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58 lines
1.4 KiB
58 lines
1.4 KiB
15 years ago
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//========================================================================
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//
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// SplashT1Font.h
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//
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//========================================================================
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#ifndef SPLASHT1FONT_H
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#define SPLASHT1FONT_H
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#include <aconf.h>
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#if HAVE_T1LIB_H
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#ifdef USE_GCC_PRAGMAS
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#pragma interface
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#endif
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#include "SplashFont.h"
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class SplashT1FontFile;
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//------------------------------------------------------------------------
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// SplashT1Font
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//------------------------------------------------------------------------
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class SplashT1Font: public SplashFont {
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public:
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SplashT1Font(SplashT1FontFile *fontFileA, SplashCoord *matA,
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SplashCoord *textMatA);
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virtual ~SplashT1Font();
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// Munge xFrac and yFrac before calling SplashFont::getGlyph.
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virtual GBool getGlyph(int c, int xFrac, int yFrac,
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SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes);
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// Rasterize a glyph. The <xFrac> and <yFrac> values are the same
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// as described for getGlyph.
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virtual GBool makeGlyph(int c, int xFrac, int yFrac,
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SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes);
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// Return the path for a glyph.
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virtual SplashPath *getGlyphPath(int c);
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private:
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int t1libID; // t1lib font ID
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int outlineID; // t1lib font ID for glyph outlines
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float size;
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float outlineSize; // size for glyph outlines
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float outlineMul;
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};
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#endif // HAVE_T1LIB_H
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#endif
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