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//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2001-2002 by Luis Carvalho
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email : lpassos@mail.telepac.pt
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMRAINBOW_H
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#define PMRAINBOW_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmtexturebase.h"
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/**
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* Class for povray rainbows
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*/
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class PMRainbow : public PMTextureBase
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{
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typedef PMTextureBase Base;
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public:
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/**
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* Creates an PMRainbow
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*/
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PMRainbow( PMPart* part );
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/**
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* Copy constructor
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*/
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PMRainbow( const PMRainbow& r );
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/**
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* Deletes the object
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*/
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virtual ~PMRainbow( );
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/** */
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virtual PMObject* copy( ) const { return new PMRainbow( *this ); }
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/** */
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virtual TQString description( ) const;
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/** */
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virtual PMMetaObject* tqmetaObject( ) const;
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/** */
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virtual void cleanUp( ) const;
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/** */
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virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
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/** */
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virtual void readAttributes( const PMXMLHelper& h );
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/**
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* Returns a new @ref PMRainbowEdit
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*/
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virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
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/** */
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virtual TQString pixmap( ) const { return TQString( "pmrainbow" ); }
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/** */
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virtual void restoreMemento( PMMemento* s );
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PMVector direction( ) const { return m_direction; }
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double angle( ) const { return m_angle; }
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double width( ) const { return m_width; }
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double distance( ) const { return m_distance; }
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double jitter( ) const { return m_jitter; }
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PMVector up( ) const { return m_up; }
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double arcAngle( ) const { return m_arcAngle; }
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double falloffAngle( ) const { return m_falloffAngle; }
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bool isDirectionEnabled( ) const { return m_enableDirection; }
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bool isAngleEnabled( ) const { return m_enableAngle; }
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bool isWidthEnabled( ) const { return m_enableWidth; }
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bool isDistanceEnabled( ) const { return m_enableDistance; }
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bool isJitterEnabled( ) const { return m_enableJitter; }
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bool isUpEnabled( ) const { return m_enableUp; }
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bool isArcAngleEnabled( ) const { return m_enableArcAngle; }
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bool isFalloffAngleEnabled( ) const { return m_enableFalloffAngle; }
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void setDirection( const PMVector& c );
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void setAngle( double c );
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void setWidth( double c );
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void setDistance( double c );
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void setJitter( double c );
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void setUp( const PMVector& c );
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void setArcAngle( double c );
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void setFalloffAngle( double c );
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void enableDirection( bool c );
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void enableAngle( bool c );
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void enableWidth( bool c );
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void enableDistance( bool c );
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void enableJitter( bool c );
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void enableUp( bool c );
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void enableArcAngle( bool c );
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void enableFalloffAngle( bool c );
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private:
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/**
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* IDs for @ref PMMementoData
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*/
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enum PMRainbowMementoID { PMDirectionID, PMAngleID, PMWidthID,
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PMDistanceID, PMJitterID, PMUpID, PMArcAngleID,
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PMFalloffAngleID, PMEnableDirectionID,
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PMEnableAngleID, PMEnableWidthID,
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PMEnableDistanceID, PMEnableJitterID, PMEnableUpID,
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PMEnableArcAngleID, PMEnableFalloffAngleID };
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PMVector m_direction;
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double m_angle;
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double m_width;
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double m_distance;
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double m_jitter;
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PMVector m_up;
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double m_arcAngle;
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double m_falloffAngle;
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bool m_enableDirection;
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bool m_enableAngle;
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bool m_enableWidth;
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bool m_enableDistance;
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bool m_enableJitter;
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bool m_enableUp;
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bool m_enableArcAngle;
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bool m_enableFalloffAngle;
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static PMMetaObject* s_pMetaObject;
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};
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#endif
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