::serialize( e, doc );
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}
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void PMMesh::readAttributes( const PMXMLHelper& h )
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{
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m_hierarchy = h.boolAttribute( "hierarchy", true );
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m_enableInsideVector = h.boolAttribute( "enable_inside_vector", false );
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m_insideVector = h.vectorAttribute( "inside_vector", insideVectorDefault );
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Base::readAttributes( h );
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}
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PMMetaObject* PMMesh::metaObject( ) const
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{
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if( !s_pMetaObject )
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{
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s_pMetaObject = new PMMetaObject( "Mesh", Base::metaObject( ), createNewMesh );
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s_pMetaObject->addProperty(
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new PMMeshProperty( "hierarchy", &PMMesh::setHierarchy, &PMMesh::hierarchy ) );
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s_pMetaObject->addProperty(
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new PMMeshProperty( "insideVectorEnabled", &PMMesh::enableInsideVector, &PMMesh::isInsideVectorEnabled ) );
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s_pMetaObject->addProperty(
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new PMMeshProperty( "insideVector", &PMMesh::setInsideVector, &PMMesh::insideVector ) );
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}
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return s_pMetaObject;
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}
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void PMMesh::cleanUp( ) const
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{
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if( s_pMetaObject )
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{
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delete s_pMetaObject;
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s_pMetaObject = 0;
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}
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Base::cleanUp( );
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}
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void PMMesh::setHierarchy( bool h )
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{
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if( h != m_hierarchy )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMHierarchyID, m_hierarchy );
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m_hierarchy = h;
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}
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}
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void PMMesh::enableInsideVector( bool eiv )
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{
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if( eiv != m_enableInsideVector )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMEnableInsideVectorID, m_enableInsideVector );
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m_enableInsideVector = eiv;
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}
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}
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void PMMesh::setInsideVector( const PMVector& iv )
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{
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if( iv != m_insideVector )
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{
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if( m_pMemento )
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m_pMemento->addData( s_pMetaObject, PMInsideVectorID, m_insideVector );
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m_insideVector = iv;
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}
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}
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PMDialogEditBase* PMMesh::editWidget( TQWidget* parent ) const
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{
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return new PMMeshEdit( parent );
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}
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void PMMesh::createMemento( )
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{
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delete m_pMemento;
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m_pMemento = new PMMeshMemento( this );
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}
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void PMMesh::restoreMemento( PMMemento* s )
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{
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PMMeshMemento* m = ( PMMeshMemento * ) s;
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PMMementoDataIterator it( s );
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PMMementoData* data;
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for( ; it.current( ); ++it )
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{
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data = it.current( );
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if( data->objectType( ) == s_pMetaObject )
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{
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switch( data->valueID( ) )
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{
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case PMHierarchyID:
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setHierarchy( data->boolData( ) );
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break;
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case PMEnableInsideVectorID:
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enableInsideVector( data->boolData( ) );
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break;
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case PMInsideVectorID:
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setInsideVector( data->vectorData( ) );
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break;
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default:
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kdError( PMArea ) << "Wrong ID in PMMesh::restoreMemento\n";
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break;
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}
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}
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}
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if ( m->triangleMementosSaved( ) )
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{
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int numChildren = countChildren( );
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PMMemento* tm;
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TQPtrList<PMMemento> list = m->triangleMementos( );
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TQPtrListIterator<PMMemento> Itr( list );
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for ( int i = 0; i < numChildren && ( tm = Itr.current( ) ) != 0; ++i, ++Itr )
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childAt( i )->restoreMemento( tm );
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}
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Base::restoreMemento( s );
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}
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void PMMesh::controlPoints( PMControlPointList& list )
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{
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unsigned numChildren = countChildren();
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PMTriangle *obj;
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pointToPoint ptp;
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bool found;
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PMVector point, normal;
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PMControlPoint* listP;
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PM3DControlPoint* cp;
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PMVectorControlPoint* vp;
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int currentPoint = 0;
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int firstNormal = numChildren * 3;
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int currentNormal = firstNormal;
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m_pointToPointList.clear( );
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for ( unsigned i = 0; i < numChildren; ++i )
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{
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if ( childAt( i )->isA( "Triangle" ) )
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{
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obj = ( PMTriangle * ) childAt( i );
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ptp.object = obj;
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for ( unsigned j = 0; j < 3; ++j )
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{
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found = false;
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ptp.pointID = j;
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point = obj->point( j );
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for( listP = list.first( ); listP; listP = list.next( ) )
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{
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if ( listP->id( ) < firstNormal && point == listP->position( ) )
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{
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found = true;
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ptp.listID = listP->id( );
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break;
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}
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}
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if ( !found )
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{
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cp = new PM3DControlPoint( point, currentPoint,
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i18n( "Mesh Point " + currentPoint ) );
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list.append( cp );
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ptp.listID = currentPoint++;
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}
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m_pointToPointList.append( ptp );
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if ( obj->isSmoothTriangle( ) )
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{
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found = false;
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ptp.pointID = j + 3;
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normal = obj->normal( j );
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for ( listP = list.first( ); listP; listP = list.next( ) )
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{
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if ( listP->id( ) >= firstNormal )
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{
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vp = ( PMVectorControlPoint* ) listP;
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if ( vp->basePoint( ) == point &&
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vp->vector( ) == normal )
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{
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found = true;
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ptp.listID = listP->id( );
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break;
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}
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}
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}
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if ( !found )
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{
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vp = new PMVectorControlPoint( point, normal, currentNormal,
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i18n( "Mesh Normal " + currentNormal ) );
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list.append( vp );
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ptp.listID = currentNormal++;
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}
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m_pointToPointList.append( ptp );
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}
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}
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}
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}
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}
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void PMMesh::controlPointsChangedList( PMControlPointList& list, PMObjectList& objList )
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{
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int numChildren = countChildren( );
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PMControlPoint* p;
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TQValueList<pointToPoint>::ConstIterator ptpItr = m_pointToPointList.begin( );
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TQPtrList<PMMemento> mementoList;
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PMTriangle *obj;
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PMVector p0, p1, p2;
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PM3DControlPoint* cp0, * cp1, * cp2;
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bool bp0, bp1, bp2;
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PMVector n0, n1, n2;
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PMVectorControlPoint* cn0, * cn1, * cn2;
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bool bn0, bn1, bn2;
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PMVector triangleNormal;
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double d, normalDirection = 1.0;
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bool found, validNormal, validTriangles = true;
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int listID, pointID, numCP;
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// have to cache changed values because checking once changes them to false
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TQMemArray<bool> changed( list.count( ) );
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p = list.first( );
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for ( int i = 0; p; ++i, p = list.next( ) )
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changed[i] = p->changed( );
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for ( int i = 0; i < numChildren && validTriangles; ++i )
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{
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if ( childAt( i )->isA( "Triangle" ) )
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{
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obj = ( PMTriangle* )childAt( i );
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obj->createMemento( );
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objList.append( obj );
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validNormal = false;
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if ( obj->isSmoothTriangle( ) )
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numCP = 6;
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else
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numCP = 3;
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cp0 = cp1 = cp2 = 0;
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cn0 = cn1 = cn2 = 0;
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bp0 = bp1 = bp2 = bn0 = bn1 = bn2 = false;
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for ( int j = 0; j < numCP; ++j, ++ptpItr )
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{
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listID = (*ptpItr).listID;
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pointID = (*ptpItr).pointID;
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found = false;
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p = list.first( );
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for ( int k = 0; p && !found; p = list.next( ), ++k )
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{
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if( listID == p->id( ) )
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{
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switch( pointID )
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{
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case 0:
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cp0 = ( PM3DControlPoint* ) p;
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p0 = cp0->point( );
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bp0 = changed[ k ];
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break;
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case 1:
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cp1 = ( PM3DControlPoint* ) p;
|
|
|
|
p1 = cp1->point( );
|
|
|
|
bp1 = changed[ k ];
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
cp2 = ( PM3DControlPoint* ) p;
|
|
|
|
p2 = cp2->point( );
|
|
|
|
bp2 = changed[ k ];
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
cn0 = ( PMVectorControlPoint* ) p;
|
|
|
|
n0 = cn0->vector( );
|
|
|
|
bn0 = changed[ k ];
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
cn1 = ( PMVectorControlPoint* ) p;
|
|
|
|
n1 = cn1->vector( );
|
|
|
|
bn1 = changed[ k ];
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
cn2 = ( PMVectorControlPoint* ) p;
|
|
|
|
n2 = cn2->vector( );
|
|
|
|
bn2 = changed[ k ];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
found = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( obj->isSmoothTriangle( ) )
|
|
|
|
{
|
|
|
|
triangleNormal = PMVector::cross( obj->point( 1 ) - obj->point( 0 ),
|
|
|
|
obj->point( 2 ) - obj->point( 0 ) );
|
|
|
|
normalDirection = PMVector::dot( triangleNormal, obj->normal( 0 ) );
|
|
|
|
if( approxZero( normalDirection ) )
|
|
|
|
normalDirection = PMVector::dot( triangleNormal, obj->normal( 1 ) );
|
|
|
|
if( approxZero( normalDirection ) )
|
|
|
|
normalDirection = PMVector::dot( triangleNormal, obj->normal( 2 ) );
|
|
|
|
if( normalDirection < 0 )
|
|
|
|
triangleNormal = -triangleNormal;
|
|
|
|
if( !approxZero( triangleNormal.abs( ) ) )
|
|
|
|
{
|
|
|
|
validNormal = true;
|
|
|
|
triangleNormal /= triangleNormal.abs( );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bp0 )
|
|
|
|
{
|
|
|
|
if ( !( p0.approxEqual( p1 ) || p0.approxEqual( p2 ) ) )
|
|
|
|
obj->setPoint( 0, p0 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
validTriangles = false;
|
|
|
|
cp0->setPoint( obj->point( 0 ) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bp1 )
|
|
|
|
{
|
|
|
|
if ( !( p1.approxEqual( p0 ) || p1.approxEqual( p2 ) ) )
|
|
|
|
obj->setPoint( 1, p1 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
validTriangles = false;
|
|
|
|
cp1->setPoint( obj->point( 1 ) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bp2 )
|
|
|
|
{
|
|
|
|
if ( !( p2.approxEqual( p0 ) || p2.approxEqual( p1 ) ) )
|
|
|
|
obj->setPoint( 2, p2 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
validTriangles = false;
|
|
|
|
cp2->setPoint( obj->point( 2 ) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( obj->isSmoothTriangle( ) )
|
|
|
|
{
|
|
|
|
if ( bn0 )
|
|
|
|
{
|
|
|
|
if( validNormal )
|
|
|
|
{
|
|
|
|
d = PMVector::dot( triangleNormal, n0 );
|
|
|
|
if( d > 0 )
|
|
|
|
obj->setNormal( 0, n0 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
obj->setNormal( 0, n0 - ( d - 1e-5 ) * triangleNormal );
|
|
|
|
cn0->setVector( obj->normal( 0 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
cn0->setVector( obj->normal( 0 ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bn1 )
|
|
|
|
{
|
|
|
|
if( validNormal )
|
|
|
|
{
|
|
|
|
d = PMVector::dot( triangleNormal, n1 );
|
|
|
|
if( d > 0 )
|
|
|
|
obj->setNormal( 1, n1 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
obj->setNormal( 1, n1 - ( d - 1e-5 ) * triangleNormal );
|
|
|
|
cn1->setVector( obj->normal( 1 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
cn1->setVector( obj->normal( 1 ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bn2 )
|
|
|
|
{
|
|
|
|
if( validNormal )
|
|
|
|
{
|
|
|
|
d = PMVector::dot( triangleNormal, n2 );
|
|
|
|
if( d > 0 )
|
|
|
|
obj->setNormal( 2, n2 );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
obj->setNormal( 2, n2 - ( d - 1e-5 ) * triangleNormal );
|
|
|
|
cn2->setVector( obj->normal( 2 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
cn2->setVector( obj->normal( 2 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mementoList.append( obj->takeMemento( ) );
|
|
|
|
|
|
|
|
if ( !validTriangles )
|
|
|
|
{
|
|
|
|
PMMemento *tm;
|
|
|
|
for ( int j = i; j >= 0; --j )
|
|
|
|
{
|
|
|
|
if ( ( tm = mementoList.getLast( ) ) )
|
|
|
|
{
|
|
|
|
childAt( j )->restoreMemento( tm );
|
|
|
|
delete tm;
|
|
|
|
mementoList.removeLast( );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( validTriangles )
|
|
|
|
{
|
|
|
|
if ( m_pMemento )
|
|
|
|
( ( PMMeshMemento * ) m_pMemento )->setTriangleMementos( mementoList );
|
|
|
|
objList.append( this );
|
|
|
|
setViewStructureChanged( );
|
|
|
|
}
|
|
|
|
}
|