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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2002 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMLIGHT_H
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#define PMLIGHT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmnamedobject.h"
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#include "pmvector.h"
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#include "pmcolor.h"
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class PMViewStructure;
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/**
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* Class for povray light sources.
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*/
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class PMLight : public PMNamedObject
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{
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typedef PMNamedObject Base;
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public:
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enum PMLightType { PointLight=0, SpotLight=1, CylinderLight=2, ShadowlessLight=3 };
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enum PMAreaType { Rectangular=0, Circular=1 };
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/**
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* Creates an empty PMLight
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*/
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PMLight( PMPart* part );
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/**
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* Copy constructor
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*/
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PMLight( const PMLight& l );
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/**
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* deletes the PMLight
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*/
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virtual ~PMLight( );
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/** */
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virtual PMObject* copy( ) const { return new PMLight( *this ); }
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/** */
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virtual TQString description( ) const;
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/** */
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virtual PMMetaObject* tqmetaObject( ) const;
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/** */
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virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
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/** */
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virtual void readAttributes( const PMXMLHelper& h );
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/**
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* Returns a new @ref PMLightEdit
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*/
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virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
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/**
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* Returns the name of the pixmap that is displayed in the tree view
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* and dialog view
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*/
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virtual TQString pixmap( ) const { return TQString( "pmlight" ); }
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/**
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* Returns the type
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*/
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PMLightType lightType( ) const { return m_type; }
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/**
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* Sets the type
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*/
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void setLightType( PMLightType t );
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/**
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* Returns the location
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*/
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PMVector location( ) const { return m_location; }
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/**
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* Sets the location
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*/
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void setLocation( const PMVector& p );
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/**
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* Returns the color
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*/
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PMColor color( ) const { return m_color; }
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/**
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* Sets the color
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*/
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void setColor( const PMColor& c );
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/**
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* Returns the radius for cylinder and spot lights
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*/
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double radius( ) const { return m_radius; }
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/**
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* Sets the radius for cylinder and spot lights
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*/
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void setRadius( double r );
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/**
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* Returns the falloff for cylinder and spot lights
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*/
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double falloff( ) const { return m_falloff; }
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/**
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* Sets the falloff for cylinder and spot lights
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*/
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void setFalloff( double f );
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/**
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* Returns the tightness for cylinder and spot lights
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*/
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double tightness( ) const { return m_tightness; }
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/**
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* Sets the tightness for cylinder and spot lights
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*/
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void setTightness( double r );
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/**
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* Returns the pointAt point for cylinder and spot lights
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*/
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PMVector pointAt( ) const { return m_pointAt; }
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/**
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* Sets the pointAt for cylinder and spot lights
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*/
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void setPointAt( const PMVector& p );
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/**
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* Return true if the light is a parallel light
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*/
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bool parallel( ) const { return m_parallel; }
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/**
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* Sets the parallel light flag
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*/
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void setParallel( bool p );
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/**
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* Returns true if the light is a area light
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*/
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bool isAreaLight( ) const { return m_bAreaLight; }
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/**
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* Sets the area light flag
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*/
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void setAreaLight( bool yes );
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/**
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* Returns the area light type
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*/
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PMAreaType areaType( ) const { return m_areaType; }
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/**
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* Sets the area light type
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*/
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void setAreaType( PMAreaType at );
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/**
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* Returns the axis1 for area lights
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*/
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PMVector axis1( ) const { return m_areaAxis1; }
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/**
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* Sets the axis1 for area lights
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*/
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void setAxis1( const PMVector& v );
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/**
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* Returns the axis2 for area lights
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*/
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PMVector axis2( ) const { return m_areaAxis2; }
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/**
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* Sets the axis2 for area lights
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*/
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void setAxis2( const PMVector& v );
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/**
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* Returns the size1 for area lights
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*/
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int size1( ) const { return m_areaSize1; }
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/**
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* Sets the size1 for area lights
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*/
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void setSize1( int s );
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/**
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* Returns the size2 for area lights
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*/
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int size2( ) const { return m_areaSize2; }
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/**
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* Sets the size2 for area lights
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*/
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void setSize2( int s );
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/**
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* Returns the adaptive parameter for area lights
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*/
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int adaptive( ) const { return m_adaptive; }
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/**
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* Sets the adaptive parameter for area lights
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*/
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void setAdaptive( int s );
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/**
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* Returns if the area light is orientated
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*/
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bool orient( ) const { return m_orient; }
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/**
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* Sets the orient flag
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*/
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void setOrient( bool o );
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/**
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* Returns the jitter parameter for area lights
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*/
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bool jitter( ) const { return m_jitter; }
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/**
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* Sets the jitter parameter for area lights
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*/
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void setJitter( bool j );
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/**
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* Returns true if light fading is enabled
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*/
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bool fading( ) const { return m_bFading; }
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/**
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* Enables/Disables light fading
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*/
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void setFading( bool yes );
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/**
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* Returns the fading distance
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*/
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double fadeDistance( ) const { return m_fadeDistance; }
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/**
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* Sets the fading distance
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*/
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void setFadeDistance( double d );
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/**
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* Returns the fading power
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*/
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int fadePower( ) const { return m_fadePower; }
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/**
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* Sets the fading power
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*/
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void setFadePower( int p );
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/**
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* Returns the media interaction flag
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*/
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bool mediaInteraction( ) const { return m_bMediaInteraction; }
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/**
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* Sets the media interaction flag
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*/
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void setMediaInteraction( bool yes );
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/**
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* Returns the media attenuation flag
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*/
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bool mediaAttenuation( ) const { return m_bMediaAttenuation; }
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/**
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* Sets the media attenuation flag
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*/
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void setMediaAttenuation( bool yes );
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/** */
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virtual void restoreMemento( PMMemento* s );
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/** */
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virtual void controlPoints( PMControlPointList& list );
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/** */
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virtual void controlPointsChanged( PMControlPointList& list );
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/** */
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virtual void cleanUp( ) const;
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protected:
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/** */
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virtual bool isDefault( ) { return false; }
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/** */
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virtual void createViewStructure( );
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/** */
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virtual PMViewStructure* defaultViewStructure( ) const { return 0; }
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private:
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/**
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* Creates and returns the default view structure for point lights
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*/
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PMViewStructure* defaultPointStructure( ) const;
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/**
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* Creates and returns the default view structure for spot lights
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*/
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PMViewStructure* defaultSpotStructure( ) const;
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/**
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* Creates and returns the default view structure for cylindrical lights
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*/
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PMViewStructure* defaultCylindricalStructure( ) const;
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/**
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* IDs for @ref PMMementoData
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*/
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enum PMLightMementoID
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{ PMLocationID, PMColorID, PMRadiusID, PMFalloffID, PMTightnessID,
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PMPointAtID, PMParallelID, PMAreaLightID, PMAreaTypeID, PMAreaAxis1ID,
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PMAreaAxis2ID, PMAreaSize1ID, PMAreaSize2ID, PMAdaptiveID, PMOrientID,
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PMJitterID, PMTypeID, PMFadingID, PMFadeDistanceID, PMFadePowerID,
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PMInteractionID, PMAttenuationID };
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PMLightType m_type;
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PMVector m_location;
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PMColor m_color;
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double m_radius;
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double m_falloff;
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double m_tightness;
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PMVector m_pointAt;
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bool m_parallel;
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bool m_bAreaLight;
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PMAreaType m_areaType;
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PMVector m_areaAxis1, m_areaAxis2;
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int m_areaSize1, m_areaSize2;
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int m_adaptive;
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bool m_orient;
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bool m_jitter;
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bool m_bFading;
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double m_fadeDistance;
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int m_fadePower;
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bool m_bMediaInteraction;
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bool m_bMediaAttenuation;
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/**
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* The default view structure for point lights
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*/
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static PMViewStructure* s_pDefaultPointStructure;
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/**
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* The default view structure for spot lights
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*/
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static PMViewStructure* s_pDefaultSpotStructure;
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/**
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* The default view structure for cylindrical lights
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*/
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static PMViewStructure* s_pDefaultCylindricalStructure;
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/**
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* The size of the point light for 3d views
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*/
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static double s_pointLightSize;
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/**
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* Number of lines around the cylinder
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*/
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static int s_nCylinderLines;
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/**
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* Number of lines around the spot
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*/
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static int s_nSpotLines;
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/**
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* Length of the spot and cylinder
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*/
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static double s_length;
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static PMMetaObject* s_pMetaObject;
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};
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#endif
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